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enemy.py
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import pygame
from random import *
#小型敌机
class SmallEnemy(pygame.sprite.Sprite):
energy = 1
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("image/enemy1.png").convert_alpha()
self.destroy_images = []#存放毁灭时的图片
self.destroy_images.extend([pygame.image.load("image/en1_des_1.png").convert_alpha(), pygame.image.load("image/en1_des_2.png").convert_alpha(),\
pygame.image.load("image/en1_des_3.png").convert_alpha(), pygame.image.load("image/en1_des_4.png").convert_alpha()])
self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1]
self.speed = 2
self.active = True#存活状态
self.mask = pygame.mask.from_surface(self.image)
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-5 * self.height, 0)
self.energy = SmallEnemy.energy
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.energy = SmallEnemy.energy
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-5 * self.height, 0)
#中型敌机
class MidEnemy(pygame.sprite.Sprite):
energy = 8
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("image/enemy2.png").convert_alpha()
self.image_hit = pygame.image.load("image/en2_des_0.png").convert_alpha()
self.rect = self.image.get_rect()
self.destroy_images = []#存放毁灭时的图片
self.destroy_images.extend([pygame.image.load("image/en2_des_1.png").convert_alpha(), pygame.image.load("image/en2_des_2.png").convert_alpha(),\
pygame.image.load("image/en2_des_3.png").convert_alpha(), pygame.image.load("image/en2_des_4.png").convert_alpha()])
self.width, self.height = bg_size[0], bg_size[1]
self.speed = 2
self.active = True#存活状态
self.mask = pygame.mask.from_surface(self.image)
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-10 * self.height, -self.height)
self.energy = MidEnemy.energy#血量
self.hit = False
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.energy = MidEnemy.energy
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-10 * self.height, -self.height)
#大型敌机
class BigEnemy(pygame.sprite.Sprite):
energy = 20
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image1 = pygame.image.load("image/enemy3.png").convert_alpha()
self.image2 = pygame.image.load("image/enemy32.png").convert_alpha()
self.image_hit = pygame.image.load("image/en3_des_0.png").convert_alpha()
self.destroy_images = []#存放毁灭时的图片
self.destroy_images.extend([pygame.image.load("image/en3_des_1.png").convert_alpha(), pygame.image.load("image/en3_des_2.png").convert_alpha(),\
pygame.image.load("image/en3_des_3.png").convert_alpha(), pygame.image.load("image/en3_des_4.png").convert_alpha(),\
pygame.image.load("image/en3_des_5.png").convert_alpha(), pygame.image.load("image/en3_des_6.png").convert_alpha()])
self.rect = self.image1.get_rect()
self.width, self.height = bg_size[0], bg_size[1]
self.speed = 1
self.active = True#存活状态
self.mask = pygame.mask.from_surface(self.image1)
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-15 * self.height, -5 *self.height)
self.energy = BigEnemy.energy#血量
self.hit = False
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.energy = BigEnemy.energy
self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-15 * self.height, -5 *self.height)