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# This is a basic workflow to help you get started with Actions | ||
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name: Build | ||
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# Controls when the action will run. | ||
on: | ||
# Triggers the workflow on push or pull request events but only for the master branch | ||
push: | ||
branches: [ main ] | ||
pull_request: | ||
branches: [ main ] | ||
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# A workflow run is made up of one or more jobs that can run sequentially or in parallel | ||
jobs: | ||
# This workflow contains a single job called "build" | ||
buildLinux: | ||
# The type of runner that the job will run on | ||
runs-on: ubuntu-latest | ||
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# Steps represent a sequence of tasks that will be executed as part of the job | ||
steps: | ||
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it | ||
- uses: actions/checkout@v2 | ||
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- uses: krdlab/setup-haxe@master | ||
with: | ||
haxe-version: 4.2.5 | ||
# Runs a set of commands using the runners shell | ||
- name: Install Haxelib | ||
run: | | ||
haxelib setup ~/haxelib | ||
haxelib install lime | ||
haxelib install openfl | ||
haxelib install flixel | ||
haxelib run lime setup flixel | ||
haxelib run lime setup | ||
haxelib install flixel-ui | ||
haxelib install flixel-addons | ||
haxelib install flixel-tools | ||
haxelib list | ||
- name: Create Version Tag | ||
run: echo "${{github.run_id}}" > VERSION | ||
- name: Compile Linux | ||
run: haxelib run lime build Project.xml linux --app-version="4.0.0-${{ github.run_id}}" | ||
- name: Publish Linux Artifact | ||
uses: actions/upload-artifact@v2.2.4 | ||
with: | ||
name: linuxBuild | ||
path: 'export/release/linux/bin' | ||
buildWindows: | ||
runs-on: windows-latest | ||
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steps: | ||
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it | ||
- uses: actions/checkout@v2.3.0 | ||
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- uses: krdlab/setup-haxe@master | ||
with: | ||
haxe-version: 4.2.5 | ||
# Runs a set of commands using the runners shell | ||
- name: Install Haxelib | ||
run: | | ||
haxelib setup C:/haxelib | ||
haxelib install lime | ||
haxelib install openfl | ||
haxelib install flixel | ||
haxelib run lime setup flixel | ||
haxelib run lime setup | ||
haxelib install flixel-ui | ||
haxelib install flixel-addons | ||
haxelib install flixel-tools | ||
haxelib list | ||
shell: cmd | ||
- name: Create Version Tag | ||
run: echo "${{github.run_id}}" > VERSION | ||
- name: Compile | ||
run: haxelib run lime build windows --app-version="4.0.0-${{ github.run_id}}" | ||
- name: Publish Artifact | ||
uses: actions/upload-artifact@v2.2.4 | ||
with: | ||
name: windowsBuild | ||
path: export/release/windows/bin | ||
buildMac: | ||
runs-on: macos-latest | ||
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steps: | ||
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it | ||
- uses: actions/checkout@v2 | ||
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- uses: krdlab/setup-haxe@master | ||
with: | ||
haxe-version: 4.2.5 | ||
# Runs a set of commands using the runners shell | ||
- name: Install Haxelib | ||
run: | | ||
haxelib setup ~/haxelib | ||
haxelib install hxcpp | ||
haxelib install lime | ||
haxelib install openfl | ||
haxelib install flixel | ||
haxelib run lime setup flixel | ||
haxelib run lime setup | ||
haxelib install flixel-ui | ||
haxelib install flixel-addons | ||
haxelib install flixel-tools | ||
haxelib list | ||
- name: Create Version Tag | ||
run: echo "${{github.run_id}}" > VERSION | ||
- name: Compile | ||
run: haxelib run lime build mac --app-version="4.0.0-${{ github.run_id}}" | ||
- name: Publish Artifact | ||
uses: actions/upload-artifact@v2.2.4 | ||
with: | ||
name: macBuild | ||
path: export/release/macos/bin |
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export/ | ||
.vscode/* |
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<?xml version="1.0" encoding="utf-8"?> | ||
<project> | ||
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<!-- _________________________ Application Settings _________________________ --> | ||
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<app title="HaxeFlixel Template" file="Template" main="Main" version="1.0.0" company="Joalor64GH" /> | ||
<app preloader="flixel.system.FlxPreloader" /> | ||
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2--> | ||
<set name="SWF_VERSION" value="11.8" /> | ||
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<!-- ____________________________ Window Settings ___________________________ --> | ||
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<!--These window settings apply to all targets--> | ||
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" /> | ||
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<!--HTML5-specific--> | ||
<window if="html5" resizable="false" /> | ||
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<!--Desktop-specific--> | ||
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" /> | ||
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<!--Mobile-specific--> | ||
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" /> | ||
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<!-- _____________________________ Path Settings ____________________________ --> | ||
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<set name="BUILD_DIR" value="export/debug" if="debug" /> | ||
<set name="BUILD_DIR" value="export/release" unless="debug" /> | ||
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<source path="source" /> | ||
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<assets path="assets/fonts" embed='true'/> | ||
<assets path="assets/" rename="assets" exclude="*.mp3"/> | ||
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<!-- _______________________________ Libraries ______________________________ --> | ||
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<haxelib name="flixel" /> | ||
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<!--In case you want to use the addons package--> | ||
<haxelib name="flixel-addons" /> | ||
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<!--In case you want to use the ui package--> | ||
<haxelib name="flixel-ui" /> | ||
<haxelib name="flixel-tools" /> | ||
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<!-- ______________________________ Haxedefines _____________________________ --> | ||
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<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game--> | ||
