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Fixed python extension modules built for the wrong python version+ Added effects packs + Fixed mac errors(M1 arm64 and x64) + Updated and reorganized python bindings + Added BUILD_SFML_FROM_SOURCE (#128)
* Fixed python reference
* Enable by default STRATEGA_BUILD_BINDINGS
* Disabled friendly fire by default
* Added agents example to python folder
* Disabled STRATEGA_BUILD_BINDINGS by default
* Added workflows (Builds + Python wheels build)+ Fixed python references in docs + Added generation of python wheels and pypi publishing + Added release creation + Fixed errors in Mac and Linux + Downgraded code to make binary compatible with most Linux distros (#86)
* Update README.md
* setup
* Fixed file paths errors in python + Setup pypi files
* Reorganized folders and names
* Updated necessary files to upload package to pypi
* Updated classifiers
* Create wheels.yml
* Workflow test
* Updated wheels file
* Minimal example test
* Removed ubuntu from actions
* Removed mac
* Updated wheels
* Updated new wheels only windows
* Fixed build dist
* Fixed calling wrong job
* Changed setup.py
* Added ubuntu and mac builds
* Removed incompatible builds with SFML + Added Linux dependencies
* Added more libraries for Linux + Fixed error for Mac
* Change Macos deployment target 10.14
* Disable pp37-win_amd64 build + Changed macos deployment target to 10.15
* Disabled pp37 in macos and linux builds
* Fix wheels startup fail
* Minimal wheels builts + setup cmake for linux
* Added configure cmake for linux
* Moved steps for Linux
* Cleaned wheels
* Try to fix macos find wheels error
* Check Linux build with static sfml library
* Moved step in linux under configuring cibuildwheels
* Added more libraries for linux
* Added more libraries
* Added more libraries
* Added -y to command
* Added new linux config and reorganized linux libraries
* Remove default linux cmake config and moved to cibw enviroment
* Moved linux cmake options
* Updated wheels
* Changed CIBW_BEFORE_ALL_COMMON
* Reorganized wheels
* Updated wheels
* Updated wheels
* Fixed Linux error LevelDefinition
* Changed linux target
* Removed CIBW_BEFORE_ALL_COMMON
* Fixed commands calls
* Updated wheels
* Updated wheels
* Updated wheels
* Added Linux configure and build test
* Added <cmath> to solve Linux errors
* set CMAKE_CXX_STANDARD_REQUIRED ON
* Install gcc-10 g++-10
* Fixed command
* Include memory and lower the amout of linux libraries
* Updated wheels
* Added more #include <memory>
* Added #include <memory> in EntityPlacement
* Removed install linux gcc and g++10
* Disable LTO for pybind
* Added CFLAGS='-fPIC' CXXFLAGS='-fPIC'
* Updated CMakeList
* Added -fPIC to CMakeList
* Install linux dependiencies in docker image
* Updated wheels
* Moved Before build to Before all
* Updated wheels
* Remove command sudo
* Changed apt-get to yum
* Changed manylinux docker image to 2014
* Changed to manylinus debian 9 based
* Removed sudo error
* Added all linux libraries
* Changed libraries
* Added library libfreetype6 debian 9 based
* Added apt install gcc-10 g++-10
* Updated to Ubuntu 20.04
* Changed to manylinux2014
* Test mac and windows
* Second test windows and mac
* Third test windows and mac
* Build mac and linux with Python 3.7, 3.8, 3.9
* Check if the last job finds the generated wheels
* Fourth test windows and mac
* Build mac and linux with Python 3.7, 3.8, 3.9 and 3.10
* Ubuntu test
* Removed libraries
* Removed more libraries
* Removed libraries
* Removed more libraries
* Removed libraries
* Removed all libraries
* Added libraries and package index
* Linux test installing libraries
* Changed to before all
* Added -y to linux build
* Test all libraries
* Install x11 libraries
* Changed to debian 9
* Test running c++17 standard
* Removed #include <variant>
* set CMAKE_CXX_STANDARD_REQUIRED ON
* Testing with centOS
* New test
* Test with optional_lite
* Changed to debian 9
* Removed #include <optional> in timer
* Test removing std::sample
* Added delete to copy constructor ITreeNode
* Try to remove ITreeNode error
* Test without nodes
* Downgraded to C++14 for manylinux compability
* Changed insert_or_assign
* Removed #include <filesystem>
* Cleaned wheels
* Test windows and mac
* Test manylinux python 3.7
* Build cp37-manylinux_x86_64
* Test cmake change
* Fixed setp and cmakelist
* Fixed CmakeList
* Check if linux fails due to the output python module
* Test removing stratega extra args
* Build Mac, Windows and Linux
* Disabled STRATEGA_BUILD_DOCS and build Mac, Linux and Win
* Enabling STRATEGA_BUILD_BINDINGS from wheels
* Test passing -DSTRATEGA_BUILD_BINDING to second cmake
* Removed last command and removed build linux cp3.6
* Test linux
* Added both options
* Change set to option
* Changed wheels
* Updated wheels
* Testing Mac, Win and Linux builds
