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I know its a bit of a long shot, as this hasn't been updated in years, but I am trying to get this compiling for Windows (which I have done), but it runs very poorly compared to the precompiled version in releases. I am trying to narrow down what is slowing things down in my version, and was just hoping that you might have some ideas to try.
When I enable DEBUG_HZ, I can see the emulator is running at a steady 47-48Hz. The CPU on the PC is only at about 13%.
I am compiling in Visual Studio (not GCC). I have tried a couple things:
DO_INLINE_ATTRIBS=1
Compiling in release
Disabling rendering
COL_GL_BSWAP
None have had any impact on performance.
I did a CPU profile, and nothing jumps out, but again my PC CPU seems to be running fine, so I think it is something internal to the program which is throttling things.
Any ideas on how to narrow things down would be much appretiated!
The text was updated successfully, but these errors were encountered:
I know its a bit of a long shot, as this hasn't been updated in years, but I am trying to get this compiling for Windows (which I have done), but it runs very poorly compared to the precompiled version in releases. I am trying to narrow down what is slowing things down in my version, and was just hoping that you might have some ideas to try.
When I enable DEBUG_HZ, I can see the emulator is running at a steady 47-48Hz. The CPU on the PC is only at about 13%.
I am compiling in Visual Studio (not GCC). I have tried a couple things:
None have had any impact on performance.
I did a CPU profile, and nothing jumps out, but again my PC CPU seems to be running fine, so I think it is something internal to the program which is throttling things.
Any ideas on how to narrow things down would be much appretiated!
The text was updated successfully, but these errors were encountered: