A collection of shaders for various use cases.
This glitter shader tries to be smooth and juicy at the same time. Instead of manipulating the surface normals via a microfacet normal noise it manipulates the reflection vector using a random noise.
This focus shader is useful for only showing specific areas of a map (for example like in Luigi's Mansion). The visibility transitions smoothly using a bluenoise texture.
This rewind shader mimics the visual effect of a vhs rewinding or fast-forwarding. It comes with several settings and can be linked to the Time.timeScale.
This shader renders a specific texture or the grab texture bend along the normals.