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Move implementation of XR_FB_passthrough into godot_openxr_vendors
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dsnopek committed Jan 29, 2024
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/**************************************************************************/
/* openxr_fb_passthrough_extension_wrapper.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#ifndef OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
#define OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H

#include <godot_cpp/classes/open_xr_extension_wrapper_extension.hpp>
#include <godot_cpp/classes/xr_interface.hpp>
#include <godot_cpp/variant/utility_functions.hpp>

#include <openxr/openxr.h>

#include "util.h"

#include <map>

using namespace godot;

// Wrapper for the set of Facebook XR passthrough extensions.
class OpenXRFbPassthroughExtensionWrapper : public OpenXRExtensionWrapperExtension {
GDCLASS(OpenXRFbPassthroughExtensionWrapper, OpenXRExtensionWrapperExtension);

public:
OpenXRFbPassthroughExtensionWrapper();
~OpenXRFbPassthroughExtensionWrapper();

godot::Dictionary _get_requested_extensions() override;

void _on_instance_created(uint64_t p_instance) override;
void _on_session_created(uint64_t p_session) override;
void _on_session_destroyed() override;
void _on_instance_destroyed() override;
void _on_state_ready() override;
void _on_process() override;

uint64_t _get_composition_layer() override;

bool is_passthrough_supported() {
return fb_passthrough_ext;
}

bool is_passthrough_enabled();

bool start_passthrough();
void stop_passthrough();

static OpenXRFbPassthroughExtensionWrapper *get_singleton();

protected:
static void _bind_methods();

private:
// Create a passthrough feature
EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughFB,
(XrSession), session,
(const XrPassthroughCreateInfoFB *), create_info,
(XrPassthroughFB *), feature_out)

// Destroy a previously created passthrough feature
EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughFB, (XrPassthroughFB), feature)

//*** Passthrough feature state management functions *********
// Start the passthrough feature
EXT_PROTO_XRRESULT_FUNC1(xrPassthroughStartFB, (XrPassthroughFB), passthrough)
// Pause the passthrough feature
EXT_PROTO_XRRESULT_FUNC1(xrPassthroughPauseFB, (XrPassthroughFB), passthrough)

EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughLayerFB, (XrSession), session,
(const XrPassthroughLayerCreateInfoFB *), config,
(XrPassthroughLayerFB *), layer_out)

EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughLayerFB, (XrPassthroughLayerFB), layer)

EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerPauseFB, (XrPassthroughLayerFB), layer)
EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerResumeFB, (XrPassthroughLayerFB), layer)

// Set the style of an existing passthrough layer. If the enabled feature set
// doesn’t change, this is a lightweight operation that can be called in every
// frame to animate the style. Changes that may incur a bigger cost:
// - Enabling/disabling the color mapping, or changing the type of mapping
// (monochromatic to RGBA or back).
// - Changing `textureOpacityFactor` from 0 to non-zero or vice versa
// - Changing `edgeColor[3]` from 0 to non-zero or vice versa
// NOTE: For XR_FB_passthrough, all color values are treated as linear.
EXT_PROTO_XRRESULT_FUNC2(xrPassthroughLayerSetStyleFB,
(XrPassthroughLayerFB), layer,
(const XrPassthroughStyleFB *), style)

// Create a geometry instance to be used as a projection surface for passthrough.
// A geometry instance assigns a triangle mesh as part of the specified layer's
// projection surface.
// The operation is only valid if the passthrough layer's purpose has been set to
// `XR_PASSTHROUGH_LAYER_PURPOSE_PROJECTED_FB`. Otherwise, the call this function will
// result in an error. In the specified layer, Passthrough will be visible where the view
// is covered by the user-specified geometries.
//
// A triangle mesh object can be instantiated multiple times - in the same or different layers'
// projection surface. Each instantiation has its own transformation, which
// can be updated using `xrGeometryInstanceSetTransformFB`.
EXT_PROTO_XRRESULT_FUNC3(xrCreateGeometryInstanceFB,
(XrSession), session,
(const XrGeometryInstanceCreateInfoFB *), create_info,
(XrGeometryInstanceFB *), out_geometry_instance)

// Destroys a previously created geometry instance from passthrough rendering.
// This removes the geometry instance from passthrough rendering.
// The operation has no effect on other instances or the underlying mesh.
EXT_PROTO_XRRESULT_FUNC1(xrDestroyGeometryInstanceFB, (XrGeometryInstanceFB), instance)

// Update the transformation of a passthrough geometry instance.
EXT_PROTO_XRRESULT_FUNC2(xrGeometryInstanceSetTransformFB,
(XrGeometryInstanceFB), instance,
(const XrGeometryInstanceTransformFB *), transformation)

