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Pink-Silver edited this page Mar 28, 2015 · 6 revisions

Introduction

Doom RPG has an extensive optiosn menu which will allow you to customize the mod to your liking and playstyle.

Options

Below is a detailed explanation of the options and what they each do.

XP System

XP Multiplier

Allows you to add a multiplier to all experience and rank gained.

XP Curve

Lets you adjust the exponential growth of the level and rank curves.

XP Bonus Per Monster Level

Gives you additional XP for killing monsters with higher levels.

XP Reduction Based on Skill Level

Reduces your XP gains on higher skill levels.

Monster Level/Stat System

Monster Level System

Determines how monster levels are calculated.

  • Player Level will use your current level in the calculation.
  • Map Number will use the current map number in the calculation.
  • Both will use both your level and current map number in the calculation.

Monster Level Weight

Determines the multiplier used on the monster level based on your own level.

Monster Map Weight

Determines the multiplier used on the monster level baded off the current level number.

Monster Random Min/Max Multiplier

Creates a randomized multiplier between min and max to apply to the monster level.

Monster Aura Curve

Applies a flat number to the monster aura chance calculations.

Monster Stat Specialization

When enabled and when a monster is spawned, it will pick 2 stats to cut and 4 stats to specialize in.

Are You A Bad Enough Dude?

All enemies will have shadow auras.

Fast Monsters

Monster speed and reaction time will be doubled.

Game Difficulty

Scale EP Costs

Multiplier to apply to all skill EP costs.

Keep Auras Between Levels

When enabled, your auras and their timer will not be reset between levels.

Shields Drain When Deactivated

When enabled and your shield is deactivated, it's charge will be reset to 0.

Shield Removes Armor When Active

When you activate your shield, your current armor will be removed. When you deactivate the shield, your armor will be reapplied again.

Heal HP/EP On Level-Up

When leveling up, your health and EP will be restored to full.

Toxicity Penalties

When enabled and your toxicity reaches 25%, 50% and 75%, you will recieve various penalties.

Mission Kills Affected By Monsters

When enabled and If you have a mission which requires you to kill monsters and if a monster is killed by infighting which would satisfy your mission condition is killed, it will be added to your total anyway.

Monster Population %

If you're playing a map set that overpopulates its' maps with monsters (these are typically "slaughterwads", where the gimmick is that monsters are thrown at you in hordes, which is something DoomRPG doesn't handle well due to its' innate complexity), adjusting this down will reduce the number of monsters within the maps so that its' total count is only a percentage of what is normally present.

If you have problems with framerates due to really high monster counts, or there are too many for DoomRPG to register (around 16,000 or so), then try bumping this slider down from 100% before starting to play.

Map Special Event Chance

The chance of a special event occurring when you enter a new map.

Event Interval

As you play, previously completed maps (which are reachable again from the Level Transporter) will have special events that come and go every few minutes. This setting determines how long an event will stick around if you are not playing on the map the event is occurring in.

Stat System

Stat Cost Type

Determines how much it will cost to upgrade stats.

  • Normal will always only cost 1 token.
  • Tiered will cost 1 extra token per every 10 points put into the stat.
  • Progressive will cost the current amount of the stat + 1.

Stat Randomizer

When you pick up Stat Tokens or level up, your stats will automatically be assigned for you randomly.

Stat Preference

When using the stat randomizer, it will prefer this stat over all others to put points into.

Level-Up Token Gain Rate

Determines how you will recieve Stat Tokens when leveling up.

  • Skill Level will give you less on higher skill levels plus 1 extra for every 10 levels.
  • Static will give you 3 tokens plus 1 extra for every 10 levels.
  • Wildcard Works similar to Static, except the tokens will be Wildcard Tokens instead of Stat/Skill Tokens.

Agility-Based Weapon Speed

When enabled, will allow your agility stat to determine weapon firing speeds. Only really noticable with closer to 100 agility due to engine limitations.

Max Speed/Jump Height

Determines the max speed and jump height your stats, augmentations and skills will cap out at. Useful if you feel you are moving way too fast or jumping rediculously high.

Inventory Capacity System

When enabled, you can only hold a limited amount of inventory items determined by your capacity stat.

Auto Healing

Auto Healing Percentage

The percentage of health at which to start using healing items.

Auto Healing Use Order

Small to large will use lower value healing items first and vice-versa.

Damage Numbers & Health Bars

Player Popoffs

Show popoffs for EP, money and shield loss/gains on players.

Damage Numbers

Show damage numbers on players and monsters when they are hit.

Damage Numbers Fadeout Time

Determines how long it takes for damage numbers to fade out.

Player Damage Numbers On HUD

Will display 2D damage numbers on the HUD when recieving damage as well as criticals and status effects.

Health Bars

Show your current target's health bar on the HUD.

Names On Health Bars

Show your target's name over their health bar.

Health Bars Width/Height/X/Y

Width, height and position of the health bar on the HUD.

Multiplayer

XP/Rank Loss On Death

Determines whether you will lose XP and rank when killed in a multiplayer game. Percentage determines the amount.

Drop Credits On Death

Determines whether you will drop your credits when killed in a multiplayer game. Percentage determines the amount. You will never drop more than one million credits.

Drop Inventory On Death

Determines whether you will drop the contents of your inventory when killed in a multiplayer game.

Restore EP On Respawn

Determines whether your EP will be restored to full when respawning in a multiplayer game.

Retore Ammo On Respawn

Determines whether you will recieve some extra ammo if you have a very low amount based on your capacity when respawning in a multiplayer game.

Menus

Freeze Game While In Menus

Will freeze everything in the game while you are performing menu actions.

Dim Screen While In Menus

Will dim the screen black while you are inside a menu.

Show Help In Menus

Will show context sensitive menu controls while inside a menu.

Hide Skills While In Menu

Will hide your skill icon, level and cost while inside a menu.

Menu Repeat Delay

Determines how long you will need to hold a key to perform actions such as moving quickly through a menu or buying/selling items in the shop.

Menu Width/Height

Determines the width and height to draw all menus at.

HUD

Width/Height

Determines the width and height to draw all HUD elements at.

X/Y

Determines the positions to draw each HUD element at.

Skill Wheel Animation Speed

Will determine how fast the skill wheel will expand when activating it.

Always Show Stats

Always show the stats HUD element.

Always Show Augmentation Battery

Always show your current Augmentation battery on the HUD.

Misc

Disable Fancy Auras

Will disable fancy graphical aura effects for either players, monsters or both.

Movement Regeneration Mechanics

Will determine whether moving, crouching and jumping will affect your regeneration speeds.

Shop Anywhere

Determine whether you can access the shop outside of the Outpost.

Rank Payout Interval

Determines How many minutes between UAC payments.

Autosave Interval

How many minutes between automatically saving the game.

Monster Drop Distance

How far enemies will toss their drops.

Respec

Allows you to respecialize your characters stats or skills for half your total credits.

Character Save/Load/Wipe

Allows you to save your character so it can be used between WADs and level sets.

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