Releases: FiendsOfTheElements/FF1Randomizer
0.9.0-beta
Allow the sages to give you the CANOE before killing LICH. This required a major rework of the sanity checks.
NOTE: I have to leave town in just a few minutes, and I didn't really have time to play FF1 and get to Crescent Lake to make sure it works. So if it works, you guys get to enjoy it for the next few days before I get back in town. If it doesn't, I look forward to reading your feedback on the issues page. :)
0.8.2-beta
The program now saves the filename of the last base ROM you loaded, and opens that ROM automatically (no changes are ever made to the base ROM, it just validates that it looks like an FF1 ROM).
0.8.1-beta
You can now disable party shuffling when a character is poisoned, petrified, or slain.
Clamped enemy evade to 250 instead of 255, should be slightly less impossible to kill max-evade bosses.
0.8.0-beta
Added shuffling of enemy scripts, skills, and spells.
0.7.0-alpha
Added shuffling enemy status attacks, and allow Sarda to give you the ROD before killing the VAMPIRE.
0.6.3-alpha
Prevented WARP from being shuffled to a location where a bug in the original game would cause it not to work.
0.6.2-alpha
Fixed dummy INN/CLINIC entries overwriting the first weapon shop entry in Coneria.
0.6.1-alpha
INN and CLINIC prices are now scaled.
0.6.0-alpha
Added price scaling. Doesn't do INNs and CLINICs yet.
0.5.6-alpha
Added an adjustment to the scale factor for enemy stats. Some stats will be scaled more than others. The formula is:
adjustedScale = 1 + adjustment*(scale - 1)
The adjustments are:
HP: 100%
Morale: 25% (morale is scaled again in this build)
Evade: 100%
Defense: 50%
Hits: 50%
Accuracy: 100%
Strength: 25%
Critical Rate: 50%
For example, if you set the scale slider to 20% - 500%, HP will be scaled this much, defense will be scaled 33% - 300%, and strength 50% - 200%.