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CHANGELOG.md

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0.1.65 (31-12-2024)

  • Added option to view and export texture atlas regions from the texture viewer.
  • Added support for newer root manifest format introduced 11.1+.
  • Added patch region for China.

0.1.64 (21-07-2024)

  • Fix issue with exports not starting for some users due to an issue introduced in 0.1.62.

0.1.63 (20-07-2024)

  • Added more verbose logging for required downloads during loading to hopefully figure out why some users are having issues.

0.1.62 (19-07-2024)

  • Added warning for users who set the last export file as a directory.
  • Fixed issue with raw map exports skipping certain WMOs.

0.1.61 (16-07-2024)

  • Fixed issue with raw WMO exports failing due to missing LOD groups.

0.1.60 (15-07-2024)

  • Added exporting of .skel files and files referenced by .skel files for raw M2 exports.
  • Added exporting of WMO LOD groups for raw WMO exports.
  • Added exporting of other WDT files for raw map exports.
  • Added option to blend the terrain textures from the exported alpha maps in the Blender add-on.
  • Improved blending on some character textures.
  • Improved memory usage for WMO previewing and exporting.
  • Improved CASC loading to fall back to CDN for missing config files.
  • Fixed missing map name from raw ADT export filenames.
  • Fixed missing bone data from OBJ exports with bone JSON exports enabled.
  • Fixed issue where filtering textures by items would only show textures for one gender.
  • Fixed issue with alpha maps from early maps such as Emerald Dream being exported incorrectly.
  • Fixed issue causing seams to appear on baked character textures.
  • Fixed issue with character tab layout being unusable on higher display sizes.
  • Fixed issue that caused character texture overlay to stop appearing after changing tabs.
  • Fixed issue that caused geoset control in the Models and Character tabs to be linked.
  • Fixed issue that caused wow.export to run out of memory when exporting incredibly large WMOs.

0.1.59 (29-02-2024)

  • Initial support for exporting textured character models and their customizations to glTF. Some customizations are not yet supported. Note: Please see the pinned issue on top of our GitHub issues page for known issues/requests before reporting a bug/making a suggestion.
  • New and improved 3D camera controls in the model viewer.
  • Holding SHIFT and ALT now allows for more precise camera movement.
  • Fixed missing animations on models that share rigs (e.g. void elf/upright orc/nightborne).
  • Added expansion icon for The War Within.
  • Improved default geoset selection.

0.1.58 (11-02-2024)

  • M2 models can now be exported with all their animations when using glTF. (Beta feature)
  • Added additional bone names for non-keybone bones.
  • Added optional setting (disabled by default) to also display unnamed/unknown items in the "Items" tab.
  • Added exporting of all doodads when exporting raw WMOs.
  • Fixed alpha channels not decoding correctly on some BLPs.
  • Fixed skin names appearing in raw export filenames for M2s.
  • Improved performance when loading models for previewing while "Show Textures" is disabled. Note: When enabling the "Show Textures" checkbox a reload of the model is needed for textures to appear.

0.1.57 (25-01-2024)

  • M2 models can now be exported in the glTF format (complete with armature)! 🎉
  • WMO models can now be exported in glTF format (does not support doodads).
  • Fixed issue with models added since 9.2+ not containing names.

⭐ [Special thank you to Kathen for contributions in 0.1.57]

0.1.56 (20-01-2024)

  • Blender add-on fix (make sure to update the addon).

0.1.55 (19-01-2024)

  • Updated default listfile, encryption key and data definition downloads to come from GitHub.
  • Fixed fallbacks for listfile, encryption key and data definition downloads.
  • Fixed long material names crashing Blender imports (make sure to update the addon).
  • Fixed unnecessary log message always being logged during listfile parsing.

0.1.54 (09-12-2023)

  • Fixed loading of 10.2.5 installations by adding WDC5 support for DB2 files.