* Testing Linux with bindings off
* Pass through CIBW_ENVIRONMENT
* Cleaned wheels
* Added -DSTRATEGA_BUILD_BINDINGS
* Updated wheels
* Test Linux
* Fixed Wheels
* Clean wheels
* Updated wheels
* Removed if
* Testing updating wheels
* Updated wheels
* Build Mac, Linux and Win
* Test build with TreeNodes
* Test with MCTS
* Test including to agentfactory MCTS
* Test added all agents
* Test ITreeNode
* Updated ITreeNode
* Updated ITreeNode
* Cleaned code
* Added new build CI + Edited readme
* Fixed CI
* Updated CI
* Added Linux flags
* Updated readme + Create release
* Cleaned code + removed warnings
Co-authored-by: GAIGResearch <35296018+GAIGResearch@users.noreply.github.com>
* Updated readme badge links
* fixed files for ubuntu compile
* big refactor
* Fixed function parameter not being assigned
* further refactoring and cmake cleanup/setup
* renames
* working cmake refactoring
potential errors with yaml-cpp handling remain
* add ci action
* test workflow
* test workflow
* typo fix
* test workflow
* typo
* debug workflow
* debug wf
* debug
* debug
* debug
* debug
* debug
* debug
* debug
* debug
* add dependencies to linux run
* typo fix
* more cmake fixes
* small change in devtoolscmake
* move targets to respective subfolder
* rearrange gui target slightly
* update wf
* rm gcc11 from wf
* rm ctest enabling
* rm altera clang-tidy checks
* move remaining options to top cmakelists level
* Added CTest + Bunch of new test
* Added test structure + Call test from CI
* Run test in windows fixed
* Added bunch of new test
* Added more Arena and GameRunner test
* Changed test directory
* Added missing configuration
* Changed configuration type depending on the matrix
* Changed shell
* Removed CMAKE_BUILD_TYPE
* Fixed paths
* Fixed ConfigurationTest loading wrong paths
* Removed few test
* Fixed Mac and Linux ctest
* Cleaned test
* Updated CI
* Updated CI
* Updated CI
* Update CI
* Update CI
* Update CI
* Removed error Dijkstra positions and Update CI
* Updated ActionsTest
* Updated yaml
* Updated yaml and test
* Updated ActionTest
* Updated README
* Cleaned README
* readded enable_testing command
* upgrade gtest to 1.11
* Fixed python errors + Added Game Renderer options
* Moved assets to gameConfigs folder
* Moved assets to new folder resources
* Check if is local module resource or absolute
* Load resources module path + Added manifest
* Updated Manifest + Updated TBS games to new resources path
* Cleaned main + Fixed BasicTBS errors with bad configuration
* Added to RTS yamls the GameRenderer section + Updated rts yamls
* Updated test resources paths
* Refactored
* deactivate warnings as errors in wf
* fix test folder reorder
* conan findable with conanpath var, changed yaml-cpp to v0.6.3
* Refactor the main structure and place dependency management into the hands of Conan
* Started refactoring
* Test
* Added second Workflow
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Fixed tests
* Test
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* Test
* Test wheels
* Test
* Test
* Test
* Test
* Test
* Test Warnings
* Test
* Test Cmake 3.8 and find python
* Test
* Test
* Test
* Test
* Test
* Test
* Fixed conan override outputs
* Fixed python module generation
* Test
* Test
* Cleaned workflows and cmakelist
* Disable build docs by default
* Added resources to python module + Updated python docs
* Updated GameRenderer section + Updated mains loading correct default config
* Updated installation docs
* Disabled workflow wheels on push
* Updated docs references + yamls
* Added assets
* Removed old assets
* Fixed Linux, MacOS, Windows warnings
* Started refactoring
* Test
* Added second Workflow
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Fixed tests
* Test
* Test
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* Test
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* Test
* Test wheels
* Test
* Test
* Test
* Test
* Test
* Test Warnings
* Test
* Test Cmake 3.8 and find python
* Test
* Test
* Test
* Test
* Test
* Test
* Fixed conan override outputs
* Fixed python module generation
* Test
* Test
* Cleaned workflows and cmakelist
* Disable build docs by default
* Added resources to python module + Updated python docs
* Updated GameRenderer section + Updated mains loading correct default config
* Updated installation docs
* Disabled workflow wheels on push
* W1 level fixed warnings
* W2 level fixed warnings
* W3 level fixed warnings + render error
* Test warnings level w3
* Test warnings level w1
* Test
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* Testing
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* FIxed last windows errors w3
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* Cleaned code + Test wheels pybind enabled
* Python wheel test
* Test
* Test
* Test
* Test
* Test
* Revert "Test"
This reverts commit 2022a43.
