-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathudp_recv.cpp
156 lines (143 loc) · 6.22 KB
/
udp_recv.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/**
* PS Move API - An interface for the PS Move Motion Controller
* Copyright (c) 2011 Thomas Perl <m@thp.io>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
**/
#include "move_udp_server.h"
#include "udp_recv.h"
#ifndef WIN32
#include <unistd.h>
#endif
UDP_Recv::UDP_Recv(PRECVTHREADDATA data) :
Thread()
{
_recvThreadData = data;
}
UDP_Recv::~UDP_Recv()
{
}
void UDP_Recv::run()
{
// The recieve address/socket are defined by the user selected network interface.
SOCKADDR_IN* recvAddress = _recvThreadData->recvAddress;
SOCKET* recvSocket = _recvThreadData->udpSocket;
// The send address/socket are defined by the first connect message recieved
int* okayToSend = _recvThreadData->okayToSend;
SOCKADDR_IN* sendAddress = _recvThreadData->sendAddress;
SOCKET* sendSocket = _recvThreadData->udpSocketOut;
ControllerData* controllerData = _recvThreadData->controllerData;
char recvMsg[512];
SOCKADDR_IN* SenderAddr = (SOCKADDR_IN*)malloc(sizeof *SenderAddr);
int SenderAddrSize;
int c, rumble, resetOrientation, trackerLight, changeLight, r, g, b,
changeRumble;
while(1)
{
//printf("Waiting on data...\n");
SenderAddrSize = 128;
#ifdef WIN32
int n = recvfrom(*recvSocket, recvMsg, 512, MSG_PEEK,
(SOCKADDR *)SenderAddr, (socklen_t*)&SenderAddrSize);
#else
int n = recvfrom(*recvSocket, recvMsg, 512, MSG_DONTWAIT,
(SOCKADDR *)SenderAddr, (socklen_t*)&SenderAddrSize);
#endif
if(n > 0)
{
#ifdef WIN32
recvfrom(*recvSocket, recvMsg, 512, 0,
(SOCKADDR *)SenderAddr, (socklen_t*)&SenderAddrSize);
#endif
// Waiting on 'c'onnect message from client.
if(!*okayToSend)
{
if(recvMsg[0] == 'c')
{
sendAddress->sin_addr = SenderAddr->sin_addr;
sendAddress->sin_family = AF_INET;
sendAddress->sin_port = htons(SEND_PORT);
set_up_udp_socket(sendSocket, sendAddress, 0);
printf("Client connected. Streaming data on port %d\n",
SEND_PORT);
// The other threads now know to stream their data.
*okayToSend = 1;
}
}
else
{
// When we know where to stream data to, we now listen for messages to update controller properties.
if(recvMsg[0] == 'd')
{
sscanf(recvMsg, "d %d %d %d %d %d %d %d %d %d", &c,
&changeRumble, &rumble, &resetOrientation,
&trackerLight, &changeLight, &r, &g, &b);
// Protect controller data.
controllerMutex->lock();
// Very slight error detection here. Up to the user to send the right packets.
if(c >= 0 && c < _recvThreadData->totalConnectedMoves)
{
if(changeRumble)
{
controllerData[c].rumble = rumble;
controllerData[c].rumbleTimeout = RUMBLE_TIMEOUT;
}
// Can only change from 0 -> 1 for these options via messages. Avoids overriding messages before their intended
// operation can be completed. (Eg. reseting orientation, but recieving many different rumble messages quickly.
// The rumble messages will have resetOrientation = 0, but setting it to 0 might make the physical thread miss
// the original resetOrientation = 1.
if(controllerData[c].trackerLight == 0) controllerData[c].trackerLight =
trackerLight;
if(controllerData[c].resetOrientation == 0) controllerData[c].resetOrientation =
resetOrientation;
if(changeLight && !trackerLight)
{
controllerData[c].changeLight = 1;
controllerData[c].r = r;
controllerData[c].g = g;
controllerData[c].b = b;
}
}
controllerMutex->unlock();
}
}
}
else
{
#ifdef WIN32
Sleep(10);
#else
usleep(1000);
#endif
}
//printf("%d %d %d %d %d %d\n", c, controllerData[c].rumble, controllerData[c].changeLight, controllerData[c].r, controllerData[c].g, controllerData[c].b);
_quitMutex->lock();
if(_quit)
{
_quitMutex->unlock();
break;
}
_quitMutex->unlock();
}
}