The Snake project is implemented in C# using Windows Forms. It consists of a main form (MainWindow
) and various supporting classes.
- Snake Class: Represents the snake in the game. Manages its movement, collision detection, and scoring.
- GameDrawer Class: Responsible for drawing game elements on the screen, including the snake, fruits, and game overlays.
- CursorChange Class: Configures custom cursor files, it's a great feature, trust me.
- The game starts with a snake composed of a specified number of segments.
- The player controls the snake's movement using the W, A, S, D keys.
- Fruits appear on the screen, and the player must guide the snake to collect them.
- The snake grows longer with each collected fruit, and the player earns points.
- Collision with the snake's own body or game borders results in game over.
- The game can be won by collecting a set number of fruits.
- The main window is maximized and displays the game area.
- Sound settings (on/off) can be toggled using a radio button.
- Speed information is displayed in a text box.
- Score information is displayed in another text box.
- Buttons for starting, stopping, and resetting the game.
- Sound effects are played for collecting fruits, winning the game, and when the game is over.
- Background music plays during gameplay.
- Custom cursor files are configured for different game states.
- The program includes options to customize cursor files.
- The game window is designed to scale with the screen size.
- The game warns users if their display may not render the game correctly.
- The game adjusts the snake's speed based on the player's score.
- Winning the game triggers a victory screen.
- The game over screen is displayed in case of collisions.
- The project includes a link to the author's GitHub profile.
- Certain features may be designed for specific display configurations.
- NAudio library is used for audio playback.
The project credits the author and provides links to external resources.