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Added example 5 - Traveling salesman problem
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// @ts-check | ||
'use strict' | ||
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const GA = require('./vovk-ga') | ||
const trainer = new GA() | ||
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const complexity = 20 // Change this number to test a different number of cities | ||
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console.log(`Example 5: Traveling Salesman Problem - ${complexity} cities`) | ||
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const cityList = new Array(complexity).fill(1).map((x, i) => i) | ||
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/** @param {any[]} A * @param {number} [i] */// @ts-ignore | ||
const rotateArray = (A, i) => { const B = A.map(x => x); i = i || 0; for (let x = 1; x <= i; x++) B.shift(B.push(B[0])); return B } | ||
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class TSPCity { | ||
/** @param {number} [width] * @param {number} [height] */ | ||
constructor(width, height) { | ||
this.width = width || 100 | ||
this.height = height || 100 | ||
this.x = 0 | ||
this.y = 0 | ||
this.randomizePosition() | ||
} | ||
/** @param {number} [width] * @param {number} [height] */ | ||
randomizePosition(width, height) { | ||
this.width = width || this.width | ||
this.height = height || this.height | ||
const { width: w, height: h } = this | ||
this.x = Math.round(Math.random() * w) | ||
this.y = Math.round(Math.random() * h) | ||
} | ||
} | ||
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class TravelingSalesman { | ||
/** @param {{ count: number; width?: number; height?: number; }} options */ | ||
constructor(options) { | ||
const { count, width, height } = options | ||
this.count = count || 6 | ||
this.combinations = [] | ||
this.width = width || 100 | ||
this.height = height || 100 | ||
this.cities = [] | ||
for (let i = 0; i < this.count; i++) { | ||
this.combinations.push(i) | ||
this.cities.push(new TSPCity(this.width, this.height)) | ||
} | ||
} | ||
/** @param {number} indexA * @param {number} indexB */ | ||
distanceBetweenPoints(indexA, indexB) { | ||
const x1 = this.cities[indexA].x | ||
const x2 = this.cities[indexB].x | ||
const y1 = this.cities[indexA].y | ||
const y2 = this.cities[indexB].y | ||
const distance = Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2) | ||
return distance | ||
} | ||
combinationDistance(combination) { | ||
let distance = 0 | ||
for (let i = 1; i < combination.length; i++) { | ||
const p1 = combination[i - 1] | ||
const p2 = combination[i] | ||
const d = this.distanceBetweenPoints(p1, p2) | ||
distance += d | ||
} | ||
const d = this.distanceBetweenPoints(combination[combination.length - 1], combination[0]) // Add distance back to beginning | ||
distance += d | ||
return distance | ||
} | ||
} | ||
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const dataSet = new TravelingSalesman({ count: complexity /* 8 */ }) | ||
console.log(`Creating cities ...`) | ||
dataSet.cities.forEach((city, i) => { | ||
console.log(`\t${i}: { x: ${city.x} y: ${city.y} }`) | ||
}) | ||
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/** @param {any[]} A */ | ||
const shuffleArray = A => { const B = A.map(x => x); for (let i = B.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * i); const temp = B[i]; B[i] = B[j]; B[j] = temp; } return B } | ||
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const parameters = { variable: 'path', type: 'combination', options: cityList /* [0, 1, 2, 3, 4, 5, 6, 7] */, start: 0, /* repeat: true */ } | ||
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const fitnessFunction = (sample, /* callback */) => { // optional async callback | ||
const { path } = sample | ||
let distance = dataSet.combinationDistance(path) | ||
//callback(distance) | ||
return distance | ||
} | ||
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const conf = { | ||
//debug: true, | ||
maxPopulation: 10000, | ||
survivorsPERCENT: 0.10, | ||
crossoverChance: 0.05, | ||
mutationChance: 0.05, | ||
mutationPower: 1, | ||
bestSurvive: true, | ||
parameters: parameters, | ||
initialValues: { path: cityList }, // Start out with a default path of [ 0, 1, 2, 3 ... n-1 ] | ||
fitnessFunction: fitnessFunction, | ||
fitnessTargetValue: 0, | ||
fitnessTimeout: 10000, | ||
//fitnessTargetTolerance: 1e-15, | ||
} | ||
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const logProgress = progress => { | ||
console.log(progress.message) | ||
} | ||
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const logResult = result => { | ||
console.log(result.message) | ||
console.log(`Example 5: Traveling Salesman Problem - ${complexity} cities - Finished!`) | ||
console.log(`\tRandom combinations:`) | ||
for (let i = 0; i < 8; i++) { | ||
let randomCombination = shuffleArray(dataSet.combinations) | ||
if (parameters.start !== undefined && randomCombination.includes(parameters.start)) | ||
randomCombination = rotateArray(randomCombination, randomCombination.indexOf(parameters.start)) | ||
const distance = dataSet.combinationDistance(randomCombination) | ||
console.log(`\t\tDistance for [${randomCombination}] = ${distance}`) | ||
} | ||
console.log(`\tTrained result:`) | ||
const trainedCombination = result.parameters.path | ||
const distance = dataSet.combinationDistance(trainedCombination) | ||
console.log(`\t\tDistance for [${trainedCombination}] = ${distance}`) | ||
} | ||
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const catchError = e => { | ||
if (e === 'timeout') console.log('Training timeout!') | ||
else throw e | ||
} | ||
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setTimeout(() => { | ||
console.log(`Starting training...`) | ||
trainer.configure(conf).evolve(100, logProgress) | ||
.then(logResult) | ||
.catch(catchError) | ||
}, 1000) |