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FreeCamera.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows.Input;
using OpenTK;
using OpenTK.Input;
using OpenTK.Graphics.OpenGL4;
using OpenTK.Windowing.Common.Input;
using OpenTK.Windowing.GraphicsLibraryFramework;
using Core;
using OpenTK.Mathematics;
using OpenTK.Windowing.Common;
namespace Core.Camera
{
public class FreeCamera : CameraBase
{
public FreeCamera()
: base(OpenTK.Mathematics.MathHelper.PiOver6, 1.0f, 1.0f, 10000.0f)
{
LookAtDir = new Vector3(1, 0, 0);
EyeLocation = new Vector3(0, 20, 0);
Destination = EyeLocation;
}
public FreeCamera(float fFOV, float fAspectRatio, float fNear, float fFar)
: base(fFOV, fAspectRatio, fNear, fFar)
{
LookAtDir = new Vector3(1, 0, 0);
EyeLocation = new Vector3(0, 0, 0);
Destination = EyeLocation;
}
public Vector3 GetLookAtDir()
{
return m_RotationMatrix.Row2;
}
private Vector3 GetMoveDirection()
{
if (MoveKeyDictionary[Keys.W] && MoveKeyDictionary[Keys.A])
{
return (m_RotationMatrix.Row2 + m_RotationMatrix.Row0).Normalized();
}
else if (MoveKeyDictionary[Keys.W] && MoveKeyDictionary[Keys.D])
{
return (m_RotationMatrix.Row2 - m_RotationMatrix.Row0).Normalized();
}
else if (MoveKeyDictionary[Keys.S] && MoveKeyDictionary[Keys.A])
{
return (-m_RotationMatrix.Row2 + m_RotationMatrix.Row0).Normalized();
}
else if (MoveKeyDictionary[Keys.S] && MoveKeyDictionary[Keys.D])
{
return (-m_RotationMatrix.Row2 - m_RotationMatrix.Row0).Normalized();
}
else if (MoveKeyDictionary[Keys.W])
{
return (m_RotationMatrix.Row2).Normalized();
}
else if(MoveKeyDictionary[Keys.S])
{
return -m_RotationMatrix.Row2;
}
else if(MoveKeyDictionary[Keys.A])
{
return m_RotationMatrix.Row0;
}
else if(MoveKeyDictionary[Keys.D])
{
return -m_RotationMatrix.Row0;
}
else if(MoveKeyDictionary[Keys.Z])
{
return Vector3.UnitY;
}
else if(MoveKeyDictionary[Keys.X])
{
return -Vector3.UnitY;
}
return Vector3.UnitX;
}
protected void Move()
{
var vMoveDir = GetMoveDirection();
if (Single.IsNaN(vMoveDir.X) || Single.IsNaN(vMoveDir.Y) || Single.IsNaN(vMoveDir.Z))
{
Debug.Assert(false);
}
var vMove = Vector3.Multiply(vMoveDir, GetMoveAmount());
Destination = EyeLocation + vMove;
}
public override void MoveForward()
{
var vMoveDir = m_RotationMatrix.Row2;
var vMove = Vector3.Multiply(vMoveDir, GetMoveAmount());
Destination = EyeLocation + vMove;
}
public override void MoveBackward()
{
var vMoveDir = m_RotationMatrix.Row2;
var vMove = Vector3.Multiply(vMoveDir, GetMoveAmount());
Destination = EyeLocation - vMove;
}
public override void MoveRight()
{
var RightDir = m_RotationMatrix.Row0;
var vMove = Vector3.Multiply(RightDir, GetMoveAmount());
Destination = EyeLocation - vMove;
}
public override void MoveLeft()
{
var RightDir = m_RotationMatrix.Row0;
var vMove = Vector3.Multiply(RightDir, GetMoveAmount());
Destination = EyeLocation + vMove;
}
public override void MoveUpward()
{
var vMove = Vector3.Multiply(UpDir, GetMoveAmount());
