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Releases: JackyyTV/Exchangers

Exchangers 1.10.2-1.8.2

03 May 10:06
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  • Fixed a bug with torch placing, closes #49

  • Uncapped mining level limits, closes #52

  • Uncapped per block energy usage limit for all powered Exchangers

  • Added a config for blocks blacklist

  • Corrected config comments for Thermal Expansion-based Exchangers

  • [1.12 Only] Fixed optional dependency for Redstone Flux, the mod should run properly again without it

  • [1.11 / 1.12 Only] Completely switched over to use stack.isEmpty() for valid itemstack comparisons

Exchangers 1.12.2-2.7.1

04 Mar 13:02
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  • Added a harvest level gating system for all the Exchangers, closes #47

  • Fixed a block dupe exploit with certain item containers, closes #48

  • Exchanged blocks now drop on player's position instead of the blocks' positions

  • All vanilla Exchangers are now repairable in Anvil except for Wooden Exchanger

  • Tuberous Exchanger now only damages player if the player right click with it on any blocks

  • Added a missing translation for the Force Drop Items mode keybind

Exchangers 1.11.2-1.8.1

04 Mar 13:02
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  • Added a harvest level gating system for all the Exchangers, closes #47

  • Fixed a block dupe exploit with certain item containers, closes #48

  • Exchanged blocks now drop on player's position instead of the blocks' positions

  • All vanilla Exchangers are now repairable in Anvil except for Wooden Exchanger

  • Tuberous Exchanger now only damages player if the player right click with it on any blocks

  • Added a missing translation for the Force Drop Items mode keybind

Exchangers 1.10.2-1.8.1

04 Mar 13:02
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  • Added a harvest level gating system for all the Exchangers, closes #47

  • Fixed a block dupe exploit with certain item containers, closes #48

  • Exchanged blocks now drop on player's position instead of the blocks' positions

  • All vanilla Exchangers are now repairable in Anvil except for Wooden Exchanger

  • Tuberous Exchanger now only damages player if the player right click with it on any blocks

  • Added a missing translation for the Force Drop Items mode keybind

Exchangers 1.12.2-2.7

19 Feb 20:53
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1.11 / 1.12 Exclusive Changes

  • Updated Ender IO integration and changed the crystals to use OreDict, fixed a crash bug and closes #45

1.12 Exclusive Changes

  • Renamed all items so they match with 1.10 / 1.11, this shouldn't cause any items to vanish ingame as I have remapping for all the items
  • Redstone Flux is no longer a hard dependency, but it is required if you want to use any RF-based Exchangers

General Changes

  • Rewritten the block detection algorithm, works a lot better with walls, closes #36
  • Added a Force Drop Items mode toggle, closes #46
  • Added support for item containers (e.g. /dank/null, etc.), Exchangers can now pull items from item containers if the selected block is not in players' main inventory
  • Rewritten config to use Forge's annotation config system, a manual config reset is required
  • Moved cache location for contributor capes
  • Renewed my jar signing key
  • Massive internal refactors

Exchangers 1.11.2-1.8

19 Feb 20:53
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1.11 / 1.12 Exclusive Changes

  • Updated Ender IO integration and changed the crystals to use OreDict, fixed a crash bug and closes #45

1.12 Exclusive Changes

  • Renamed all items so they match with 1.10 / 1.11, this shouldn't cause any items to vanish ingame as I have remapping for all the items
  • Redstone Flux is no longer a hard dependency, but it is required if you want to use any RF-based Exchangers

General Changes

  • Rewritten the block detection algorithm, works a lot better with walls, closes #36
  • Added a Force Drop Items mode toggle, closes #46
  • Added support for item containers (e.g. /dank/null, etc.), Exchangers can now pull items from item containers if the selected block is not in players' main inventory
  • Rewritten config to use Forge's annotation config system, a manual config reset is required
  • Moved cache location for contributor capes
  • Renewed my jar signing key
  • Massive internal refactors

Exchangers 1.10.2-1.8

19 Feb 20:53
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1.11 / 1.12 Exclusive Changes

  • Updated Ender IO integration and changed the crystals to use OreDict, fixed a crash bug and closes #45

1.12 Exclusive Changes

  • Renamed all items so they match with 1.10 / 1.11, this shouldn't cause any items to vanish ingame as I have remapping for all the items
  • Redstone Flux is no longer a hard dependency, but it is required if you want to use any RF-based Exchangers

General Changes

  • Rewritten the block detection algorithm, works a lot better with walls, closes #36
  • Added a Force Drop Items mode toggle, closes #46
  • Added support for item containers (e.g. /dank/null, etc.), Exchangers can now pull items from item containers if the selected block is not in players' main inventory
  • Rewritten config to use Forge's annotation config system, a manual config reset is required
  • Moved cache location for contributor capes
  • Renewed my jar signing key
  • Massive internal refactors

Exchangers 1.12.2-2.6.2

12 Jan 11:30
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1.12 Exclusive Changes

  • Fixed MV Exchanger requiring Tier 3 core instead of Tier 2 in hard mode, closes #43

General Changes

  • Completely implemented support for Holding and Unbreaking enchant, closes #37
  • Fixed rendering issue with Light Level Overlay Reloaded, closes #44
  • Rewritten GUI and render overlay, hopefully should resolve a lot of OpenGL conflicts with different mods
  • Render overlay now turns green when selecting a valid block and turns red when selecting an invalid block
  • Minor changes and code cleanups

Exchangers 1.11.2-1.7.2

12 Jan 11:30
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1.12 Exclusive Changes

  • Fixed MV Exchanger requiring Tier 3 core instead of Tier 2 in hard mode, closes #43

General Changes

  • Completely implemented support for Holding and Unbreaking enchant, closes #37
  • Fixed rendering issue with Light Level Overlay Reloaded, closes #44
  • Rewritten GUI and render overlay, hopefully should resolve a lot of OpenGL conflicts with different mods
  • Render overlay now turns green when selecting a valid block and turns red when selecting an invalid block
  • Minor changes and code cleanups

Exchangers 1.10.2-1.7.2

12 Jan 11:30
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1.12 Exclusive Changes

  • Fixed MV Exchanger requiring Tier 3 core instead of Tier 2 in hard mode, closes #43

General Changes

  • Completely implemented support for Holding and Unbreaking enchant, closes #37
  • Fixed rendering issue with Light Level Overlay Reloaded, closes #44
  • Rewritten GUI and render overlay, hopefully should resolve a lot of OpenGL conflicts with different mods
  • Render overlay now turns green when selecting a valid block and turns red when selecting an invalid block
  • Minor changes and code cleanups