* Added buffs system + Added min, max and default definition of parameters + New KillTheKing with buffs game
* Added buffs yaml structure
* Add buff type and parse buffs from yaml
* Finish basic buffs/debuffs
* Apply buffs to player
* Parse min, max and default parameters + Add min,max values to player and entities + Add modifyParameterEntity/Player to FM
* Refactored buff system
* Added new buff system to player and entities
* Refactored FM
* Removed substract and divide modifiers
* Added new conditions
* Restored KtK game + parameter read
* Added KtK with buffs + Fixed parameter parsing
* Refactored code + Added comments
* Updated FM + Updated Effects
* Merge branch 'dev' into feat_buffs
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Updated docs
* Updated game configurations + Added new function parameter method + Fixed FM modify paramter methods
* Enabled bindings
* Fixed warnings
* Test
* Fixed warnings + Fixed main
* Updated pypi version
* Trigger github actions wheels on branches master and dev
* Updated pypi version
* Enabled wheels on push and on tag create
* Updated parameter definition to min, default, max + Updated Games
* Parse yaml nodes from different files
* Cleaned files + Updated gitignore
* Added yaml reference
* Updated pypi version
* Added gamestate parameters + Added OnAdvance trigger + Add PushThemAll, ConquerTheZone and CaptureTheFlag games
* Added CaptureTheFlag base
* Added new game CaptureTheFlag + Added parameters to GameState
* Added new game ConquerTheZone + New conditions
* Added PushThemAll + few effects and conditions
* Added OnAdvanceEffect + Updated PushTheAll
* Added Pusher Agent
* Updated GameConfigs
* Test
* Update conquer the zone + Test
* Test
* Test
* Test
* Test
* Test
* Updated configs
* Updated yaml referece + Added CaptureTheZone/CaptureTheFlag/PushThemAll docs
* Updated yaml referece + Added CaptureTheZone/CaptureTheFlag/PushThemAll docs
* Updated main
* Isolate GUI files in headless mode + Added SGA_BUILD_HEADLESS option in CMakeList
* Add headless compilation mode
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Copy the resource files in headless mode
* Added new GUI system + Support top down sprites+ Support different entity/tiles sprites
* Started refactoring
* Test
* Added second Workflow
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Fixed tests
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Test wheels
* Test
* Test
* Test
* Test
* Test
* Test Warnings
* Test
* Test Cmake 3.8 and find python
* Test
* Test
* Test
* Test
* Test
* Test
* Fixed conan override outputs
* Fixed python module generation
* Test
* Test
* Cleaned workflows and cmakelist
* Disable build docs by default
* Added resources to python module + Updated python docs
* Updated GameRenderer section + Updated mains loading correct default config
* Updated installation docs
* Disabled workflow wheels on push
* W1 level fixed warnings
* W2 level fixed warnings
* W3 level fixed warnings + render error
* Test warnings level w3
* Test warnings level w1
* Test
* Test
* Test
* Testing
* Test
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* FIxed last windows errors w3
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* Test
* Add ResourceManager & TextureAtlas
* Debug grid
* Added NewTBSGameRender base
* Added SGA Drwable + Widget definition + World definition
* Setup working widget system and World render
* Tile rendering + Grid layout working
* Added MouseInformationWisget + WorldControllerWidget + Entity rendering
* Added EntityInformation widget
* Added ActionController Base
* Fixed Entities render
* Added Player Information + Added GameState Information Widget + Added Possible Actions Widget
* Render available actions + Fixed available actions windows + TBS waiting position
* Added gamestate interpolation + Basic animations(Move, Dissappear and Appear)
