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index.js
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const request = require('superagent');
/**
* The main module in interacting with game API through a public service.
*
* @param {Object.<String>} options.region The game region to use. Leave blank to use default.
* @param {Object.<String>} options.apiUrl The API url to use. Leave blank to use default.
* @param {Object.<String>} options.resourceUrl The resource server to use. Leave blank to use default.
* @class Bandori
*/
class Bandori {
constructor(options = {}) {
this.region = options.region || "jp";
this.apiUrl = options.apiURL || `https://api.bandori.ga/v1/${this.region}`;
this.resourceUrl = options.resourceURL || `https://res.bandori.ga/`;
}
/**
* Internal method.
*
* @param {String} endpoint
* @returns {Object|String} Server response
* @memberof Bandori
*/
_query(endpoint) {
return new Promise((resolve, reject) => {
if (!this.region)
return reject(new Error('Region is not set'));
request.get(this.apiUrl + endpoint)
.set('User-Agent', 'node-dori')
.end((error, response) => {
if (!error && response.status === 200) {
if (Object.keys(response.body).length === 0)
resolve(response.text);
else
resolve(response.body);
}
else
reject(new Error(error));
});
});
}
/**
* Get all in game card data.
*
* @returns {Object.<Number, Object>} Card data map
* @memberof Bandori
*/
getCards() {
return new Promise((resolve, reject) =>
this._query('/card')
.then(response => {
var dataMap = new Map();
response.data.forEach(card => {
dataMap.set(card.cardId, card);
});
resolve(dataMap);
})
.catch(reject)
);
}
/**
* Get more detailed in game card data.
*
* @param {Number} id
* @returns {Object} Card data
* @memberof Bandori
*/
getCardByID(id) {
return new Promise((resolve, reject) => {
var card;
this._query(`/card/${id}`)
.then(response => {
if (isNaN(id)) reject(new Error('ID argument can\'t be empty!'));
card = response;
return this._query(`/skill/cardId/${id}`);
})
.then(response => {
card.skill = response;
resolve(card);
})
.catch(reject)
});
}
/**
* Get all in game music data.
*
* @returns {Object.<Number, Object>} Music data map
* @memberof Bandori
*/
getMusic() {
return new Promise((resolve, reject) =>
this._query('/music')
.then(response => {
var songMap = new Map();
response.data.forEach(song => {
songMap.set(song.musicId, song);
});
resolve(songMap);
})
.catch(reject)
);
}
/**
* Get more detailed in game music data.
* Include second argument to get chart data.
* Difficulty names are same in game.
*
* @param {Number} id
* @param {String} difficulty
* @returns {Object} Music data object
* @memberof Bandori
*/
getMusicByID(id, difficulty) {
return new Promise((resolve, reject) => {
if (isNaN(id)) reject(new Error('ID argument can\'t be empty!'));
if (difficulty !== undefined) {
difficulty = difficulty.toLowerCase();
if (!["easy", "normal", "hard", "expert", "special"].includes(difficulty))
reject(new Error ('Difficulty is invalid!'));
return this._query(`/music/chart/${id}/${difficulty}`)
.then(response => resolve(response) ).catch(reject);
}
else {
return this._query(`/music/${id}`)
.then(response => resolve(response) ).catch(reject);
}
});
}
/**
* Gets the most recent event.
*
* @returns {Object} Event object
* @memberof Bandori
*/
getEvent() {
return new Promise((resolve, reject) => {
var event, stamp;
return this._query('/event')
.then(response => {
event = response;
stamp = event.pointRewards.filter(item => item.rewardType === "stamp").shift();
return this._query(`/stamp/${stamp.rewardId}`);
})
.then(response => {
event.stamp = response
return this._query(`/event/badge/${event.eventId}`);
})
.then(response => {
event.badge = response;
return this._query(`/degree`);
})
.then(response => {
var evDegId = event.rankingRewards.filter(reward => reward.rewardType === "degree").map(degree => degree.rewardId);
response.forEach(degree => {
if (evDegId.includes(degree.degreeId)) {
var index = event.rankingRewards.findIndex(reward => reward.rewardId === degree.degreeId);
event.rankingRewards[index].degree = degree;
}
});
resolve(event);
})
.catch(reject)
});
}
/**
* Gets all in game bands.