0.1.53 (05-12-2023)

  • Fixed an issue that caused wow.export to crash on startup.

0.1.52 (05-12-2023)

  • Updated add-on to support Blender 4.0.

0.1.51 (25-09-2023)

  • Added fallback URLs for listfile, encryption key and data definition downloads.
  • Added support for HTTP 302 redirects when downloading files.
  • Added logging of listfile download failure reason.

0.1.50 (17-08-2023)

  • Fixed loading of 10.1.7 installations after Blizzard changed something.

0.1.49 (23-05-2023)

  • Added mainline PTR 2 to the product list.
  • Added file type detection for .anim (2x), .bls, .tex, .avi and .db2.
  • Added exporting of OBJ1/LOD ADT files for raw map exports.
  • Fixed an issue that broke unknown file type detection in the raw files tab.
  • Fixed an issue where unknown files would fail to export.

0.1.48 (10-03-2023)

  • Adds preliminary support for reading DB2 tables in 10.1+.

0.1.47 (23-01-2023)

  • Fixes an issue with DB2 reading for certain DB2 tables.

0.1.46 (23-01-2023)

  • Fixes an issue that causes M2 models exported as part of an ADT to have the wrong file extension.
  • Removed China as a supported region, as the CDN is no longer available.

0.1.45 (22-01-2023)

  • Updated to support World of Warcraft v10.0.5+ and v3.4.1+.
  • The "Textures" option for map tile exporting is now enabled by default.
  • Improved load times when previewing large WMO models.
  • The following breaking changes have been made to raw M2 exporting to keep it consistent with the other export systems:
    • .skin files are now named as they appear on the community listfile instead of {skinName}.skin. If the fileDataID does not appear on the listfile, unknown/{fileDataID}.skin will be used.
    • .skel files are now named as they appear on the community listfile instead of {modelName}.skel. If the fileDataID does not appear on the listfile, unknown/{fileDataID}.skel will be used.
    • .bone files are now named as they appear on the community listfile instead of {modelName}_{X}.bone. If the fileDataID does not appear on the listfile, unknown/{fileDataID}.bone will be used.
    • .anim files are now named as they appear on the community listfile instead of {modelName}{animID}-{animSubID}.anim. If the fileDataID does not appear on the listfile, unknown/{fileDataID}.anim will be used.
    • Raw .skin, .skel, .bone and .anim files exported with M2 models now respect the "Enable Shared Children" option and will be exported accordingly.
    • Raw M2 models will now be exported with a manifest file {modelName}.manifest.json which contains metadata about any associated files that were exported with it (textures, bones, skins, etc).
  • Added ability to export complete ADT tiles as raw client files.
  • Fixed issue that prevented unknown sound files from being auto-detected in "Browse Raw Client Files".
  • Fixed exporting of WMO MLIQ data.
  • Fixed an issue that caused models to export with incorrect names when exporting multiple models at once.
  • Fixed issue that would prevent the "Clear Cache" button in settings to work under certain circumstances.
  • Fixed various issues that would prevent certain DB2 files from being read.
  • Fixed issue that prevented map tile exporting when "Enable Shared Children" is disabled.
  • Fixed an issue where strings from decrypted DB2 data could be corrupt.

0.1.44 (24-10-2022)

  • Added preview and export support for new texture references used in some Dragonflight WMOs.
  • Added expansion icon for Dragonflight.
  • Added Classic Era (1.14) to product list.
  • Fixed an issue where DB2s could not be exported as raw client files.

