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Changelog.md

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HRR 2.1 v1.17

  • Added support up to 1.21.4;
  • en_us.lang update from @LimeDragonBoi ;
  • Fixed path traced shadow will ignore the block in the same voxel of start position;
  • Fixed path traced shadow using wrong param;
  • Fixed caustics on certain height;
  • Fixed depth of DH terrain when projection matrix changes (related to IrisShaders/Iris#2534);

HRR 2.1 v1.16

  • Added 1.21 support;
  • Added Distant Horizons support;
  • Improved distant screen space shadow on leaves;

HRR 2.1 v1.15

  • Added 1.20.5 support;
  • Added Physics ocean support;
  • Added zh_tw language file by @new1271 ;
  • Ignored black background of texts;
  • Fixed snow in Physics mod;
  • Fixed specular texture when parallax is enabled;
  • Fixed materialID precision on some AMD device;
  • Fixed SUNLIGHT_BRIGHTNESS setting;

HRR 2.1 v1.14

  • Added 1.20.3 support;
  • Added ko_kr language file by @DominoKorean (you can add your own by creating pull requests, but plz read the requirements in readme.md);
  • Improved GI filter to match HRR3 behavoir;
  • Fixed fence gates on some blockstates;
  • Fixed volumetric light offset in low Minecraft versions;
  • Fixed black screen when sun angle is set to ±90;

HRR 2.1 v1.13.1

  • Fixed compiling error with pixel look set to 1;
  • Fixed compatibility with normal/specular switch on shader list menu;
  • Fixed off-hand light in nether and the end;

HRR 2.1 v1.13

  • Added 1.20 support (suspicious_gravel and calibrated_sculk_sensor);
  • Merged some missing changes from HRR3;
  • Reduced default parallax depth;
  • Fixed some entities like shulker box will write to voxel map at noon or midnight;
  • Fixed sky brightness is 2x as expected;

HRR 2.1 v1.12.1

  • Fixed invisible experience orb;
  • Fixed depth factor in reflection filter;
  • Fixed reflection outside of voxelization radius;
  • Fixed hand held light value with only off hand helds light;

HRR 2.1 v1.12

  • Added support for 1.19.4 new blocks
  • Added support for bamboo buttons. They are forgotten in my 1.19.3 support.
  • Added new setting SHAPE_CALC_FUNC, this can make you choose higher framerate or faster compiling while changing shader options.
  • Fixed sky light leaking fix does not affect cloud light in irradiance cache (#10)
  • Fixed sky rendering after joining a new world or turn back from the end.

HRR 2.1 v1.11.1

  • Fixed compiling error with screen space gi on;
  • Fixed ray traced contact shadow issue with parallax;
  • Fixed multiple stained glass blocks in one ray;
  • Fixed furnace light does not get stained.

HRR 2.1 v1.11

  • Lite optimization on GI program, 5% - 10% FPS boost;
  • Fixed compiling error on 1.16.5;
  • Fixed lots of non-full blocks do not get voxelized;
  • Fixed 1.19.3 support

Preview2

  • Fixed something unknown (but related to fishing rod line) calculated in voxelization;
  • Fixed Iris incompatibility issue 2 (see Readme.md for more info) in 1.17 and above.

Preview1

  • Pre-support for 1.19.3 new blocks;
  • Added amethyst buds as light sources;
  • Fixed crack in caustics;
  • Fixed powder snow and mangrove roots

HRR 2.1 v1.10

  • Latest version when setting up this repo