Destination = EyeLocation + vMove;
}
public override void MoveDownward()
{
var vMove = Vector3.Multiply(UpDir, GetMoveAmount());
Destination = EyeLocation - vMove;
}
public override void RotateYaw(float amount)
{
Yaw -= amount;
}
public override void RotatePitch(float amount)
{
Pitch += amount;
}
public override void RotateYawRight()
{
Yaw -= m_fRotateAmount;
}
public override void RotateYawLeft()
{
Yaw += m_fRotateAmount;
}
public override void RotatePitchUpward()
{
Pitch += m_fRotateAmount;
}
public override void RotatePitchDownward()
{
Pitch -= m_fRotateAmount;
}
private void UpdateMoveSpeed()
{
TimeSpan span = DateTime.Now - LastKeyStrokeTime;
if(span.TotalSeconds < 0.1)
{
SpeedIndex++;
SpeedIndex = Math.Min(SpeedIndex, SpeedList.Count - 1);
}
LastKeyStrokeTime = DateTime.Now;
}
private float GetMoveAmount()
{
return 30.0f;
}
public override void OnKeyUp(object sender, KeyboardKeyEventArgs e)
{
if (IsLocked)
{
return;
}
if (MoveKeys.Contains(e.Key))
{
bMoving = false;
SpeedIndex = 0;
}
if(MoveKeyDictionary.ContainsKey(e.Key))
{
MoveKeyDictionary[e.Key] = false;
}
}
public override void OnKeyDown(object sender, KeyboardKeyEventArgs e)
{
if (IsLocked)
{
return;
}
if (MoveKeys.Contains(e.Key))
{
MoveStarted = EyeLocation;
bMoving = true;
UpdateMoveSpeed();
}
if(MoveKeyDictionary.ContainsKey(e.Key))
{
MoveKeyDictionary[e.Key] = true;
Move();
}
}
public override void Tick(double fDeltaSeconds)
{
if(bMoving)
{
Elapsed += (float)fDeltaSeconds;
var vDir = (Destination - MoveStarted);
if (Single.IsNaN(vDir.X) || Single.IsNaN(vDir.Y) || Single.IsNaN(vDir.Z))
{
Debug.Assert(false);
}
vDir.Normalize();
EyeLocation += vDir * (float)fDeltaSeconds * SpeedList[2];
}
else
{
Elapsed = 0;
}
if((DateTime.Now - LastKeyStrokeTime).TotalSeconds > 1)
{
SpeedIndex = 0;
}
UpdateViewMatrix();
UpdateProjMatrix();
}
public override void UpdateViewMatrix()
{
PrevViewMatrix = ViewMatrix;
m_RotationMatrix = Matrix3.CreateRotationX(Pitch) * Matrix3.CreateRotationY(Yaw);
ViewMatrix = Matrix4.LookAt(EyeLocation, EyeLocation + Vector3.Multiply(m_RotationMatrix.Row2, 1.0f), Vector3.UnitY);
}
public float Yaw { get; set; } = OpenTK.Mathematics.MathHelper.PiOver2;
protected float Pitch = 0;
protected float fMoveAmount = 6;
protected float m_fRotateAmount = OpenTK.Mathematics.MathHelper.DegreesToRadians(7);
protected Matrix3 m_RotationMatrix = new Matrix3();
public Vector3 Destination;
protected Vector3 MoveStarted;
protected float MoveSeconds = 0.1f;
protected float Elapsed = 0;
bool bMoving = false;
int SpeedIndex = 0;
protected List<float> SpeedList = new List<float> {32,64,128,256,512,1024};
private List<Keys> MoveKeys = new List<Keys>{ Keys.W, Keys.A, Keys.S, Keys.D, Keys.Z, Keys.X };
private Dictionary<Keys, bool> MoveKeyDictionary = new Dictionary<Keys, bool>
{
{Keys.W, false },
{Keys.A, false },
{Keys.S, false },
{Keys.D, false },
{Keys.Z, false },
{Keys.X, false }
};
DateTime LastKeyStrokeTime;
}
}