0.1.43 (29-05-2022)

  • Added ability to click + drag when selecting map tiles, making large selections much quicker.
  • Added a "Copy to Clipboard" button for the model-viewer, allowing the 3D preview to be directly copied to the clipboard without needing to export, complete with transparency.
  • Added a "Copy to Clipboard" button to the texture tab, allowing the currently active texture to be copied clipboard without needing to export, complete with transparency.
  • Added a "Copy to Clipboard" button for the text/script viewer.
  • Added the 'View in Explorer' option to the toast menu when exporting PNG previews for 3D models.
  • Added 'Preview' option to model viewer texture ribbon, allowing textures to be previewed without switching to the textures tab.
  • Added fog data (MFOG) to the advanced meta-data WMO exports under the fog property.
  • Added 'Display File Lists in Numerical Order' option to order by file data ID instead of alphabetically by filename.
  • Added 'Browse Install Manifest' feature to the right-hand navigation drop-down menu, allowing browsing/exporting of all installation (binary, executable, etc) files for the loaded game client.
  • Added 'Browse Raw Client Files' feature to the right-hand navigation drop-down menu, allowing browsing/exporting of all files in the loaded game client.
  • Added button to auto-detect file types for unknown files, found on the 'Browse Raw Client Files' screen.
  • Added 'Enable Shared Children' option in settings, which can be disabled so that objects within a WMO/ADT are exported into the output directory of the originally selected object instead of to their own directories.
  • Added 'Last Export File Location' option to control where the export manifest is written.
  • Added MLIQ (liquid) data to WMO JSON data for advanced users (see https://wowdev.wiki/WMO#MLIQ_chunk).
  • Fixed an issue that prevented the first texture for an M2 model from showing on the 3D preview texture ribbon.
  • Fixed an issue that caused the PNG preview export for 3D models to display the wrong path in the log/toast.
  • Fixed a memory issue with PNG writing which should improve performance during exports.
  • Fixed an issue that would cause the application to run out of memory and crash when exporting high-resolution textures, or models that included such textures.
  • Fixed an issue which caused WMO models to sometimes show the wrong textures in the 3D preview.
  • Fixed numerous internal issues related to parsing data tables.
  • Fixed an issue that would cause the M2/WMO filtering to break when toggling file data ID visibility.
  • Fixed an issue that caused .skel/.bone files included in M2 raw exports to incorrectly include the .m2 file extension.
  • Replaced the default Data Table Definition Repository URL with a proxy in the interest of users in China, where GitHub is firewalled.
  • Unknown sound, BLP and M2 files dynamically found via data-table scanning will now be placed on file lists as unknown/. instead of unknown_<id>.<ext>.
  • Exporting a raw M2 file with the .skin file option enabled will now also export LOD skin files.
  • The texture ribbon on the 3D model viewer will now show associated textures for models that have no 3D geometry associated, such as spells.
  • Adjusted a number of error messages to provide more helpful information.
  • Removed the buttons to view textures/maps on the wow.tools website.
  • Features previously accessed via buttons on the right-hand side of the main navigation menu have been consolidated into a single dedicated button found in the same location.
  • Implemented numerous tweaks to the visual design of wow.export.
  • The default window size of wow.export has been changed to 1370x988.
  • Renamed the 'wow_classic_beta' branch to 'Beta: World of Warcraft Classic' with the tag 'Classic Beta'.
  • Renamed the 'wow_classic_ptr' branch to 'PTR: World of Warcraft Classic' with the tag 'Classic PTR'.

0.1.42 (12-03-2022)

0.1.41 (16-01-2022)

  • Added ambientColor field to WMO groups in JSON metadata (MDAL).

0.1.40 (20-10-2021)

  • Added vertex colour data to ADT export meta JSON.
  • Added texture height scale/offset to alpha map meta exports.
  • Fixed missing fileDataID column in CSV placement file for ADT exports.
  • Fixed issue that caused missing data in merged alpha map exports.
  • Fixed issue that prevented M2 .skel files from exporting in raw exports.
  • Fixed issue that caused navigation issues from the Blender add-on screen.

0.1.39 (14-09-2021)

  • Added option to export M2 bone data into a relative *_bones.json file.
  • Added an exportID property to EXPORT_ and HOOK_EXPORT_COMPLETE RCP messages.
  • M2 models exported with a skin will now be named uniquely based on the selected skin.
  • Fixed issue with texture ribbon being overwritten by M2 textures when viewing a WMO.

