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# DreamRender | ||
代码重构中--- | ||
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My cpu offline renderer for learning. If I have time, I will keep refactoring the code. I don't plan on writing scene analysis, it's too tiring. Some features I want to implement in the future: (1) heterogeneous medium; (2) approximate bssrdf; (3) hair material; (4) dreamworks fabric material; (5) volumetric bidirectional path tracing; (6) stochastic progressive photon mapping... | ||
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- Build Project | ||
- Execute build.bat | ||
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- Light Transport Method | ||
- Volumetric Path Tracing | ||
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- Geometry | ||
- Triangle Mesh | ||
- Sphere | ||
- Quad | ||
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- Accelerated Structure | ||
- embree3 | ||
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- Material | ||
- Diffuse | ||
- Conductor | ||
- Dielectric | ||
- Plastic | ||
- Thin Dielectric | ||
- Metal Workflow | ||
- Clearcoated Conductor | ||
- Diffuse Transmitter | ||
- Mixture | ||
- Randow Walk Subsurface | ||
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- Phase Function | ||
- Isotropic | ||
- Henyey Greenstein | ||
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- Medium | ||
- Homogeneous | ||
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- Camera | ||
- Pinhole | ||
- Thinlens | ||
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- Sampler | ||
- Independent | ||
- Simple Sobol | ||
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- Filter | ||
- Gaussian | ||
- Box | ||
- Triangle | ||
- Tent | ||
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- Light | ||
- Quad Area | ||
- Sphere Area | ||
- Triangle Mesh Area | ||
- Infinite Area | ||
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- Gallery | ||
![Diningroom_MeshLight(spp=512)](https://github.com/GraphicsEnthusiast/DreamRender/assets/75780167/6cf3c1ed-993d-4c8e-bbe1-ebef2ac982b5) | ||
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![Diningroom_SphereLight(spp=256)](https://github.com/GraphicsEnthusiast/DreamRender/assets/75780167/7a41ee01-aa2b-4fa9-85e5-14d8913a23fa) | ||
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