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const canvas = document.getElementById('gameCanvas'); | ||
const ctx = canvas.getContext('2d'); | ||
const width = canvas.width; | ||
const height = canvas.height; | ||
const particles = []; | ||
const grid = Array.from({ length: height }, () => Array(width).fill(null)); | ||
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const particleTypes = { | ||
sand: { color: 'yellow', density: 2 }, | ||
water: { color: 'blue', density: 1 }, | ||
fire: { color: 'red', density: 0 }, | ||
oil: { color: 'brown', density: 1 }, | ||
wall: { color: 'gray', density: Infinity }, | ||
acid: { color: 'green', density: 1 }, | ||
gas: { color: 'lightgray', density: 0 } | ||
}; | ||
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class Particle { | ||
constructor(x, y, type) { | ||
this.x = x; | ||
this.y = y; | ||
this.type = type; | ||
this.color = particleTypes[type].color; | ||
this.density = particleTypes[type].density; | ||
} | ||
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update() { | ||
if (this.type === 'sand' || this.type === 'water' || this.type === 'oil' || this.type === 'acid') { | ||
this.fall(); | ||
} else if (this.type === 'fire') { | ||
this.spread(); | ||
this.burn(); | ||
} else if (this.type === 'gas') { | ||
this.rise(); | ||
} | ||
} | ||
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fall() { | ||
if (this.y < height - 1 && (!grid[this.y + 1][this.x] || grid[this.y + 1][this.x].density < this.density)) { | ||
grid[this.y][this.x] = null; | ||
this.y += 1; | ||
grid[this.y][this.x] = this; | ||
} | ||
} | ||
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rise() { | ||
if (this.y > 0 && (!grid[this.y - 1][this.x] || grid[this.y - 1][this.x].density > this.density)) { | ||
grid[this.y][this.x] = null; | ||
this.y -= 1; | ||
grid[this.y][this.x] = this; | ||
} | ||
} | ||
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spread() { | ||
const spreadDirections = [ | ||
{ dx: 0, dy: -1 }, // up | ||
{ dx: 1, dy: 0 }, // right | ||
{ dx: 0, dy: 1 }, // down | ||
{ dx: -1, dy: 0 } // left | ||
]; | ||
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for (let dir of spreadDirections) { | ||
const newX = this.x + dir.dx; | ||
const newY = this.y + dir.dy; | ||
if (newX >= 0 && newX < width && newY >= 0 && newY < height) { | ||
const neighbor = grid[newY][newX]; | ||
if (neighbor && neighbor.type === 'oil') { | ||
grid[newY][newX] = new Particle(newX, newY, 'fire'); | ||
particles.push(grid[newY][newX]); | ||
} | ||
} | ||
} | ||
} | ||
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burn() { | ||
if (this.y < height - 1 && grid[this.y + 1][this.x] && grid[this.y + 1][this.x].type === 'oil') { | ||
grid[this.y + 1][this.x] = new Particle(this.x, this.y + 1, 'fire'); | ||
particles.push(grid[this.y + 1][this.x]); | ||
} | ||
} | ||
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draw() { | ||
ctx.fillStyle = this.color; | ||
ctx.fillRect(this.x, this.y, 1, 1); | ||
} | ||
} | ||
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function addParticle(x, y, type) { | ||
if (x >= 0 && x < width && y >= 0 && y < height && !grid[y][x]) { | ||
const particle = new Particle(x, y, type); | ||
particles.push(particle); | ||
grid[y][x] = particle; | ||
} | ||
} | ||
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function addParticleCluster(x, y, type, size = 5) { | ||
for (let dx = -size; dx <= size; dx++) { | ||
for (let dy = -size; dy <= size; dy++) { | ||
if (Math.sqrt(dx * dx + dy * dy) <= size) { | ||
addParticle(x + dx, y + dy, type); | ||
} | ||
} | ||
} | ||
} | ||
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let isMouseDown = false; | ||
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canvas.addEventListener('mousedown', (e) => { | ||
isMouseDown = true; | ||
const rect = canvas.getBoundingClientRect(); | ||
const x = Math.floor(e.clientX - rect.left); | ||
const y = Math.floor(e.clientY - rect.top); | ||
addParticleCluster(x, y, selectedType); | ||
}); | ||
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canvas.addEventListener('mouseup', () => { | ||
isMouseDown = false; | ||
}); | ||
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canvas.addEventListener('mousemove', (e) => { | ||
if (isMouseDown) { | ||
const rect = canvas.getBoundingClientRect(); | ||
const x = Math.floor(e.clientX - rect.left); | ||
const y = Math.floor(e.clientY - rect.top); | ||
addParticleCluster(x, y, selectedType); | ||
} | ||
}); | ||
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let selectedType = 'sand'; | ||
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function selectType(type) { | ||
selectedType = type; | ||
document.getElementById('colorIndicator').style.backgroundColor = particleTypes[type].color; | ||
} | ||
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document.getElementById('colorIndicator').style.backgroundColor = particleTypes[selectedType].color; | ||
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let simulationRunning = true; | ||
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function startSimulation() { | ||
simulationRunning = true; | ||
} | ||
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function pauseSimulation() { | ||
simulationRunning = false; | ||
} | ||
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function resetSimulation() { | ||
particles.length = 0; | ||
for (let y = 0; y < height; y++) { | ||
for (let x = 0; x < width; x++) { | ||
grid[y][x] = null; | ||
} | ||
} | ||
} | ||
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function clearSimulation() { | ||
resetSimulation(); | ||
ctx.clearRect(0, 0, width, height); | ||
} | ||
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function gameLoop() { | ||
if (simulationRunning) { | ||
ctx.clearRect(0, 0, width, height); | ||
particles.forEach(particle => { | ||
particle.update(); | ||
particle.draw(); | ||
}); | ||
} | ||
requestAnimationFrame(gameLoop); | ||
} | ||
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gameLoop(); |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>ParticleSimulator by Taha</title> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body> | ||
<div id="toolbar"> | ||
<button onclick="selectType('sand')">Sand</button> | ||
<button onclick="selectType('water')">Water</button> | ||
<button onclick="selectType('fire')">Fire</button> | ||
<button onclick="selectType('oil')">Oil</button> | ||
<button onclick="selectType('wall')">Wall</button> | ||
<button onclick="selectType('acid')">Acid</button> | ||
<button onclick="selectType('gas')">Gas</button> | ||
<button onclick="startSimulation()">Start</button> | ||
<button onclick="pauseSimulation()">Pause</button> | ||
<button onclick="resetSimulation()">Reset</button> | ||
<button onclick="clearSimulation()">Clear</button> | ||
<div id="colorIndicator"></div> | ||
</div> | ||
<canvas id="gameCanvas" width="800" height="600"></canvas> | ||
<script src="app.js"></script> | ||
</body> | ||
</html> |
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body { | ||
display: flex; | ||
flex-direction: column; | ||
align-items: center; | ||
height: 100vh; | ||
margin: 0; | ||
background-color: #575757; | ||
} | ||
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#toolbar { | ||
margin-bottom: 10px; | ||
} | ||
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canvas { | ||
border: 1px solid black; | ||
} | ||
#colorIndicator { | ||
width: 20px; | ||
height: 20px; | ||
display: inline-block; | ||
margin-left: 10px; | ||
border: 1px solid #000; | ||
} |
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