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typescript.ts
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// State: Permite a un objeto alterar su comportamiento cuando cambia su estado interno.
class Context {
private state: State;
constructor(state: State) {
this.transitionTo(state);
}
public transitionTo(state: State): void {
console.log(`Context: Transition to ${state.constructor.name}.`);
this.state = state;
this.state.setContext(this);
}
public request1(): void {
this.state.handle1();
}
public request2(): void {
this.state.handle2();
}
}
abstract class State {
protected context: Context;
public setContext(context: Context): void {
this.context = context;
}
public abstract handle1(): void;
public abstract handle2(): void;
}
class ConcreteStateA extends State {
public handle1(): void {
console.log("ConcreteStateA handles request1.");
this.context.transitionTo(new ConcreteStateB());
}
public handle2(): void {
console.log("ConcreteStateA handles request2.");
}
}
class ConcreteStateB extends State {
public handle1(): void {
console.log("ConcreteStateB handles request1.");
}
public handle2(): void {
console.log("ConcreteStateB handles request2.");
this.context.transitionTo(new ConcreteStateA());
}
}
const context = new Context(new ConcreteStateA());
context.request1(); // ConcreteStateA handles request1. \n Context: Transition to ConcreteStateB.
context.request2(); // ConcreteStateB handles request2. \n Context: Transition to ConcreteStateA.