* Added draw outline color entities
* Highlight entity over mouse
* Fixed Delta time errors + Added to widget Grid Info Tiles information
* Reduced interpolate times
* Fixed actions controller only selecting entities from the player + Fixed animation system (Binary flags)
* Added animation system info in WorldWidget
* Added FOW state + Added FOW controller widget + Fixed close window error + Fixed get entity error mouse info widget
* Added RTS compatibility to new GUI
* Removed old GUI code
* Added tick limit to RTS games
* Fixed player continuous actions error
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Added render config tile/sprite origin definition and isometric grid check + Updated all the game configs
* Fixed different Tiles and Entity sprites
* Test errors
* Test errors
Co-authored-by: Dominik Jeurissen <10519507+CommanderCero@users.noreply.github.com>
* Fixed logs scopes
* Added object system + New game OpenTheDoor
* Added yaml object definition
* Added basic object interation
* Added Inventory conditions
* Added Object and SlotObject action target and function parameter stuff +Few effects (Equip, UnEquipe obejct) and conditions(CanEquip)
* Show GridInformationWidget while there is selected entities
* Added slots information on GridInformationWidget + Added slots in used to condition CanEquip
* Added OnTickActions to Objects
* Added OnUseInventory, OnUseSlot, OnAddedInventory and OnEquip effects/conditions
* Updated bread sprite + Updated GridInformation widget
* Fixed World renderer not dissapearing objects
* Added base OpenTheDoor
* Fixed action target generation action space (Objects and SlotObject)
* Refactored effects and conditions object
* Added drop object effect
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Test errors
* Fixed OpenTheDoor game
* Fixed bindings
* Added Object bindings
* Recovered original KtK game + Added key sprite + Fixed OpenTheDoor game + Fixed games without objects parsing error
* Added OpenTheDoor to docs + Updated docs yaml reference + Updated Gamerenderer docs
* Updated OpenTheDoor game config
* Disabled ENABLE_BUILD_DOCS by default
* Added new logging structure
* Updated new logging structure
* Updated docs
* Updated KTK base game + Added noise to OSLAAgent
* Fixed entities moving to (0,0) in RTS + Fixed assigning multiple player actions to a entity in the same tick
* Fixed and updated CPP docs
* Fixed warning
* Updated cmake-conan to 0.17.0
* Fixed cpp reference docs
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Test
* Cleaned
* Fixed non consistent parameter values in different computers + Added boost::random to obtain consistent results in different computers + Changed arena output log
* create KTKCombatAgent
* create unitMCTS and relavant MDP Homomorphism
* [DEBUG] add generateUnitActions
* try to add Empty Action
* fixedBug in KTKCombatAgent causing unordered_map invalid key
* Apocrita complain about getName function for heuristic
* change heuristic of MCTS, fixedBug infinite loop caused by continueSearch=True
* fixedBug MCTSAgent infinite loop when continueSearch=true
* fixedBug in UnitMCTS
* Revert "Merge branch 'dev' into feat_homo"
This reverts commit f934cae, reversing
changes made to 55fa8a1.
* Fixed logs scopes
* make log like the old version
* dont know what changed
* Fixed non consistent parameter values in different computers + Added boost::random to obtain consistent results in different computers
* Reduce maps for testing
* Test OSLA agents
* Test with KTKCombatAgent vs OSLAAgent
* Test agents
* Added log info
* Added more info
* Added more log information
* Test info inrange
* Check which parameter InRange is receiving
* Fixed print entity info method + Check the initial parameters of the entities
* Test new entity parameter init
* Revert "Test new entity parameter init"
This reverts commit 0c3840a.
