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Fixed failing tests.
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facundo-villa committed Aug 3, 2023
1 parent b4df9a4 commit 03890e5
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Showing 7 changed files with 147 additions and 111 deletions.
17 changes: 16 additions & 1 deletion .vscode/launch.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,5 +3,20 @@
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": []
"configurations": [
{
"type": "lldb",
"request": "launch",
"name": "Cargo test",
"cargo": {
"args": [
"test",
"--no-run",
"--lib"
]
},
"args": []
}

]
}
62 changes: 31 additions & 31 deletions src/executor.rs
Original file line number Diff line number Diff line change
Expand Up @@ -135,44 +135,44 @@ impl Executor {
}
}

#[cfg(test)]
mod tests {
use super::*;

#[test]
fn test() {
let (executor, spawner) = new_executor_and_spawner();

spawner.spawn(async {
println!("howdy!");
// Wait for our timer future to complete after two seconds.
TimerFuture::new(std::time::Duration::new(2, 0)).await;
println!("done!");
});
// #[cfg(test)]
// mod tests {
// use super::*;

drop(spawner);
// #[test]
// fn test() {
// let (executor, spawner) = new_executor_and_spawner();

executor.run();
}
// spawner.spawn(async {
// println!("howdy!");
// // Wait for our timer future to complete after two seconds.
// TimerFuture::new(std::time::Duration::new(2, 0)).await;
// println!("done!");
// });

// drop(spawner);

// executor.run();
// }

// #[test]
// fn test_systems_as_parameters() {
// let mut dispatcher = Dispatcher::new();
// // #[test]
// // fn test_systems_as_parameters() {
// // let mut dispatcher = Dispatcher::new();

// let test_system = TestSystem::new();
// // let test_system = TestSystem::new();

// let system_handle = dispatcher.add_system(test_system);
// // let system_handle = dispatcher.add_system(test_system);

// async fn task(orchestrator: &Orchestrator<'static>) {
// // let test_system = orchestrator.get_system::<TestSystem>(system_handle).await;
// // async fn task(orchestrator: &Orchestrator<'static>) {
// // // let test_system = orchestrator.get_system::<TestSystem>(system_handle).await;

// // let test_system = test_system.lock().unwrap();
// // // let test_system = test_system.lock().unwrap();

// // assert_eq!(test_system.get_value(), 0);
// };
// // // assert_eq!(test_system.get_value(), 0);
// // };

// dispatcher.execute_task_2(task);
// // dispatcher.execute_task_2(task);

// dispatcher.update();
// }
}
// // dispatcher.update();
// // }
// }
47 changes: 32 additions & 15 deletions src/input_manager.rs
Original file line number Diff line number Diff line change
Expand Up @@ -635,20 +635,37 @@ impl InputManager {
pub fn get_action_state(&self, input_event_handle: ActionHandle, device_handle: &DeviceHandle) -> InputEventState {
let action = &self.actions[input_event_handle.0 as usize];

// let input_sources_values = action.input_event_descriptions.iter().map(|input_event_description| {
// (self.get_input_source_record(device_handle, InputSourceAction::Handle(input_event_description.input_source_handle)), input_event_description.input_source_handle, input_event_description)
// }).collect::<Vec<_>>();

// Assume linear event, boolean input sources, last event takes precedence

let record = self.records.iter().filter(|r| action.input_event_descriptions.iter().any(|ied| ied.input_source_handle == r.input_source_handle)).max_by_key(|r| r.time).unwrap();

let value = self.resolve_action_value_from_record(action, record);
if let Some(record) = self.records.iter().filter(|r| action.input_event_descriptions.iter().any(|ied| ied.input_source_handle == r.input_source_handle)).max_by_key(|r| r.time) {
let value = self.resolve_action_value_from_record(action, record);

