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Brioche Puppet

I am currently working on the free and open-source VTuber software Brioche Puppet.

As a rendering engineer, the rendering is implemented by myself. But the third-party libraries JoltPhysics and MeidaPipe are used for ragdoll physics and motion capture.

1. Asset Import

Brioche Asset Import

1-1. Mesh and Animation

1-2. Image

1-3. Environment Map (Environment Lighting Image)

2. Motion

Brioche Motion

  • Motion Capture
    • Video Capture
    • Motion Detector
  • Animation
    • IK (Inverse Kinematics)
      • Reaching IK (Target Position)
        • Two Joints IK
        • Three Joints IK
        • CCD (Cyclic Coordinate Descent) IK
        • FABRIK (Forward And Backward Reaching Inverse Kinematics)
        • Biped Foot IK
        • Quadruped Foot IK
      • Aim IK (Target Direction)
        • Look At IK
    • Skeleton Mapper
      • Ragdoll Mapping
      • Animation Retargeting Mapping
    • Ragdoll
      • Ragdoll Kinematics Controller
      • Ragdoll Motors Controller

3. Rendering

Brioche ANARI

3-1. Rasterization

3-2. Ray Tracing

3-3. Nerual Rendering

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Free and Open-Source VTuber Software

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