-
-
Notifications
You must be signed in to change notification settings - Fork 832
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug]: satisfactory 1.0 unable to launch #4644
Comments
also can't launch after the new update, get the error: "serverfiles/Engine/Binaries/Linux/UnrealServer-Linux-Shipping" however replacing the symlinks didn't work for me, still says executable not found. Oddly my files are in the sfserver user home directory not in a satisfactory sub-directory so I have a different folder structure to ewildd. I've got a fresh ubuntu 20.04 install that's only setup to run the LGS script. edit: Nevermind, I went directly to the folder and fixed launch by replacing the symlinks, launches now. Havent had a chance to test the port issue. |
Same issue here, had to replace
Also had to remove the multihome from the config. After that it seems to work fine, at least on the local network. |
Edit The lgsm check_executable.sh needs to have the hack for SF update 7 removed from it, the first 'if' clause. Further, if your server starts and still cannot connect, there is a bug in the game where if ipv6 is not enabled in your server it will listen to 127.0.0.1:7777 only. Verify this with |
Can confirm this to be working. I've used a clean slate and deleted everything Satisfactory related and did a fresh install using
|
Hotfix now released |
Yeah, sorry to be unclear, ipv6 needs to be present in OS to provide a ::1 to bind to, even if you don't use it at all. |
User story
as a server admin, I want the server exe to launch and have the correct ports
Game
satisfactory
Linux distro
Debian 12
Command
command: start
Further information
satisfactory 1.0 just launched.
I applied the following fixes to make it run, most of which I guess will be fixed by satisfactory themselves in time, so this is more or less a doc for those that want a manual fix in the meantime.
TL;DR:
-there's a new port TCP 7777, that incorrectly binds to localhost if you use the -multihome flag effectively locking you out from the server.
-They also changed the server executable name that needs new symlinks.
Satisfactory has a new port requirement of TCP 7777. This will give an error when browsing to the server of "failed to connect to the server api"
you must edit your config and remove -multihome ${ip} from the launch flags.
for some reason, when the satisfactory launches with the multihome flag it binds to 127.0.0.1:7777 instead of the multihome IP (or 0.0.0.0).
Relevant log output
No response
Steps to reproduce
No response
The text was updated successfully, but these errors were encountered: