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It looks like Colliders only take inherited scale into account when a RigidBody is attached. However, I cannot add a RigidBody to my entities, because I want to be able to go through them.
Hierarchy:
Main entity (Transform,...)
L Collision (Collider, Transform, ...)
L Mesh (Mesh3, MeshMaterial3d)
Collider without Rigidbody
Collider with RigidBody
Bevy version: 0.15.1
Avian version: 0.2
The text was updated successfully, but these errors were encountered:
It looks like Colliders only take inherited scale into account when a RigidBody is attached. However, I cannot add a RigidBody to my entities, because I want to be able to go through them.
Hierarchy:
Collider without Rigidbody
Collider with RigidBody
Bevy version: 0.15.1
Avian version: 0.2
The text was updated successfully, but these errors were encountered: