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v3 initial upload
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CamDawg committed Jan 29, 2019
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39 changes: 39 additions & 0 deletions package_mod.bat
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@echo off
setlocal

REM /* this initializes the values for the different variables referenced in compatible_games */
call "%~dp0..\ModPackaging\utilities\ie_games.bat"

REM /* MODIFY: set the values of the 3 variables below to reflect the current mod version */
set "mod_name=Plasmocat's 'Picks of the Litter' Portrait Pack"
set mod_version=v3
set mod_folder=picks_of_the_litter

REM /* MODIFY: list here which IE games the mod is compatible with, from this list of possibilities: */
REM /* %bg1%, %bg2%, %bgt%, %tutu%, %bgee%, %bgiiee%, %iwd1%, %iwdee%, %iwd2%, %iwd2ee%, %iwd-in-bg2%, %pst%, %pstee% */
set "compatible_games=%bg1%, %bg2%, %bgt%, %tutu%, %bgee%, %bgiiee%, %iwd1%, %iwdee%, %iwd2%, %iwd2ee%, %iwd-in-bg2%, or %eet%"

REM /* MODIFY: these variables have sensible default values but they may need to be tweaked to match your particular mod */
REM /* the ico_folder is where your .ico files are stored, which is usually the mod's backup or style folder */
REM /* the audio_folder is where your sox and oggdec.exe utilities are stored (leave alone if you have no audio) */
REM /* the tispack_folder is the root directory that contains the win32, osx, and unix subfolders where your tisunpack utilities are stored (leave alone if you have no tilesets) */
REM /* the iconv_folder is where your iconv.exe utility is stored (leave alone if you are not converting charsets for BGEE) */
REM /* the mod_readme link should point to the online readme and work fine as-is if the mod uses the standard G3 naming scheme */
set ico_folder=%mod_folder%\style
set audio_folder=%mod_folder%\audio
set tispack_folder=%mod_folder%\tiz
set iconv_folder=%mod_folder%\iconv
set mod_readme=http://htmlpreview.github.io/?https://github.com/Gibberlings3/Documentation/blob/master/readmes/readme-%mod_folder%.html

REM /* MODIFY: if you don't need to build a specific package, you can disable it by setting the appropriate variable below to 0 */
set build_windows=1
set build_osx=1
set build_linux=1

REM /* MODIFY: if you want to avoid making filenames lowercase, you can disable that by setting the variable below to 0 */
set lowercase_filenames=1

REM /* this performs the actual packaging */
call "%~dp0..\ModPackaging\utilities\complete_packaging.bat"

endlocal
8 changes: 8 additions & 0 deletions picks_of_the_litter/desktop.ini
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[.ShellClassInfo]
IconFile=style\g3.ico
IconIndex=0
IconResource=style\g3.ico,0
[ViewState]
Mode=
Vid=
FolderType=Generic
1 change: 1 addition & 0 deletions picks_of_the_litter/english/setup.tra
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@0 = ~Plasmocat's Picks of the Litter Portrait Pack~
134 changes: 134 additions & 0 deletions picks_of_the_litter/lib/cd_portrait_copy.tph
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/*
https://www.gibberlings3.net/forums/topic/29922-on-portrait-sizes/
portrait sizes:
42 x 42 - IWD2 square, cropped small portraits 'S' for game screen
36 x 58 - original IWD as game screen portrait as 'S'
38 x 60 - original BG/BG2 game screen/dialogue as 'S' portrait
54 x 84 - EE as 'S' portrait (unused?)
110 x 170 - original BG2 record screen as 'M' portrait; original BG/IWD record screen as 'L' portrait
169 x 266 - EE game screen/dialogue as 'M' portrait
210 x 330 - original BG as 'G' portrait (unused?); original BG2 epilogue as 'L' portrait; original IWD as initial character selection portrait as 'G'; IWD2 as main portrait; EE epilogue/record screen as 'L' portrait
*/

ACTION_CLEAR_ARRAY ~cd_portrait_map~ // just in case

ACTION_IF GAME_IS ~bgee bg2ee eet iwdee pstee~ BEGIN // EEs
OUTER_SPRINT portrait_directory "%USER_DIRECTORY%/portraits" // e.g. My Documents/Baldur's Gate 2 Enhanced Edition/portraits
ACTION_DEFINE_ASSOCIATIVE_ARRAY cd_portrait_map BEGIN
330 => l
END
END ELSE BEGIN
OUTER_SPRINT portrait_directory "portraits" // e.g. [game folder]/portraits
ACTION_IF GAME_IS ~bg1 totsc~ BEGIN // original bg
ACTION_DEFINE_ASSOCIATIVE_ARRAY cd_portrait_map BEGIN
60 => s
170 => l
END
END ELSE BEGIN
ACTION_IF GAME_IS ~iwd how totlm~ BEGIN // original iwd
ACTION_DEFINE_ASSOCIATIVE_ARRAY cd_portrait_map BEGIN
58 => s
170 => l
END
END ELSE BEGIN
ACTION_IF GAME_IS ~iwd2~ BEGIN // original iwd2
ACTION_DEFINE_ASSOCIATIVE_ARRAY cd_portrait_map BEGIN
42 => s
330 => l
END
END ELSE BEGIN // original bg2
ACTION_DEFINE_ASSOCIATIVE_ARRAY cd_portrait_map BEGIN
60 => s
170 => m
END
END
END
END
END

DEFINE_ACTION_FUNCTION cd_portrait_bioware // used to preserve (mod) NPC portraits as player-available portraits before overwriting them
INT_VAR
STR_VAR
destination = "foo"
source = "bar"
BEGIN

ACTION_PHP_EACH cd_portrait_map AS size => suffix_dest BEGIN // read in array of needed size/names for PC portraits

ACTION_FOR_EACH suffix_source IN g l m s BEGIN // iterate through known suffixes since we can not rely on mods to follow naming conventions

OUTER_SET height = 0
COPY_EXISTING ~%source%%suffix_source%.bmp~ ~override~ // check height, if file exists
READ_LONG 0x16 height
BUT_ONLY IF_EXISTS

ACTION_IF height = size BEGIN // if height matches the desired size, copy over as properly named file to player portrait folder

COPY_EXISTING ~%source%%suffix_source%.bmp~ ~%portrait_directory%/%destination%%suffix_dest%.bmp~

END

END

END

END

DEFINE_ACTION_FUNCTION cd_pc_portrait_copy // used to copy portraits as to make them player-available
INT_VAR
STR_VAR
destination = ""
source = ""
source_path = "%MOD_FOLDER%/portraits"
BEGIN

ACTION_IF ("%destination%" STRING_COMPARE_CASE "" = 0) BEGIN OUTER_SPRINT destination "%source%" END

ACTION_PHP_EACH cd_portrait_map AS size => suffix BEGIN

COPY ~%source_path%/%source%_%size%.bmp~ ~%portrait_directory%/%destination%%suffix%.bmp~

END

END

DEFINE_ACTION_FUNCTION cd_portrait_copy // used to copy portraits as to replace existing NPC portraits, e.g. a new portrait for Imoen
INT_VAR
debug = 0
STR_VAR
source = ""
destination = ""
source_path = "%MOD_FOLDER%/portraits"
RET
success
BEGIN

OUTER_SET success = 0
ACTION_FOR_EACH suffix IN g l m s BEGIN

ACTION_IF FILE_EXISTS_IN_GAME ~%destination%%suffix%.bmp~ BEGIN

COPY_EXISTING ~%destination%%suffix%.bmp~ ~override~
READ_LONG 0x16 height
BUT_ONLY

ACTION_IF FILE_EXISTS ~%source_path%/%source%_%height%.bmp~ THEN BEGIN

COPY ~%source_path%/%source%_%height%.bmp~ ~override/%destination%%suffix%.bmp~
OUTER_SET success = 1

END ELSE BEGIN

WARN ~%destination%%suffix%.bmp found, but no replacement available: looking for %source_path%/%source%_%height%.bmp~

END // end local portrait check to copy/warn

END ELSE BEGIN

ACTION_IF debug BEGIN PRINT ~%destination%%suffix%.bmp not found~ END

END // end portrait check

END // end ACTION_PHP_EACH

END // end function define
28 changes: 28 additions & 0 deletions picks_of_the_litter/picks_of_the_litter.tp2
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BACKUP ~picks_of_the_litter/backup~
SUPPORT ~https://www.gibberlings3.net/forums/forum/28-miscellaneous-released-mods/~

VERSION ~v3~

ALWAYS

ACTION_IF NOT VARIABLE_IS_SET cd_always THEN BEGIN // check to make this happen only once per install

OUTER_SET cd_always = 1
INCLUDE ~picks_of_the_litter/lib/cd_portrait_copy.tph~

END

END

README ~picks_of_the_litter/readme-picks_of_the_litter.html~

LANGUAGE ~English~ ~english~ ~picks_of_the_litter/english/setup.tra~

BEGIN @0

ACTION_FOR_EACH file IN pc1aeri pc1ajan pc1anom pc1ash pc1cern pc1chli pc1dwar pc1fald pc1fdru pc1felf pc1fpal pc1fran pc1fred pc1frog pc1gold pc1hood pc1jan pc1kara
pc1man2 pc1mazz pc1mbar pc1melf pc1meli pc1mins pc1monk pc1moon pc1mran pc1mthf pc1nali pc1safa pc1shar pc1thie pc1usur pc1vico pc1warn BEGIN

LAF cd_pc_portrait_copy STR_VAR source = "%file%" source_path = "picks_of_the_litter/portraits" END

END
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