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Create Object class so all models, particle systems and other objects are under the same entity with common data, such as buffers, shader and camera setup.
Use polymorphism and inheritance to achieve this level of abstraction.
Create Object class
Create primitive data (vertices, indices, etc) file with global access
Implement in Light class
Implement in Axis class
Implement in Grid class
Implement in Mesh+Model classes
Implement in ParticleGenerator class
Implement in Scene class (set up vector of objects with Polymorphism)
The text was updated successfully, but these errors were encountered:
Create Object class so all models, particle systems and other objects are under the same entity with common data, such as buffers, shader and camera setup.
Use polymorphism and inheritance to achieve this level of abstraction.
The text was updated successfully, but these errors were encountered: