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476 results

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We have a lot of speculative calls to parseInt/parseDouble that, on failure, create exceptions that are ignored. Exceptions are expensive , so we could consider looking into if it s quicker to a) write ...
area: api
area: text-minimessage
good first issue
type: enhancement
  • kezz
  • Opened 
    1 hour ago
  • #1178

We probably don t need to be doing all the regex and string format shenanigans.
area: api
good first issue
type: enhancement
  • kezz
  • Opened 
    5 hours ago
  • #1176

When using Context#deserialize on a Context that has a target, that target doesn t get passed down to the deserialization. For example, assume a placeholder tag that uses the target for something. Now ...
area: text-minimessage
type: bug
  • Emilxyz
  • Opened 
    6 hours ago
  • #1175

It would be nice to allow plugin devs on platforms that provide MiniMessage a way to mutate the tag resolvers available in the global MiniMessage instance. There are a few steps required before this is ...
area: text-minimessage
type: enhancement
  • kezz
  • Opened 
    15 hours ago
  • #1174

There is currently no support for fallback text within translatable components using lang. What makes implementing difficult is the lack of named arguments, so a pattern like lang: fallback : arg1 : arg2: ...
  • Andre601
  • 3
  • Opened 
    12 days ago
  • #1165

Due to the way virtual components function (as the parent to the extra data attached components), virtual components break component layouts between 4.17 and 4.18 minimessage. The example string b gradient:#E0721F:#f2d815:#D43232 ...
area: text-minimessage
type: bug
  • lynxplay
  • Opened 
    18 days ago
  • #1163

Hi, I tried passing special Unicode characters like this: final Component message = Component.translatable( WELCOME , Component.text(player.getName()), Component.text( \uF820 )); player.sendMessage(message); ...
area: api
resolution: invalid
type: bug
  • Tynopia
  • 1
  • Opened 
    23 days ago
  • #1162

Using this registry implementation and this properties file team.red = red Team Red mapsetup.stage.9.name.success = grey The spawnpoint of arg:0 grey has green successfully grey been set. Returns ...
  • MerryDev
  • Opened 
    on Jan 22
  • #1157

Unfortunately, all I have is the following anonymized report on Sentry: Environment: 1.21.4-R0.1-SNAPSHOT Stack trace: java.lang.StackOverflowError: null at java.util.regex.Pattern$Branch.match(Pattern.java:4914) ...
  • kangarko
  • 5
  • Opened 
    on Jan 22
  • #1156

Think how cool it d be, shadow gradients... you can do it manually by changing shadow color of each character individually but its eye wateringly tedious
  • spring-dependency-management
  • Opened 
    on Jan 17
  • #1155
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