0.1.38 (13-09-2021)

  • Implemented remote control protocol for advanced users.
  • Regular expression matching is now case-insensitive.
  • Fixed issue that prevented certain models from rendering while the texture ribbon is active.

0.1.37 (01-09-2021)

  • Added texture ribbon to the 3D model viewer, allowing inspection of used textures.
  • Added ability to copy item names/IDs to the clipboard from the item browser.
  • Added ability to view items on Wowhead (external) from the item browser.
  • Added button to open maps externally in wow.tools (external) on the map viewer.
  • Texture viewer will now export the previewed texture if no user selection has been made.
  • Selecting textures/models for an item will now reset the respective filter.
  • Consolidated option to view item models/textures into a context menu.
  • Removed buttons to toggle sidebar visibility; sidebar is now always visible.
  • Changed Discord links in the footer/crash screen to point to new support location.

0.1.36 (31-08-2021)

  • Added colors property to M2 metadata containing color/alpha timelines for models.
  • Added textureWeights property to M2 metadata containing global texture transparency timelines for models.
  • Added transparencyLookup property to M2 metadata for texture unit mapping to transparency entries.
  • Added textureTransforms property to M2 metadata defining texture animation timelines.
  • Added textureTransformsLookup property to M2 metadata for texture transform lookups.
  • Added skin.fileName and skin.fileDataID properties to M2 skin metadata.
  • Added boundingBox, boundingSphereRadius, collisionBox, collisionSphereRadius properties to M2 metadata.
  • Added animFileIDs property to M2 metadata mapping animation IDs to relative .anim files.
  • Added option to export all associated raw .anim files with M2 models.
  • Added option to export liquid (water, lava, etc) data for ADT tiles.

0.1.35 (30-08-2021)

  • Fixed issue that caused invalid OBJ files to be produced for M2 collision geometry.
  • Added skin.subMeshes.enabled property to M2 metadata, indicating which sub-meshes were exported.
  • Added groups.enabled property to WMO metadata, indicating which WMO groups were exported.
  • Added textures.fileNameInternal property to M2 metadata, mapping fileDataID to a listfile entry.
  • Added textures.fileNameExternal property to M2 metadata, pointing to texture export location (relative to OBJ).
  • Added textures.mtlName property to M2 metadata, linking to an entry in the MTL file.
  • Added textures property array to WMO metadata, providing expanded texture mappings.
  • Added 'Load Unknown Files' option to toggle loading of unknown files from DB2 tables.
  • Added 'Load Model Skins' option to toggle loading of M2 skins for creatures and items.
  • Unknown sound files are now listed with the .unk_sound extension rather than .ogg.
  • Unknown sound files are now automatically type-detected on export and given the correct extension.

0.1.34 (24-08-2021)

  • Added height textures to ADT alpha map exports, mapped in the metadata layer entries.
  • Added effectID (GroundEffectTexture#ID) property to ADT alpha map layer metadata.
  • Added advanced foliage meta data exporting (disabled by default).

0.1.33 (13-08-2021)

  • Added support for unknown sound files, now listed as "unknown_xxx.ogg".
  • Fixed issue that prevented unknown model/textures from appearing in the listfiles.

0.1.32 (28-06-2021)

  • Added export/import support for additional UV layers in WMO objects.
  • Added export support for additional vertex colour layers in WMO objects.
  • Added BLP texture exports for raw WMO files.

0.1.31 (04-06-2021)

  • Updated Blender add-on to support Blender version 2.93.
  • Improved group names in WMO meta data exporting.
  • Added option for POSIX-style path formatting in exported files.
  • Added option for exporting linked .skel/.bone files with raw M2 exports.
  • Added skeletonFileID/boneFileIDs fields to exported M2 metadata.
  • Added export support for secondary/tertiary textures on WMO models.
  • Fixed issue that prevented certain map tiles from preview/exporting.

