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Copy pathMarch '17 Project.userprefs
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March '17 Project.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Player.cs">
<Files>
<File FileName="Assets\Scripts\Player.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\PlayerController.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Enemy.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\LivingEntity.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Projectile.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\IDamageable.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Spawner.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\MapGenerator.cs" Line="1" Column="1" />
<File FileName="Assets\Editor\MapEditor.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Utility.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\GameUI.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Shell.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Gun.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\MuzzleFlash.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\GunController.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Crosshairs.cs" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>