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NOTE: I will write this with the view that many people reading this are simply artists trying to acquire the assets and are not specifically script users.
GENERAL COMMENT: Overall this is a great method so thank you to GhostTrain86 for your work, aswell as npocmaka for mouse.bat and jamiephan for the original add to library script! Below are more comments and observations, then my own basic organization script.
Over a week of use (not running 24/7), I downloaded 874GB/9139 assets. This seems to align with the limitations of the script (e.g., 4K textures only).
For the "surface" folder, the total for 4K textures was 389GB. Including all resolutions (1K to 8K) would likely make this significantly larger.
Observations on Asset Totals:
Pressing "Refresh Library" runs up to 9085 assets, which seems to represent the total available assets for download.
However, the "18,870" figure shown when pressing "Download Acquired Assets" appears incorrect. By the time you reach "599 of 18,870," the process seems complete.
This discrepancy might stem from the distinction between assets from Quixel's website and those on FAB. Some assets not yet migrated to FAB remain accessible through this method but may disappear in the future.
General Points for New Users & Issues:
Viewing REM Comments:
Use Notepad++ to view REM comments in the script, as basic text editors like Notepad may not display them.
Multi-Monitor Setup:
The script operates based on the main display.
For multiple monitors:
Move your programs to your preferred monitors.
Change your main display to one you're not actively using.
Launch the script to avoid mouse-click interruptions.
Login Issues:
The script may occasionally log out of Quixel, interrupting the process.
Keep a browser tab open with Quixel Megascans logged in and minimize it. Also, keep the Epic Games Launcher logged in.
Monitor Compatibility:
The script's mouse-click coordinates work best with a 2K (2560 x 1440) resolution. For other resolutions, use AutoIt to adjust coordinates.
Using AutoIt for Adjustments:
Run the AutoIt Info Tool .exe without installation.
Use the "Mouse" tab to identify screen coordinates for adjustments.
Initial Setup:
Log in to Quixel via the Epic Games Launcher in Quixel Mixer.
Set your local library location in Mixer preferences.
Refresh the library, save an empty mix, close Mixer, and then run the script.
Texture Settings:
Changing texture resolution (e.g., to 8K) in project settings doesn’t seem to affect downloads—they remain in 4K.
While unconfirmed for all cases, tests showed no resolution change.
Adjusting Timeouts:
Increase the initial timeout (after program load) from 8 to 10 seconds to accommodate longer loading times.
Incrementally increase the final timeout (before the close command) as follows:
Start with 160 seconds on the first evening, then increase to 200, 250, and finally 350 seconds.
Downloads slow as more assets are acquired.
Download Process:
The script may terminate downloads midway, but partially downloaded files usually resume in subsequent loops.
Restarting the script cycles through previously downloaded assets, which slows the process over time.
Discrepancies in "Downloading Acquired Assets" progress may occur (e.g., "599 out of 18,870" displayed, but only 9,078 assets downloaded).
Additional Assets:
This method downloads assets unavailable on FAB, including some free assets that weren’t transferred.
The resulting library is larger than manually downloading from FAB.
Additional Tool for Organizing Thumbnails:
For ease of viewing the assets, I’ve created a Python script that you can run to generate thumbnail folders for each of the 4 asset types downloaded. Simply change the location in the script to point to your Megascans/Downloaded folder.
The script will:
Create 4 new folders in the specified location for thumbnails of each asset type.
Go into each subdirectory, duplicate the preview thumbnails, and move them into the new folders.
This allows you to easily view your assets, textures, brushes, and more in single folders, functioning like a library for quick access!
Running the script:
Open the text file and change the directory to your megascans /downloaded folder, save the file then rename the .txt to .py and double click to run.
The text was updated successfully, but these errors were encountered:
NOTE: I will write this with the view that many people reading this are simply artists trying to acquire the assets and are not specifically script users.
GENERAL COMMENT: Overall this is a great method so thank you to GhostTrain86 for your work, aswell as npocmaka for mouse.bat and jamiephan for the original add to library script! Below are more comments and observations, then my own basic organization script.
Megascans_Organise_Thumbnails.txt
Main Issue: Not Downloading All Assets?
Observations on Asset Totals:
General Points for New Users & Issues:
Viewing REM Comments:
Use Notepad++ to view REM comments in the script, as basic text editors like Notepad may not display them.
Multi-Monitor Setup:
Login Issues:
Monitor Compatibility:
The script's mouse-click coordinates work best with a 2K (2560 x 1440) resolution. For other resolutions, use AutoIt to adjust coordinates.
Using AutoIt for Adjustments:
.exe
without installation.Initial Setup:
Texture Settings:
Adjusting Timeouts:
Download Process:
Additional Assets:
Additional Tool for Organizing Thumbnails:
For ease of viewing the assets, I’ve created a Python script that you can run to generate thumbnail folders for each of the 4 asset types downloaded. Simply change the location in the script to point to your
Megascans/Downloaded
folder.The script will:
This allows you to easily view your assets, textures, brushes, and more in single folders, functioning like a library for quick access!
Running the script:
Open the text file and change the directory to your megascans /downloaded folder, save the file then rename the .txt to .py and double click to run.
The text was updated successfully, but these errors were encountered: