Releases: JackyyTV/Exchangers
Exchangers 1.10.2-1.8.2
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Fixed a bug with torch placing, closes #49
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Uncapped mining level limits, closes #52
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Uncapped per block energy usage limit for all powered Exchangers
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Added a config for blocks blacklist
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Corrected config comments for Thermal Expansion-based Exchangers
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[1.12 Only] Fixed optional dependency for Redstone Flux, the mod should run properly again without it
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[1.11 / 1.12 Only] Completely switched over to use stack.isEmpty() for valid itemstack comparisons
Exchangers 1.12.2-2.7.1
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Added a harvest level gating system for all the Exchangers, closes #47
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Fixed a block dupe exploit with certain item containers, closes #48
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Exchanged blocks now drop on player's position instead of the blocks' positions
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All vanilla Exchangers are now repairable in Anvil except for Wooden Exchanger
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Tuberous Exchanger now only damages player if the player right click with it on any blocks
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Added a missing translation for the Force Drop Items mode keybind
Exchangers 1.11.2-1.8.1
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Added a harvest level gating system for all the Exchangers, closes #47
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Fixed a block dupe exploit with certain item containers, closes #48
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Exchanged blocks now drop on player's position instead of the blocks' positions
-
All vanilla Exchangers are now repairable in Anvil except for Wooden Exchanger
-
Tuberous Exchanger now only damages player if the player right click with it on any blocks
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Added a missing translation for the Force Drop Items mode keybind
Exchangers 1.10.2-1.8.1
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Added a harvest level gating system for all the Exchangers, closes #47
-
Fixed a block dupe exploit with certain item containers, closes #48
-
Exchanged blocks now drop on player's position instead of the blocks' positions
-
All vanilla Exchangers are now repairable in Anvil except for Wooden Exchanger
-
Tuberous Exchanger now only damages player if the player right click with it on any blocks
-
Added a missing translation for the Force Drop Items mode keybind
Exchangers 1.12.2-2.7
1.11 / 1.12 Exclusive Changes
- Updated Ender IO integration and changed the crystals to use OreDict, fixed a crash bug and closes #45
1.12 Exclusive Changes
- Renamed all items so they match with 1.10 / 1.11, this shouldn't cause any items to vanish ingame as I have remapping for all the items
- Redstone Flux is no longer a hard dependency, but it is required if you want to use any RF-based Exchangers
General Changes
- Rewritten the block detection algorithm, works a lot better with walls, closes #36
- Added a Force Drop Items mode toggle, closes #46
- Added support for item containers (e.g. /dank/null, etc.), Exchangers can now pull items from item containers if the selected block is not in players' main inventory
- Rewritten config to use Forge's annotation config system, a manual config reset is required
- Moved cache location for contributor capes
- Renewed my jar signing key
- Massive internal refactors
Exchangers 1.11.2-1.8
1.11 / 1.12 Exclusive Changes
- Updated Ender IO integration and changed the crystals to use OreDict, fixed a crash bug and closes #45
1.12 Exclusive Changes
- Renamed all items so they match with 1.10 / 1.11, this shouldn't cause any items to vanish ingame as I have remapping for all the items
- Redstone Flux is no longer a hard dependency, but it is required if you want to use any RF-based Exchangers
General Changes
- Rewritten the block detection algorithm, works a lot better with walls, closes #36
- Added a Force Drop Items mode toggle, closes #46
- Added support for item containers (e.g. /dank/null, etc.), Exchangers can now pull items from item containers if the selected block is not in players' main inventory
- Rewritten config to use Forge's annotation config system, a manual config reset is required
- Moved cache location for contributor capes
- Renewed my jar signing key
- Massive internal refactors
Exchangers 1.10.2-1.8
1.11 / 1.12 Exclusive Changes
- Updated Ender IO integration and changed the crystals to use OreDict, fixed a crash bug and closes #45
1.12 Exclusive Changes
- Renamed all items so they match with 1.10 / 1.11, this shouldn't cause any items to vanish ingame as I have remapping for all the items
- Redstone Flux is no longer a hard dependency, but it is required if you want to use any RF-based Exchangers
General Changes
- Rewritten the block detection algorithm, works a lot better with walls, closes #36
- Added a Force Drop Items mode toggle, closes #46
- Added support for item containers (e.g. /dank/null, etc.), Exchangers can now pull items from item containers if the selected block is not in players' main inventory
- Rewritten config to use Forge's annotation config system, a manual config reset is required
- Moved cache location for contributor capes
- Renewed my jar signing key
- Massive internal refactors
Exchangers 1.12.2-2.6.2
1.12 Exclusive Changes
- Fixed MV Exchanger requiring Tier 3 core instead of Tier 2 in hard mode, closes #43
General Changes
- Completely implemented support for Holding and Unbreaking enchant, closes #37
- Fixed rendering issue with Light Level Overlay Reloaded, closes #44
- Rewritten GUI and render overlay, hopefully should resolve a lot of OpenGL conflicts with different mods
- Render overlay now turns green when selecting a valid block and turns red when selecting an invalid block
- Minor changes and code cleanups
Exchangers 1.11.2-1.7.2
1.12 Exclusive Changes
- Fixed MV Exchanger requiring Tier 3 core instead of Tier 2 in hard mode, closes #43
General Changes
- Completely implemented support for Holding and Unbreaking enchant, closes #37
- Fixed rendering issue with Light Level Overlay Reloaded, closes #44
- Rewritten GUI and render overlay, hopefully should resolve a lot of OpenGL conflicts with different mods
- Render overlay now turns green when selecting a valid block and turns red when selecting an invalid block
- Minor changes and code cleanups
Exchangers 1.10.2-1.7.2
1.12 Exclusive Changes
- Fixed MV Exchanger requiring Tier 3 core instead of Tier 2 in hard mode, closes #43
General Changes
- Completely implemented support for Holding and Unbreaking enchant, closes #37
- Fixed rendering issue with Light Level Overlay Reloaded, closes #44
- Rewritten GUI and render overlay, hopefully should resolve a lot of OpenGL conflicts with different mods
- Render overlay now turns green when selecting a valid block and turns red when selecting an invalid block
- Minor changes and code cleanups