0.1.30 (01-05-2021)

  • Added 'Export Textures' option to sidebar to allow models to be exported without textures.
  • Added fileDataID, fileName and internalName fields to exported M2 meta data.
  • Added option to export raw WMO group files (when exporting raw WMO models).
  • Added support for MWDS, allowing ADT-defined multi-group support on WMO models.
  • Added a wireframe rendering mode to the 3D model preview for both M2 and WMO.
  • Added model texture controls to the map exporter interface.
  • Added product support for Classic TBC / PTR builds.
  • Added portal information to exported WMO meta data.
  • Added import controls to the Blender importer add-on.
  • Replaced the 'Copy File Directories' setting with a 'Copy Mode' control, with a FileDataID option.
  • Changed the default alpha mode to CHANNEL_PACKED in the Blender add-on.
  • Fixed issue that caused incorrect nesting when imported with the Blender add-on.
  • Fixed issue that caused ADT tiles with Alpha Maps to reference missing baked texture.
  • Fixed issue that caused a crash when selecting an encrypted model with an unknown TACT key.
  • Fixed issue that caused 'invalid installation' error message from not dismissing after retry.
  • Fixed issue that caused missing alpha channels on ADT exports for some users.
  • Fixed issue that caused invalid collision OBJ files to be exported.
  • Fixed issue that caused WMO doodad sets to be incorrectly exported.

0.1.29 (29-03-2021)

  • Added new 'Items' tab, allowing model/texture look-up of specific game items.
  • Added ability to select multiple files for import with the Blender add-on.
  • Added ability to toggle individual colour channels in the texture browser.
  • Added option in Blender add-on to create vertex groups for submeshes.
  • Added option in Blender add-on to bypass anti-duplication check for ADT imports.
  • Added render flags and blending mode data to M2 meta data exports.
  • Added texture types to M2 meta data exports.
  • Fixed issue that prevented tiles with missing textures (such as Pandaria_20_20) from exporting.
  • Fixed issue that caused exports to 'cancel' after closing the 'export successful' toast.
  • Fixed issue that caused default doodad sets in WMOs to not export for ADT tiles.
  • Fixed issue that caused OBJ models to export with unused/loose vertices.
  • Fixed issue that caused skins to disappear when switching between item models.
  • The 'successfully exported' toast will now remain visible until dismissed.

0.1.28 (12-03-2021)

  • Added skin selection/export support for creatures/items.
  • Added double-sided rendering to M2/WMO 3D previews.
  • Added option to display/search file data IDs in listfiles.
  • Improved skin naming to fit on screen.
  • Improved default selected geosets for models.

0.1.27 (27-02-2021)

  • Added option to export UV2 data for M2 models as non-standard OBJ property (disabled by default).
  • Added texture information (name, dimensions, encoding) to the texture preview window.
  • Added option to export meta data for BLP files (disabled by default).
  • Added option to export meta data for WMO files (disabled by default).
  • Added 'Use Alpha' option to the Blender add-on. If unchecked, alpha channel is disabled and unlinked in the shader.
  • Added vertex colouring data into WMO meta data files.
  • Renamed import menu option in Blender add-on from 'WoW OBJ (.obj) (experimental)' to 'WoW M2/WMO/ADT (.obj)'.
  • Layer meta data for ADT alpha maps is now exported in JSON format.
  • Textures for ADT alpha maps are now exported to their own relative path if 'Enabled Shared Textures' is enabled.
  • Textures for ADT alpha maps now have resolved names from the listfile, rather than fileDataIDs.
  • Fixed issue in Blender add-on that caused doodads to import slightly offset.
  • Fixed issue that could cause alpha channel to be linked incorrectly in imported material shaders.
  • Fixed issue that preventing pasting into a listfile search under some circumstances.

