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main.cpp
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#include <ncurses.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include "GameWorld.hpp"
#include "Vehicle.hpp"
#include "models.hpp"
#include "veh_models.hpp"
#define APP_NAME "aroad"
const int key_escape = 27;
int main(int argc, char *argv[])
{
if(argc > 1) {
if(strcmp(argv[1], "-h") == 0 || strcmp(argv[1], "--help") == 0) {
printf("Usage: %s [-h, --help]\n"
"Copyright (C) 2021 Aleksandr D. Goncharov (Joursoir)\n"
"Control:\n"
"\t'Q', 'q', 'ESC' - exit app\n"
"\tKey right - speed up vehicles\n"
"\tKey left - speed down vehicles\n", APP_NAME);
return 0;
}
printf("%s: invalid argument -- '%s'\n", APP_NAME, argv[1]);
return 1;
}
int total_rows, total_cols;
initscr();
noecho();
curs_set(0);
srand(time(0));
nodelay(stdscr, true);
keypad(stdscr, true);
getmaxyx(stdscr, total_rows, total_cols);
struct timespec my_timer;
my_timer.tv_sec = 0;
my_timer.tv_nsec = 100000000;
GameWorld *world = new GameWorld(total_rows, total_cols);
Vehicle *car = 0;
struct ll_vehicle *ptr_first = new struct ll_vehicle(0, 0);
struct ll_vehicle *ptr;
int wait_move = 0;
int pressed_button = 0;
bool flag_ride = true;
for(;;) {
/* buttons handling */
while((pressed_button = getch()) != ERR) {
if(pressed_button == key_escape ||
pressed_button == 'Q' ||
pressed_button == 'q') {
flag_ride = false;
break;
}
else if(pressed_button == KEY_RIGHT) {
if(my_timer.tv_nsec > 10000000)
my_timer.tv_nsec -= 10000000;
}
else if(pressed_button == KEY_LEFT) {
if(my_timer.tv_nsec < 900000000)
my_timer.tv_nsec += 10000000;
}
else
break;
}
/* vehicle road */
ptr = ptr_first;
while(ptr)
{
car = ptr->data;
if(!car) {
if(wait_move > 0)
break;
if(!flag_ride)
break;
int type = rand() % veh_types_max;
ptr->data = new Vehicle(type, total_rows-1, -veh_store[type].length);
car = ptr->data;
wait_move = veh_store[type].length + 3 + rand() % 10;
ptr->next = new struct ll_vehicle(0, 0);
}
ptr = ptr->next;
if(!car->MoveRight(world)) {
delete car;
delete ptr_first;
ptr_first = ptr;
if(ptr_first->data == 0) {
delete ptr_first;
ptr_first = 0;
ptr = 0;
}
}
}
if(ptr_first == 0)
break;
wait_move--;
world->Update();
nanosleep(&my_timer, NULL);
}
delete world;
endwin();
return 0;
}