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Federico-Ciuffardi committed May 1, 2023
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# Godot Touch Input Manager
Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes [new gestures](#supported-gestures)) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and [fed up](https://docs.godotengine.org/en/stable/classes/class_input.html#class-input-method-parse-input-event) to the Godot built in Input Event system so it triggers functions like [`_input(InputEvent event)`](https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-method-input). There is also a signal for each gesture if you prefer using signals to the aforementioned.

There are two active PRs that add some GDTIM gestures as native Godot events, one for [version 3.X](https://github.com/godotengine/godot/pull/37754) and one for [version 4.X](https://github.com/godotengine/godot/pull/39055), if you are interested, please show your support there.
There are two active PRs that add some GDTIM gestures as native Godot events, one for [version 3.x](https://github.com/godotengine/godot/pull/37754) and one for [version 4.x](https://github.com/godotengine/godot/pull/39055), if you are interested, please show your support there.

## Table of contents
* [How to use](#how-to-use)
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