0.1.26 (09-02-2021)

  • Added a 'Paste Selection' feature for selecting from clipboard input.
  • Added a selection counter underneath listfiles.
  • Fixed an issue with broken selection information appearing under the skin menu.

0.1.25 (27-01-2021)

  • Added legacy fallback support for MDX/MDL files in old WMOs.
  • Added a file count indicator under listfiles.
  • Fix an issue with spaces being included in MTL material names.

0.1.24 (17-12-2020)

  • Fixed missing escape slashes in regex guide tooltip.
  • Fixed an issue that prevented exporting Classic WMOs with missing materials.
  • Added a 3D grid to the model viewer (can be toggled on the sidebar).
  • Added the 'Split Large Terrain Maps' options to settings.
  • Added the 'Split Alpha Maps option to settings.
  • Removed the 'Map Texture Split Threshold' option from settings.

0.1.23 (28-11-2020)

  • Added a warning to the configuration screen for export directories that contain spaces.
  • Added indicator for when regular expression searching is enabled with quick-guide tooltip.

0.1.22 (26-11-2020)

  • Fixed issue that prevented raw M2/skin exports.
  • Fixed an issue with local user-defined listfiles not working without a wildcard.
  • Fixed an issue that prevented exporting of cinematics that are locally corrupted.

0.1.21 (25-11-2020)

  • Added new 'Text' tab which allows preview/exporting of subtitles, Lua, XML, HTML, config and more.
  • Fixed an issue that prevented data tables from parsing on newest WoW builds.

0.1.20 (23-11-2020)

  • Added expansion icons to the map exporter list.
  • Added ability to cancel exports that are in-progress.
  • Added verbose progress information for heavy export tasks (WMOs, ADTs, etc).
  • Added 'Strip Whitespace From Copied Paths' option to settings.
  • Fixed an issue exporting pre-baked map tiles that lack height textures. (example: https://i.imgur.com/v9nRgjk.jpg)
  • Fixed an issue that caused the toast bar to disappear while an export was in progress.
  • Fixed an issue with exported WMO objects having .obj prefixed MTL names.
  • Fixed an issue that prevented BLTE from parsing data blocks correctly.
  • Using the automatic Blender add-on installer now targets all installed versions of Blender on your system.
  • Definitions for data tables are now automatically updated (update repository can be configured in settings).

0.1.19 (19-11-2020)

  • Added 'Strip Whitespace From Export Paths' option to settings (enabled by default).
  • Added the FileDataID field to ModelPlacementInformation CSV files.

0.1.18 (10-11-2020)

  • Added 'Texture Alpha' option to model exporter, allowing binary control of texture transparency on models.
  • Added geoset labels for new Shadowlands customization.
  • Fixed issue that prevented wow.export from failing on corrupt game installations.

0.1.17 (25-10-2020)

  • Added ability to export M2 meta data as .json (disabled by default).

0.1.16 (07-09-2020)

  • Fixed issue that prevented wow.export from working when launched from the start menu.

0.1.15 (16-08-2020)

  • Fixed issue that caused wow.export to crash when registering large amounts of encryption keys.
  • Exporting M2 models as RAW will now include related BLP files.
  • Fixed inconsistency with whitespace in exported file paths (it is now always stripped).

0.1.14 (08-08-2020)

  • The map viewer now supports selecting all tiles at once (Control + A).
  • Added 'Include Holes' option, allowing map tiles to be exported without holes.

0.1.13 (30-07-2020)

  • Added information tooltips to export control checkboxes.
  • Added a 'View Log' button to the top-right navigation for quick access of the application log.
  • Fixed issue that prevented mouse wheel navigation on listboxes from being accurate.

0.1.12 (23-07-2020)

  • Fixed issue that prevented Blender add-on from working on non-English Blender clients.
  • Fixed issue that caused exported PNG files to be premultipled (black splotches).
  • Added option to export game objects with map tiles (WIP, slightly broken).

