- Added support up to 1.21.4;
- en_us.lang update from @LimeDragonBoi ;
- Fixed path traced shadow will ignore the block in the same voxel of start position;
- Fixed path traced shadow using wrong param;
- Fixed caustics on certain height;
- Fixed depth of DH terrain when projection matrix changes (related to IrisShaders/Iris#2534);
- Added 1.21 support;
- Added Distant Horizons support;
- Improved distant screen space shadow on leaves;
- Added 1.20.5 support;
- Added Physics ocean support;
- Added zh_tw language file by @new1271 ;
- Ignored black background of texts;
- Fixed snow in Physics mod;
- Fixed specular texture when parallax is enabled;
- Fixed materialID precision on some AMD device;
- Fixed SUNLIGHT_BRIGHTNESS setting;
- Added 1.20.3 support;
- Added ko_kr language file by @DominoKorean (you can add your own by creating pull requests, but plz read the requirements in readme.md);
- Improved GI filter to match HRR3 behavoir;
- Fixed fence gates on some blockstates;
- Fixed volumetric light offset in low Minecraft versions;
- Fixed black screen when sun angle is set to ±90;
- Fixed compiling error with pixel look set to 1;
- Fixed compatibility with normal/specular switch on shader list menu;
- Fixed off-hand light in nether and the end;
- Added 1.20 support (
suspicious_gravel
andcalibrated_sculk_sensor
); - Merged some missing changes from HRR3;
- Reduced default parallax depth;
- Fixed some entities like shulker box will write to voxel map at noon or midnight;
- Fixed sky brightness is 2x as expected;
- Fixed invisible experience orb;
- Fixed depth factor in reflection filter;
- Fixed reflection outside of voxelization radius;
- Fixed hand held light value with only off hand helds light;
- Added support for 1.19.4 new blocks
- Added support for bamboo buttons. They are forgotten in my 1.19.3 support.
- Added new setting SHAPE_CALC_FUNC, this can make you choose higher framerate or faster compiling while changing shader options.
- Fixed sky light leaking fix does not affect cloud light in irradiance cache (#10)
- Fixed sky rendering after joining a new world or turn back from the end.
- Fixed compiling error with screen space gi on;
- Fixed ray traced contact shadow issue with parallax;
- Fixed multiple stained glass blocks in one ray;
- Fixed furnace light does not get stained.
- Lite optimization on GI program, 5% - 10% FPS boost;
- Fixed compiling error on 1.16.5;
- Fixed lots of non-full blocks do not get voxelized;
- Fixed 1.19.3 support
- Fixed something unknown (but related to fishing rod line) calculated in voxelization;
- Fixed Iris incompatibility issue 2 (see Readme.md for more info) in 1.17 and above.
- Pre-support for 1.19.3 new blocks;
- Added amethyst buds as light sources;
- Fixed crack in caustics;
- Fixed powder snow and mangrove roots
- Latest version when setting up this repo