<haxedef name="FLX_NO_MOUSE" if="mobile" /> | ||
<haxedef name="FLX_NO_KEYBOARD" if="mobile" /> | ||
<haxedef name="FLX_NO_TOUCH" if="desktop" /> | ||
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!--> | ||
<haxedef name="FLX_NO_DEBUG" unless="debug" /> | ||
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<!--Enable this for Nape release builds for a serious peformance improvement--> | ||
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> | ||
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<!-- fix for macros --> | ||
<haxeflag name="--macro" value="allowPackage('flash')" /> | ||
<haxeflag name="--macro" value="include('my.pack')" /> | ||
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<!-- _________________________________ Custom _______________________________ --> | ||
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)--> | ||
</project> |
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# HaxeFlixel Template | ||
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Just a simple template for making games with Flixel. |
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{ | ||
"lineEnds": { | ||
"leftCurly": "both", | ||
"rightCurly": "both", | ||
"objectLiteralCurly": { | ||
"leftCurly": "after" | ||
} | ||
}, | ||
"sameLine": { | ||
"ifElse": "next", | ||
"doWhile": "next", | ||
"tryBody": "next", | ||
"tryCatch": "next" | ||
} | ||
} |
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package; | ||
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import flixel.FlxGame; | ||
import openfl.display.Sprite; | ||
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class Main extends Sprite | ||
{ | ||
var config = { | ||
width: 1280, // Width of the game in pixels (might be less / more in actual pixels depending on your zoom). | ||
height: 720, // Height of the game in pixels (might be less / more in actual pixels depending on your zoom). | ||
zoom: -1.0, // If -1, zoom is automatically calculated to fit the window dimensions. (Removed from Flixel 5.0.0) | ||
framerate: 60, // How many frames per second the game should run at. | ||
initialState: PlayState, // is the state in which the game will start. | ||
skipSplash: false, // Whether to skip the flixel splash screen that appears in release mode. | ||
startFullscreen: false // Whether to start the game in fullscreen on desktop targets' | ||
}; | ||
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// You can pretty much ignore everything from here on - your code should go in your states. | ||
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public function new() | ||
{ | ||
super(); | ||
addChild(new FlxGame(config.width, config.height, config.initialState, #if (flixel < "5.0.0") config.zoom, #end config.framerate, config.framerate, | ||
config.skipSplash, config.startFullscreen)); | ||
} | ||
} |
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package; | ||
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#if sys | ||
import sys.FileSystem; | ||
import sys.io.File; | ||
#end | ||
import flixel.FlxG; | ||
import flixel.graphics.frames.FlxAtlasFrames; | ||
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class Paths | ||
{ | ||
inline public static final SOUND_EXT = #if !html5 "ogg" #else "mp3" #end; | ||
inline public static final VIDEO_EXT = "mp4"; | ||
inline public static final DEFAULT_FOLDER:String = 'assets'; | ||
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static public function getPath(folder:Null<String>, file:String) | ||
{ | ||
if (folder == null) | ||
folder = DEFAULT_FOLDER; | ||
return folder + '/' + file; | ||
} | ||
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static public function file(file:String, folder:String = DEFAULT_FOLDER) | ||
{ | ||
if (#if sys FileSystem.exists(folder) && #end (folder != null && folder != DEFAULT_FOLDER)) | ||
{ | ||
return getPath(folder, file); | ||
} | ||
return getPath(null, file); | ||
} | ||
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inline static public function txt(key:String) | ||
{ | ||
return file('data/$key.txt'); | ||
} | ||
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inline static public function xml(key:String) | ||
{ | ||
return file('data/$key.xml'); | ||
} | ||
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inline static public function json(key:String) | ||
{ | ||
return file('data/$key.json'); | ||
} | ||
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#if yaml | ||
inline static public function yaml(key:String) | ||
{ | ||
return file('data/$key.yaml'); | ||
} | ||
#end | ||
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inline static public function video(key:String) | ||
{ | ||
return file('videos/$key.$VIDEO_EXT'); | ||
} | ||
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inline static public function sound(key:String) | ||
{ | ||
return file('sounds/$key.$SOUND_EXT'); | ||
} | ||
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inline static public function soundRandom(key:String, min:Int, max:Int) | ||
{ | ||
return file('sounds/$key${FlxG.random.int(min, max)}.$SOUND_EXT'); | ||
} | ||
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inline static public function music(key:String) | ||
{ | ||
return file('music/$key.$SOUND_EXT'); | ||
} | ||
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inline static public function image(key:String) | ||
{ | ||
return file('images/$key.png'); | ||
} | ||
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inline static public function font(key:String) | ||
{ | ||
return file('fonts/$key'); | ||
} | ||
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inline static public function getSparrowAtlas(key:String) | ||
{ | ||
return FlxAtlasFrames.fromSparrow(image(key), file('images/$key.xml')); | ||
} | ||
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inline static public function getPackerAtlas(key:String) | ||
{ | ||
return FlxAtlasFrames.fromSpriteSheetPacker(image(key), file('images/$key.txt')); | ||
} | ||
} |
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package; | ||
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import flixel.text.FlxText; | ||
import flixel.FlxState; | ||
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class PlayState extends FlxState | ||
{ | ||
override public function create() | ||
{ | ||
super.create(); | ||
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var text = new FlxText(0, 0, 0, "Hello World", 64); | ||
text.screenCenter(); | ||
add(text); | ||
} | ||
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override public function update(elapsed:Float) | ||
{ | ||
super.update(elapsed); | ||
} | ||
} |
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#if !macro | ||
import Paths; | ||
#end |