From b3bf047bbfa77165f48f33285a9cba4246627600 Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Fri, 26 Jan 2024 14:03:00 +1100 Subject: [PATCH] Preparing release 2.0.3 --- CHANGES.md | 6 +++++- common/src/main/cpp/export/export_plugin.h | 2 +- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/CHANGES.md b/CHANGES.md index 097d31b0..10157ff6 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -1,7 +1,11 @@ # Change history for the Godot OpenXR loaders asset -## 2.1.0 +## 2.0.3 - Migrate the export scripts from gdscript to C++ via gdextension +- Manually request eye tracking permission if it's included in the app manifest +- Change how singletons are accessed +- Fix the plugin version for the export plugins +- Add OpenXR extension wrappers for fb_scene, fb_spatial_entity, fb_spatial_entity_query, fb_spatial_entity_container ## 2.0.0 - Update to the new Godot 4.2 Android plugin packaging format diff --git a/common/src/main/cpp/export/export_plugin.h b/common/src/main/cpp/export/export_plugin.h index e464d376..51a54168 100644 --- a/common/src/main/cpp/export/export_plugin.h +++ b/common/src/main/cpp/export/export_plugin.h @@ -37,7 +37,7 @@ using namespace godot; -static const char *PLUGIN_VERSION = "2.0.2-stable"; +static const char *PLUGIN_VERSION = "2.0.3-stable"; // Set of supported vendors static const char *META_VENDOR_NAME = "meta";