0.1.11 (21-07-2020)

  • Added 'Export .skin files' option for raw M2 exporting.
  • Fixed issue that prevented some Classic WMOs from exporting correctly due to filename whitespace.
  • Exported models now have proper material names instead of fileDataIDs.
  • MTL material names are now prefixed with a non-numeric value for compatibility with Maya.

0.1.10 (19-07-2020)

  • Fixed issue that prevented doodad sets from exporting/previewing under certain circumstances.
  • 3D model panning via W, A, S, D, Q, E keys implemented.
  • Allow users to manually configure the map texture split threshold in configuration.
  • Added 'Use Absolute Model Placement Paths' option.

0.1.9 (13-01-2020)

  • 'Enable Shared Textures' now exports textures to their full path, rather than a unified directory.
  • Added a 'Use Absolute MTL Paths' option in settings for Cinema 4D users.
  • Added a 'Copy File Directories' setting which makes CTRL + C only copy file directories.
  • Fixed issue that prevented exported WMOs with empty groups.
  • Fixed issue that prevented some files from being available in remote mode.
  • Fixed issue in Blender plugin that slowed down imports significantly.
  • Fixed issue in Blender plugin where it would crash on models without materials.
  • Fixed issue that prevented duplicate WMOs with different doodad sets from exporting on the same ADT tile.
  • Fixed issue where there would be extremely visible lines in terrain textures.
  • Fixed issue with ADTs failing to export due to bad/missing doodads and/or WMOs.
  • The 'Open Export Directory' link after exporting has been replaced with 'View in Explorer' which opens the directory of the last exported item.

0.1.8 (11-01-2020)

  • NPC variant textures can now be selected/exported for creature models.
  • Game clients are now checked for unknown models/textures (listed as 'unknown_xxx').
  • Foliage doodads can now be exported along with map tiles in the map exporter.
  • Global map WMOs can now be exported for maps that contain them (such as Stormwind Stockade).
  • Regular expressions can now be used for filtering (disabled by default, turn on in settings).
  • Maps that contain the same WMO with differing doodad sets will no longer conflict.
  • Exported models will now use a shared texture directory, dramatically reducing disk space used (can be disabled in settings).
  • WMO doodads are now exported to their own relative directory, reducing overall disk space used.
  • ADT doodads/WMOs are now exported to their own relative directory, reducing overall disk space used.
  • Added settings option to disable file overwriting. Improves export speed but may cause issues between game versions.
  • Added 'Auto Camera' checkbox under model control to disable automatic camera repositioning.
  • Added 'Changelog' button to the top-right navigation, which displays this changelog.
  • Fixed issue with faces/normals being incorrect on exported ADT meshes.
  • Fixed issue that caused WMO exports to error if you switched to another model during export.
  • Fixed texture files for exported WMOs incorrectly having alpha channels (transparency).
  • Fixed issue that prevented certain models (and thus some map tiles) from exporting.

0.1.7 (04-01-2020)

  • Users will now be prompted when a new version of the Blender add-on is available.
  • Automatic installation of the Blender add-on now supports alpha/beta versions of Blender.
  • Listfile source can now be configured to point to local listfiles.
  • Added fallback to cached listfile if recent listfile fails to download.
  • Fixed an issue that prevented recent local installations from appearing on the source selection screen.
  • Fixed holes in exported terrain being slightly offset.
  • Fixed terrain material name conflicts in Blender by using a unique name per tile.

0.1.6 (03-01-2020)

  • Fixed crash when exporting modern ADTs.
  • Fixed incorrect ADT WMO Blender import rotations.
  • Reduce download/update size by compressing loading animation.

0.1.5 (03-01-2020)

  • Fixed incorrect WMO-only Blender import doodad rotations.

0.1.4 (03-01-2020)

  • Fixed issue that prevented encryption keys from properly updating.
  • Fixed issue that caused map exporter to freeze on certain clients.

0.1.3 (02-01-2020)

  • Initial public beta.