The breadth-first search is compared to the A* search algorithm. In this scenario the breadth-first search algorithm is not as efficient due to it's uninformed radial approach of searching. On the other hand the A* search is more efficient as it is informed, in other words it is aware of where the goal is located, hence finding the shortest route.
The map is a (5x6) grid with the start location at (0,0) and the goal at (4,5). The obstacles are represented by a '1' in the grid below.
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 0 0 1 1 0
The program displays the expansions made by the BF search algorithm in order. In this example the algorithm took 20 expansions to reach the goal. The areas not expanded are represented by '-1'.
BFS expansions in order:
0 -1 13 17 -1 -1
1 -1 10 14 18 -1
2 -1 8 11 15 19
3 -1 7 9 12 16
4 5 6 -1 -1 20
As the movements were restricted to 4 directions(up, left, down, right), the Manhattan Heuristic vector was used and was calcualted as follows:
x = x_goal - x_cellposition
y = y_goal - y_cellposition
Manhattan distance d = |x| + |y|
In comparison the expansion made by the A* search shows only 11 expansions to reach the goal (the shortest path).
A* search expansions in order:
0 -1 -1 -1 -1 -1
1 -1 -1 -1 -1 -1
2 -1 -1 -1 -1 -1
3 -1 7 8 9 10
4 5 6 -1 -1 11
Both algorithms displayed the optimal route for the given problem. The goal in this case is represented by a '*'.
Optimal route:
v - - - - -
v - - - - -
v - - - - -
v - > > > v
> > ^ - - *