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game.cpp
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#include "game.h"
#include "env.h"
#include <sstream>
#include <string>
#include <iostream>
#include <array>
#include <ctime>
typedef env::Hand Hand;
typedef env::Contract Contract;
typedef env::Card Card;
typedef bidding::BidResult BidResult;
//Vérifie s'il y a un contrat
bool bidding::isContract(std::string test) {
bool contract = 0, lvl = 0;
char contractC = test[0], lvlC = test[test.size()-1];
switch (contractC) {
case 'S': case 'H': case 'D': case 'C': case 'N':
contract = 1;
break;
}
if((int) lvlC < '8' && (int) lvlC > '0') lvl = 1;
if(lvl && contract) return true;
return false;
}
//Traduit un vecteur en string
std::string bidding::translate(Contract& c, bool owner) {
std::ostringstream oss;
switch(c[0]) {
case -1:
oss << "NT";
break;
default:
oss << env::color[c[0]];
}
oss << c[1];
if (owner) oss << env::players[c[2]][0];
return oss.str();
}
//Traduit un string en contrat
Contract bidding::translate(std::string command, int owner) {
Contract c;
c[2] = owner;
switch(command[0]) {
case 'N':
c[0] = -1;
break;
case 'S':
c[0] = 0;
break;
case 'H':
c[0] = 1;
break;
case 'D':
c[0] = 2;
break;
case 'C':
c[0] = 3;
break;
}
switch(command[command.size() - 1]) {
case '1':
c[1] = 1;
break;
case '2':
c[1] = 2;
break;
case '3':
c[1] = 3;
break;
case '4':
c[1] = 4;
break;
case '5':
c[1] = 5;
break;
case '6':
c[1] = 6;
break;
case '7':
c[1] = 7;
break;
}
return c;
}
//Compare les contrats
Contract bidding::compare(Contract const& a, Contract const& b) {
int x = a[0] - b[0], y = a[1] - b[1];
Contract c, def = { -10, -10, -10 };
if (y > 0) {
c = a;
}
else if (y == 0) {
if (x == 0) {
c = def;
}
else if (x < 0) {
c = def;
}
else {
c = b;
}
}
else {
c = b;
}
return c;
}
//Réalise les enchères jusqu'a un contrat valide
BidResult bidding::doBidding(std::array<Hand, 4>& hands, int turn) {
Contract c, win, temp, def = { -10, -10, -10 };
std::string command;
int nbPass = 0, b = 0, dead = 0;
BidResult r, defr;
bool ctr = false;
defr.c = { -10, -10, -10 };
defr.dead = -1;
defr.turn = -1;
std::cout << "Bidding" << std::endl << std::endl;
do {
for (int i = 0; i < 4; i++, ++turn, ++b) {
turn %= 4;
env::help(1);
std::cout << env::players[turn] << " plays" << std::endl << env::showCards(hands[turn]);
do {
std::cout << "Enter command" << std::endl;
std::getline(std::cin, command);
if (command == "stop") return defr;
else if (command == "pass") {
++nbPass;
if ((nbPass == 3 && ctr)) {
r.turn = turn;
r.c = win;
r.dead = turn + 2;
return r;
}
break;
}
else if (command == "winner" && b > 0) {
std::cout << bidding::translate(win, true) << std::endl;
}
else if (bidding::isContract(command)) {
c = bidding::translate(command, turn);
if (command == "NT7") {
r.turn = turn;
r.c = c;
r.dead = turn + 2;
return r;
}
if (!ctr) {
win = c;
ctr = 1;
nbPass = 0;
break;
}
else {
temp = bidding::compare(win, c);
if (temp != def) {
if (win != temp) {
win = temp;
nbPass = 0;
break;
}
else {
std::cout << "The contract you typed is invalid." << std::endl;
}
}
}
}
else {
std::cout << std::endl;
std::cout << env::players[turn] << " plays" << std::endl << env::showCards(hands[turn]);
}
} while (true);
}
if (nbPass == 4 && !ctr) {
std::cout << std::endl << std::endl << std::endl << "no one has played, the cards will be dealt again" << std::endl << std::endl;
hands = env::deal((unsigned int) time(0));
nbPass = 0;
}
} while (true);
}
//vérifier que la carte est valable
bool game::isCard(std::string test) {
bool col = 0, pow = 0;
char powC = test[1], colC = test[0];
switch (colC) {
case 'S': case 'H': case 'D': case 'C':
col = 1;
break;
}
switch (powC) {
case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': case 'T': case 'J': case 'Q': case 'K': case 'A':
pow = 1;
break;
}
if (pow && col) return true;
return false;
}
std::string game::translate(Card c) {
std::ostringstream cardStream;
switch (c[0]) {
case -1:
cardStream << "NT";
break;
case 0: case 1: case 2: case 3:
cardStream << env::color[c[0]];
break;
}
switch (c[1]) {
case 8:
cardStream << "T";
break;
case 11:
cardStream << "K";
break;
case 12:
cardStream << "A";
break;
default:
cardStream << env::p[c[1]];
}
return cardStream.str();
}
//Traduit la couleur et la puissance d'une carte en une une paire de nombres
Card game::translate(char colC, char powC) {
int col, pow;
switch (colC) {
case 'S':
col = 0;
break;
case 'H':
col = 1;
break;
case 'D':
col = 2;
break;
case 'C':
col = 3;
break;
default:
col = -1;