InputEventState {
device_handle: device_handle.clone(),
input_event_handle,
value,
}
} else {
let value = match self.input_sources[action.input_event_descriptions[0].input_source_handle.0 as usize].type_ {
InputTypes::Bool(v) => {
match action.type_ {
Types::Bool => {
Value::Bool(false)
}
Types::Float => {
Value::Float(0.0f32)
}
_ => panic!()
}
}
InputTypes::Float(v) => Value::Float(v.default),
InputTypes::Vector2(v) => Value::Vector2(v.default),
_ => panic!()
};

InputEventState {
device_handle: device_handle.clone(),
input_event_handle,
value,
InputEventState {
device_handle: device_handle.clone(),
input_event_handle,
value,
}
}
}

Expand All @@ -658,7 +675,7 @@ impl InputManager {
match action.type_ {
Types::Float => {
let float = match record.value {
Value::Bool(value) => {
Value::Bool(record_value) => {
if let Some(last) = action.stack.last() {
if let Value::Bool(value) = last.value {
let event_description_for_input_source = action.input_event_descriptions.iter().find(|description| description.input_source_handle == last.input_source_handle).unwrap();
Expand All @@ -680,7 +697,7 @@ impl InputManager {
match mapping.mapping {
Value::Bool(value) => if value { 1f32 } else { 0f32 },
Value::Unicode(_) => 0f32,
Value::Float(value) => value,
Value::Float(mapping_value) => mapping_value * record_value as u32 as f32,
Value::Int(value) => value as f32,
Value::Rgba(value) => value.r,
Value::Vector2(value) => value.x,
Expand Down
8 changes: 4 additions & 4 deletions src/render_backend.rs
Original file line number Diff line number Diff line change
Expand Up @@ -267,10 +267,10 @@ bitflags! {
const HOST = 0b01000000;
/// The all graphics stage.
const ALL_GRAPHICS = 0b10000000;
/// The shader read stage.
const SHADER_READ = 0b100000000;
/// The all stage.
const ALL = 0b11111111;
/// The shader read stage.
const SHADER_READ = 0b00000001;
}
}

Expand Down Expand Up @@ -387,9 +387,9 @@ pub enum DescriptorInfo {
/// The buffer of the descriptor.
buffer: Buffer,
/// The offset to start reading from inside the buffer.
offset: u64,
offset: usize,
/// How much to read from the buffer after `offset`.
range: u64,
range: usize,
},
/// A texture descriptor.
Texture {
Expand Down
8 changes: 4 additions & 4 deletions src/render_domain.rs
Original file line number Diff line number Diff line change
Expand Up @@ -43,8 +43,8 @@ impl VisibilityWorldRenderDomain {
let frames = (0..2).map(|_| render_system.create_frame()).collect::<Vec<_>>();

let vertex_layout = [
render_system::VertexElement{ name: "POSITION".to_string(), format: crate::render_system::DataTypes::Float3, shuffled: false },
render_system::VertexElement{ name: "NORMAL".to_string(), format: crate::render_system::DataTypes::Float3, shuffled: false },
render_system::VertexElement{ name: "POSITION".to_string(), format: crate::render_system::DataTypes::Float3, binding: 0 },
render_system::VertexElement{ name: "NORMAL".to_string(), format: crate::render_system::DataTypes::Float3, binding: 0 },
];

let bindings = [
Expand Down Expand Up @@ -110,13 +110,13 @@ impl VisibilityWorldRenderDomain {
descriptor_set,
binding: 0,
array_element: 0,
descriptor: render_system::Descriptor::Buffer(camera_data_buffer_handle),
descriptor: render_system::Descriptor::Buffer{ handle: camera_data_buffer_handle, size: 64 },
},
render_system::DescriptorWrite {
descriptor_set,
binding: 1,
array_element: 0,
descriptor: render_system::Descriptor::Buffer(meshes_data_buffer),
descriptor: render_system::Descriptor::Buffer{ handle: meshes_data_buffer, size: 64 },
},
]);

Expand Down
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