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TODO.txt
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- Entity class
- Battle scene
- Working movement cells
- Working spell range cells
- Working spell area cells
- Spells as resources
- Review comments
- Better main menu scene
- See if there is better options for:
- 2D ID algorithm
- AStar
- Cell filling
- Rasterization
- Repository documentation, with reference to the 2D ID algorithm and rasterization algorithm
- Improve animation logic (without a lot of anim_spell_orientationID)
REQUIREMENTS FOR TURN SYSTEM
- TURN ACCUMULATOR REGENERATES AFTER EACH TURN
- THE MORE SPEED THE MORE FAST THE ACCUMULATOR REGENERATES
- WHEN THE ACCUMULATOR REACH A CERTAIN TRESHOLD, IT SHOULD BE YOUR TURN
- AN ENTITY WITH MORE SPEED SHOULD HAVE "MORE" TURNS
- ON A TURN OF X, IF IT INCREASES THE SPEED OF Y, AND C WAS BEFORE Y, IT COULD BE POSSIBLE THAT Y NOW IS BEFORE C, SO ITS THE TURN OF Y INSTEAD OF C