*
* @returns {Object.<Number, Object>} Band data map
* @memberof Bandori
*/
getBands() {
return new Promise((resolve, reject) =>
this._query('/band')
.then(response => {
var bandMap = new Map();
response.forEach(band => {
bandMap.set(band.bandId, band);
});
resolve(bandMap);
})
.catch(reject)
)
}
/**
* Gets all main characters.
*
* @param {Number} id
* @returns {Object.<Number, Object>} Character data map
* @memberof Bandori
*/
getCharacters() {
return new Promise((resolve, reject) =>
this._query(`/chara/band`)
.then(response => {
var charaMap = new Map();
response.forEach(chara => {
charaMap.set(chara.characterId, chara);
});
resolve(charaMap);
})
.catch(reject)
)
}
/**
* Gets more detailed character data.
*
* @param {Number} id
* @returns {Object} Character object
* @memberof Bandori
*/
getCharacterByID(id) {
return new Promise((resolve, reject) => {
var chara;
return this._query(`/chara/${id}`)
.then(response => {
//resolve(response);
chara = response;
return this._query(`/live2d/chara/${id}`);
})
.then(response => {
chara.voices = response.voices;
chara.costumes = response.costums;
resolve(chara);
})
.catch(reject)
});
}
/**
* Gets the in game character costume.
*
* @param {Number} id
* @returns {Object} Live2D Model Setting
* @memberof Bandori
*/
getCostumeByID(id) {
return new Promise((resolve, reject) =>
this._query(`/chara/${id}`)
.then(response => {
return this._query(`/live2d/model/${id}`);
})
.catch(reject)
);
}
/**
* Gets all in game gachas
*
* @returns {Object.<Number, Object>} Gacha data map
* @memberof Bandori
*/
getGachas() {
return new Promise((resolve, reject) =>
this._query(`/gacha`)
.then(response => {
var gachaMap = new Map();
response.data.forEach(gacha => {
gachaMap.set(gacha.gachaId, gacha);
});
resolve(gachaMap);
})
.catch(reject)
);
}
/**
* Gets current active in game gachas
*
* @returns {Object.<Number, Object>} Gacha data map
* @memberof Bandori
*/
getActiveGachas() {
return new Promise((resolve, reject) =>
this._query(`/gacha/current`)
.then(response => {
var gachaMap = new Map();
response.data.forEach(gacha => {
gachaMap.set(gacha.gachaId, gacha);
});
resolve(gachaMap);
})
.catch(reject)
);
}
/**
* Gets more detailed gacha data.
*
* @param {Number} id
* @returns {Object} Gacha object
* @memberof Bandori
*/
getGachaByID(id) {
return new Promise((resolve, reject) =>
this._query(`/gacha/${id}`)
.then(response => {
resolve(response);
})
.catch(reject)
)
}
/**
* Gets in game story data
*
* @param {String} name
* @returns {Object} Scenario object
* @memberof Bandori
*/
getStoryByName(name) {
return new Promise((resolve, reject) =>
this._query(`/chara/${name}`)
.then(response => {
resolve(response);
})
.catch(reject)
)
}
/**
* Get all in game comic data.
*
* @returns {Object.<Number, Object>} Comics data map
* @memberof Bandori
*/
getComics() {
return new Promise((resolve, reject) =>
this._query("/sfc")
.then(response => {
var comicMap = new Map();
response.data.forEach(comic => {
comicMap.set(comic.singleFrameCartoonId, comic);
});
resolve(comicMap);
})
.catch(reject)
);
}
/**
* Gets more detailed comic data.
*
* @param {Number} id
* @returns {Object} Comic object
* @memberof Bandori
*/
getComicByID(id) {
return new Promise((resolve, reject) =>
this._query(`/sfc/${id}`)
.then(response => {
resolve(response);
})
.catch(reject)
);
}
/**
* Gets game data version.
*
* @returns {String} Version
* @memberof Bandori
*/
getDataVersion() {
return new Promise((resolve, reject) =>
this._query(`/version/res`)
.then(response => {
resolve(response);
})
.catch(reject)
)
}
/**
* Gets the entire game data.
*
* @returns {Object} Game data object
* @memberof Bandori
*/
getData() {
return new Promise((resolve, reject) => {
if (!this.region)
reject(new Error('Region is not set'));
request.get(`${this.resourceUrl}/static/MasterDB_${this.region}.json`)
.set('User-Agent', 'node-dori')
.end((error, response) => {
if (!error && response.status === 200)
resolve(response.body);
else
reject(new Error(error));
})
});
}
}
module.exports = Bandori;