// Create a triangle mesh geometry object.
// Depending on the behavior flags, the mesh could be created immutable (data is assigned
// at creation and cannot be changed) or mutable (the mesh is created empty and can be updated
// by calling begin/end update functions).
EXT_PROTO_XRRESULT_FUNC3(xrCreateTriangleMeshFB,
(XrSession), session,
(const XrTriangleMeshCreateInfoFB *), create_info,
(XrTriangleMeshFB *), out_triangle_mesh)

// Destroy an `XrTriangleMeshFB` object along with its data. The mesh buffers must not be
// accessed anymore after their parent mesh object has been destroyed.
EXT_PROTO_XRRESULT_FUNC1(xrDestroyTriangleMeshFB, (XrTriangleMeshFB), mesh)

// Retrieve a pointer to the vertex buffer. The vertex buffer is structured as an array of 3 floats
// per vertex representing x, y, and z: `[x0, y0, z0, x1, y1, z1, ...]`. The size of the buffer is
// `maxVertexCount * 3` floats. The application must call `xrTriangleMeshBeginUpdateFB` or
// `xrTriangleMeshBeginVertexBufferUpdateFB` before making modifications to the vertex
// buffer. The buffer location is guaranteed to remain constant over the lifecycle of the mesh
// object.
EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetVertexBufferFB,
(XrTriangleMeshFB), mesh,
(XrVector3f **), out_vertex_buffer)

// Retrieve the index buffer that defines the topology of the triangle mesh. Each triplet of
// consecutive elements point to three vertices in the vertex buffer and thus form a triangle. The
// size of each element is `indexElementSize` bytes, and thus the size of the buffer is
// `maxTriangleCount * 3 * indexElementSize` bytes. The application must call
// `xrTriangleMeshBeginUpdateFB` before making modifications to the index buffer. The buffer
// location is guaranteed to remain constant over the lifecycle of the mesh object.
EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetIndexBufferFB,
(XrTriangleMeshFB), mesh,
(uint32_t **), out_index_buffer)

// Begin updating the mesh buffer data. The application must call this function before it makes any
// modifications to the buffers retrieved by `xrTriangleMeshGetVertexBufferFB` and
// `xrTriangleMeshGetIndexBufferFB`. If only the vertex buffer needs to be updated,
// `xrTriangleMeshBeginVertexBufferUpdateFB` can be used instead. To commit the
// modifications, the application must call `xrTriangleMeshEndUpdateFB`.
EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshBeginUpdateFB, (XrTriangleMeshFB), mesh)

// Signal the API that the application has finished updating the mesh buffers after a call to
// `xrTriangleMeshBeginUpdateFB`. `vertexCount` and `triangleCount` specify the actual
// number of primitives that make up the mesh after the update. They must be larger than zero but
// smaller or equal to the maximum counts defined at create time. Buffer data beyond these counts
// is ignored.
EXT_PROTO_XRRESULT_FUNC3(xrTriangleMeshEndUpdateFB,
(XrTriangleMeshFB), mesh,
(uint32_t), vertexCount,
(uint32_t), triangle_count)

// Update the vertex positions of a triangle mesh. Can only be called once the mesh topology has
// been set using `xrTriangleMeshBeginUpdateFB`/`xrTriangleMeshEndUpdateFB`. The
// vertex count is defined by the last invocation to `xrTriangleMeshEndUpdateFB`. Once the
// modification is done, `xrTriangleMeshEndVertexBufferUpdateFB` must be called.
EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshBeginVertexBufferUpdateFB,
(XrTriangleMeshFB), mesh,
(uint32_t *), out_vertex_count)

// Signal the API that the contents of the vertex buffer data has been updated
// after a call to `xrTriangleMeshBeginVertexBufferUpdateFB`.
EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshEndVertexBufferUpdateFB, (XrTriangleMeshFB), mesh)

XRInterface::EnvironmentBlendMode get_blend_mode();

bool initialize_fb_passthrough_extension(const XrInstance instance);

bool initialize_fb_triangle_mesh_extension(const XrInstance instance);

void cleanup();

static OpenXRFbPassthroughExtensionWrapper *singleton;

std::map<godot::String, bool *> request_extensions;

bool fb_passthrough_ext = false; // required for any passthrough functionality
bool fb_triangle_mesh_ext = false; // only use for projected passthrough

XRInterface::EnvironmentBlendMode previous_blend_mode = XRInterface::XR_ENV_BLEND_MODE_OPAQUE;

XrPassthroughFB passthrough_handle = XR_NULL_HANDLE;
XrPassthroughLayerFB passthrough_layer = XR_NULL_HANDLE;

XrCompositionLayerPassthroughFB composition_passthrough_layer = {
XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB,
nullptr,
XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT,
XR_NULL_HANDLE,
XR_NULL_HANDLE,
};
};

#endif // OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
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