* Test changed vector to unordered_map
* print console the current agent seed
* Added info action random agent + Changed action types number to map
* Added more debug info
* Added boost random to deterministic results between different machines
* Fixed linux conan file
* Test boost fix
* Test lower version boost
* Test build everything
* Changed Random to Osla + Changed moved action to use Dijsktra
* Removed temporal debug console info + Changed agents to UnitMCTS vs KTKCombat
* Removed Dijkstra to check number of actions
* Removed UnitMCTS for the RandomAgent
* Added MCTSAgent info + Reduced search
* Added some more debug info to MCTS
* Removed noise method
* Remove noise 2
* KTK vs MCTS + added action index debug info
* Restored files before merge
* Test boost library components
* Added more components
* Added atomic component
* Test
* Enabled chrono component
* Added container component
* Added date_time component
* Removed numpy from linux
* Added more components
* Just compile everything in linux
* Solved binding error
* add alex_test.yaml maps for KillTheKing
* fix naming of map ymal file
* Added back GUI
* Fixed OSLA
* Reorganized GUI
* Fixed render
* Restored games
* Restored Arena
* Added back RTS tick limit
* Enabled python binds
* Updated player
* Fixed player
* Fixed player
* Test
* Test
* Test
* Test
* Test
* Test
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Co-authored-by: egg-west <708829300@qq.com>
* Added expressions (#115)
* Add cparse library
* Fix cparse lib
* Parse simply expression
* Parse expression from yaml
* Parse and execute expressions
* Debug info + updated KTK
* Parse and execute dice parameter
* Test
* Parse correct expression parameters
* Changed back to union
* Change back to union
* Added cost expression parsing
* Check entity cost
* Restored games
* Updated tutorial docs game
* Test
* Test
* Test
* Test
* Test
* Removed debug info
* Merge branch 'dev' into feat_expressions
* Test
* Fixed player continuous actions
* Added additional entity placements
* Fixed animations loop
* Add parameters to tiles
* Added parameters to tiles structure
* Added tile parameters structure
* Added Tile target to action generation + Target target parse
* Fixed GUI tile assign
* Fixed valid targets
* Fixed include vector
* Restore KTK game
* Added multiple tile entities
* Reorganized getentities by pos methods + Parse entity grid level
* Added new getEntities methods + Render world entities depending the grid level
* Fixed getEntities methods + Added multiple conditions to check isOccupied
* Updated all games + Fixed multiple entities in same tile errors
* Added grids yaml definition
* Reset KTK
* Updated additional entity placements yaml definition
* Fixed rendering drawables sorted
* Added player and entities action queues
* Added player action queue
* Added ActionQueue class + Entity queue actions
* Test zlib update
* Added Queue action to GUI + Solved entity action queue error
* Test
* Added new games (Pathway, Into the breach and The battle of Stratega)
* Add cparse library
* Fix cparse lib
* Parse simply expression
* Parse expression from yaml
* Parse and execute expressions
* Debug info + updated KTK
* Parse and execute dice parameter
* Test
* Parse correct expression parameters
* Changed back to union
* Change back to union
* Added cost expression parsing
* Check entity cost
* Restored games
* Updated tutorial docs game
* Test
* Test
* Test
* Test
* Test
* Removed debug info
* Merge branch 'dev' into feat_expressions
* Test
* Added Into the breach game
* Finished Into the breach
* Add basic functions pathway
* Completed Into the breach
* Added rand and fixed function parser to allow , in methods
* Added pathway elements
* Fixed player continious actions + Fixed condition + Finish Pathway + Added TheBattleOfStratega
* Reorganized games
* Fixed main game
* Fixed games new paths
* Finished The battle of stratega
* Fixed entity queue gui actions
* Added inbuilt end turn action type + Added Into the breach spawn start actions
* Added start spawn actions to Pathway
* Fixed player actions GUI + Updated all game configs + Added new game configs (Into the breach, pathway and The battle of stratega)
* Fixed RTS games + Fixed binding
* Updated main game
* Reorganized GUI
* Fixed python extension modules built for the wrong python version (#123)
* Test
* Test
* Test
* Test
* Test toml old setuptools
* Test
* Test min cp3.7
* Test build cp37 and cp38
* Added 3.9, 3.10 and 3.8 builds
* Removed pp37 wheels
* Updated wheels
* Removed not compatible python wheels
* Added effects packs (SampleEffect, RandomEffect and Conditional Effect) (#125)
* Parse effects recursive
* Entity sampling effects works
* Added effect pack types
* Added conditional and random effects
* Updated effects structure
* Cleaned and test effects
* Fixed mac errors(M1 arm64 and x64) (#126)
* Test
* Test
* Test shared
* Test
* Test
* Test
* Revert "Test"
This reverts commit cbca9c1.
* Test
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* Test 2.6.0 sfml with mac
* Test
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* Test Mac M1
* Test Mac M1
* Test
* Test intel Mac
* Test
* Test Warnings
* Test Warnings
* Test
* Test
* Test Warnings
* Test Warnings
* Reorganized
* Updated and reorganized python bindings + Added BUILD_SFML_FROM_SOURCE option (#127)
* Reorganized files
* Restructured and updated python bindings
* Removed test agents.py
* Test wheels
* Test added SGA_BUILD_SFML_FROM_SOURCE + Fixed OpenTheDoor gameconfig
* Fixed conanfiles
* Test build SFML from source
* Removed Linux conan sfml package
* Fix Linux
* Updated agents script with fixed paths
Co-authored-by: GAIGResearch <35296018+GAIGResearch@users.noreply.github.com>
Co-authored-by: der4twu <m.aichmueller@gmail.com>
Co-authored-by: Dominik Jeurissen <10519507+CommanderCero@users.noreply.github.com>
Co-authored-by: egg-west <708829300@qq.com>
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