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saat.py
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def display_board(board):
for row in board:
print(" | ".join(row))
print("-" * 9)
def check_winner(board, player):
# Check rows, columns, and diagonals for a win
for i in range(3):
if all(board[i][j] == player for j in range(3)) or all(board[j][i] == player for j in range(3)):
return True
if all(board[i][i] == player for i in range(3)) or all(board[i][2 - i] == player for i in range(3)):
return True
return False
def is_board_full(board):
return all(board[i][j] != ' ' for i in range(3) for j in range(3))
def is_valid_move(board, row, col):
return 0 <= row < 3 and 0 <= col < 3 and board[row][col] == ' '
def play_tic_tac_toe():
current_player = 'X'
board = [[' ' for _ in range(3)] for _ in range(3)]
while True:
display_board(board)
row = int(input(f"Player {current_player}, enter row (0, 1, or 2): "))
col = int(input(f"Player {current_player}, enter column (0, 1, or 2): "))
if is_valid_move(board, row, col):
board[row][col] = current_player
if check_winner(board, current_player):
display_board(board)
print(f"Player {current_player} wins!")
break
elif is_board_full(board):
display_board(board)
print("It's a tie!")
break
current_player = 'O' if current_player == 'X' else 'X'
else:
print("Invalid move. Try again.")
if __name__ == "__main__":
play_tic_tac_toe()