}
switch (powC) {
case '2':
pow = 0;
break;
case '3':
pow = 1;
break;
case '4':
pow = 2;
break;
case '5':
pow = 3;
break;
case '6':
pow = 4;
break;
case '7':
pow = 5;
break;
case '8':
pow = 6;
break;
case '9':
pow = 7;
break;
case 'T':
pow = 8;
break;
case 'J':
pow = 9;
break;
case 'Q':
pow = 10;
break;
case 'K':
pow = 11;
break;
case 'A':
pow = 12;
break;
default:
pow = -1;
}
return { col, pow };
}
//Compare deux cartes et retourne la gagnante en fonction du contrat et de la couleur
Card game::compare(int color, int contract, Card const& a, Card const& b) {
Card c;
int x = a[0] - b[0], y = a[1] - b[1];
bool ac = (a[0] == color),
bc = (b[0] == color),
acontract = (a[0] == contract),
bcontract = (b[0] == contract);
if (x == 0) c = (y > 0) ? a : b;
else if (bc && !ac) c = a;
else if (ac && !bc) {
if (!bcontract) c = a; // B se défausse
else c = b; // B coupe
}
return c;
}
//Vérifie qu'une carte est jouable
bool game::playable(int color, Hand &h, Card c) {
if (env::find(std::begin(h), std::end(h), c) != std::end(h)) {
if (c[0] == color) return true;
else {
for (unsigned int i = 0; i < h.size(); i++) if (h[i][0] == color) return false;
return true;
}
}
return false;
}
//Affichage des mains des joueurs
std::string game::show(std::string command, std::array<Hand, 4> hands, int dead, bool open, int turn) {
std::ostringstream oss;
if(open) {
std::istringstream s(command);
std::string b, c;
s >> b >> c;
switch (c[0]) {
case 'n': case 'N':
oss << env::showCards(hands[0]);
break;
case 'e': case 'E':
oss << env::showCards(hands[1]);
break;
case 's': case 'S':
oss << env::showCards(hands[2]);
break;
case 'w': case 'W':
oss << env::showCards(hands[3]);
break;
default:
oss << env::showCards(hands[turn]);
}
}
else oss << env::showCards(hands[dead]);
return oss.str();
}
int game::play(std::array<env::Hand, 4>& hands, bidding::BidResult& r) {
std::string command;
BidResult defr;
char col, pow; //carte du joueur
Card cardT, defcard = { -1, -1 }, w;
std::array<Card, 4> playedCards;
int color, turn, fp, dead;
Winner winner;
std::array<int, 2> score = { 0, 0 };
Contract win;
defr.c = { -10, -10, -10 };
defr.dead = -1;
defr.turn = -1;
if (r == defr) return -1;
win = r.c;
turn = r.turn;
dead = r.dead;
turn++;
turn %= 4;
fp = turn;
std::cout << std::endl << std::endl << "Game with " << bidding::translate(win) << std::endl << std::endl;
for (int l = 0; l < 13; l++) {
env::help(0);
for (int i = 0; i < 4; i++, ++turn) {
turn %= 4;
std::cout << env::players[turn] << " plays";
if (turn == dead) std::cout << " (played by " << env::players[(dead + 2) % 4] << ")";
std::cout << std::endl << env::showCards(hands[turn]);
do {//lecture de la commande et affectation aux variables
std::cout << "Enter command" << std::endl;
std::getline(std::cin, command);
if (command == "stop") {
return(0);
}
else if (command == "contract") {
std::cout << bidding::translate(win) << std::endl;
}
else if (command == "game" && i > 0) {
for (int j = 0, jp = fp; j < i; j++, jp++) {
jp %= 4;
std::cout << env::players[jp] << " : " << game::translate(playedCards[jp]) << std::endl;
}
}
else if (command == "score")
std::cout << "Team North/South : " << score[0] << std::endl << "Team East/West : " << score[1] << std::endl;
else if (command.find("show") != std::string::npos) {
std::cout << game::show(command, hands, dead);
}
else if (game::isCard(command)) {
col = command[0];
pow = command[1];
cardT = game::translate(col, pow);
if (cardT == defcard) std::cout << "The card you entered isn't existing" << std::endl;
else {
playedCards[turn] = cardT;
if (i == 0) color = playedCards[turn][0];
if (!game::playable(color, hands[turn], cardT)) std::cout << "The card you entered isn't in your hand, or you can't discard" << std::endl;
else {
hands[turn].erase(env::find(std::begin(hands[turn]), std::end(hands[turn]), cardT));
break;
}
}
}
else {
std::cout << std::endl;
std::cout << env::players[turn] << " plays" << std::endl << env::showCards(hands[turn]);
}
} while (true);
// Comparaison des cartes et détermine le vainqueur du pli
if (i == 0) {
winner.c = playedCards[turn];
winner.id = turn;
}
else {
w = game::compare(color, win[0], winner.c, playedCards[turn]);
if (w != winner.c) winner.id = turn;
winner.c = w;
if (i == 3) {
++score[winner.id % 2];
turn = winner.id - 1;
fp = winner.id;
for (int j = 0; j < 4; ++j) playedCards[j] = defcard;
}
}
std::cout << std::endl;
}
}
if (win[1] >= 0) {
int i = win[2] % 2;
if (score[i] >= (win[1] + 6)) return i;
return !i;
}
return (score[0] > score[1]);
}