-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathWorldBuilder v1.0.js
160 lines (105 loc) · 3.69 KB
/
WorldBuilder v1.0.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
/*/
*#######################################################################
*WorldBuilder v1.0
*Copyright (C) 2017 Genbu Project All Rights Reversed.
*#######################################################################
/*/
const WorldBuilder = (function () {
let _ctx = null,
_world = null;
function WorldBuilder (Args) {
!Args ? Args = {} : null;
!Args.width ? Args.width = window.innerWidth : null;
!Args.height ? Args.height = window.innerHeight : null;
_ctx = new THREE.WebGLRenderer({ antialias: true });
_ctx.setSize(Args.width, Args.height);
document.body.appendChild(_ctx.domElement);
_world = new THREE.Scene();
_world.add(new THREE.AmbientLight(0xFFFFFF));
let _grid = new THREE.GridHelper(16 * 128, 128, new THREE.Color(0xFF8000), new THREE.Color(0x000000));
_world.add(_grid);
let _light = new THREE.PointLight(0xFFFF00);
_light.position.set(128 * 4, 128 * 4, 128 * 4);
_world.add(_light);
let _camera = new THREE.PerspectiveCamera(50, Args.width / Args.height, 0.1, 0xFFFFFF);
_camera.position.set(-8 * 128, 256, 8 * 128);
new THREE.OrbitControls(_camera);
let _ground = new THREE.Mesh(new THREE.PlaneGeometry(16 * 128, 16 * 128), new THREE.MeshStandardMaterial({ side: THREE.DoubleSide, color: "lightseagreen" }));
_ground.rotation.set(Math.PI / 2, 0, 0);
_world.add(_ground);
(function Render () {
requestAnimationFrame(Render);
_ctx.render(_world, _camera);
})();
this.world = new WorldBuilder.World(this);
}; WorldBuilder.prototype = Object.create(null, {
constructor: { value: WorldBuilder },
getPlayer: { value () { return _player } }
});
WorldBuilder.World = (function () {
let scope = null;
function World (Scope) {
scope = Scope;
}; World.prototype = Object.create(null, {
constructor: { value: World },
putBlock: {
value (X, Y, Z, Block) {
let Poly = new THREE.Mesh(new THREE.CubeGeometry(16, 16, 16), new THREE.MeshStandardMaterial());
Poly.position.set(16 * (-64 + X) + 8, 16 * Y + 8, 16 * (64 - Z) - 8);
_world.add(Poly);
}
},
removeBlock: {
value (X, Y, Z) {
}
},
fillBlock: {
value (Range, Block) {
}
},
replaceBlock: {
value (Range, Old, New) {
}
},
clearBlock: {
value () {
}
}
});
return World;
})();
WorldBuilder.Block = (function () {
function Block () {
}; Block.prototype = Object.create(null, {
constructor: { value: Block },
id: { value: 0, configurable: true, writable: true, enumerable: true },
damage: { value: 0, configurable: true, writable: true, enumerable: true },
name: { value: "", configurable: true, writable: true, enumerable: true },
textures: { value: [null], configurable: true, writable: true, enumerable: true },
modelType: { value: null, configurable: true, writable: true, enumerable: true }
});
return Block;
})();
WorldBuilder.Model = (function () {
function Model () {
};
return Model;
})();
WorldBuilder.Range = (function () {
function Range (X1, Y1, Z1, X2, Y2, Z2) {
!X1 ? X1 = 0 : null,
!Y1 ? Y1 = 0 : null,
!Z1 ? Z1 = 0 : null,
!X2 ? X2 = 0 : null,
!Y2 ? Y2 = 0 : null,
!Z2 ? Z2 = 0 : null;
this.startPos = [X1, Y1, Z1],
this.endPos = [X2, Y2, Z2];
}; Range.prototype = Object.create(null, {
startPos: { value: [0, 0, 0], configurable: true, writable: true, enumerable: true },
endPos: { value: [0, 0, 0], configurable: true, writable: true, enumerable: true }
});
return Range;
})();
return WorldBuilder;
})();