Releases: FG-Unofficial-Developers-Guild/FG-PFRPG-Upgrade-NPC-Actions
v1.20-hotfix.2 - fix spell resistance for breath weapons
What's Changed
- Breath weapons should actually disallow spell resistance now. I had to set this in two places!
Full Changelog: v1.20-hotfix.1...v1.20-hotfix.2
v1.20-hotfix.1
What's Changed
- Code cleanup and simplify some functions.
- Hopefully protect against more "attempt to call global 'getDatabaseNode' (a nil value)" errors.
Full Changelog: v1.20...v1.20-hotfix.1
v1.20 - parsing of bleed ability
What's Changed
- Bleed ability now parsed from SA field and configured on spells tab.
Full Changelog: v1.19-hotfix.1...v1.20
v1.19-hotfix.1 - breath weapon tweaks
What's Changed
- Code formatting changes (many)
- Breath weapons now have spell resistance set to 'no'
- Breath weapons now do half damage on a successful save.
- HOTFIX: script error for node_spell
Full Changelog: v1.18-hotfix.4...v1.19-hotfix.1
v1.18-hotfix.4 - support other modules
What's Changed
- Add support for new PFRPG Spellbook Extended module from dllewell.
- Support for other modules can be added by adding them to array_modules in replace_spell_actions() in upgradespells.lua.
- HOTFIX: Add compatibility with Zarestia's Spell Casting Time Labels extension
- HOTFIX: Improve compatibility with other extensions.
- HOTFIX: Remove blank bleed ability from being created on NPCs (not fully implemented yet)
- HOTFIX: Update Zarestia compatibility for new version of Zarestia's extension
- HOTFIX: Fix "squeezing" effect description
- HOTFIX: Better spell name detection courtesy of Jacob Proffitt.
New Contributors
See previous release:
https://github.com/bmos/FG-PFRPG-Upgrade-NPC-Actions/releases/tag/v1.17
v1.17 - script error fix and confusion tooltip update
- improve tooltip for confusion condition (thanks to Khoredran)
- fix for issue #8 (script error when opening some NPC spell lists)
See previous release:
https://github.com/bmos/FG-PFRPG-Upgrade-NPC-Actions/releases/tag/v1.16
v1.16 - condition description fixes
- fix condition description typos (thanks to Khoredran for reporting)
- fix grapple condition description not listing all automation (thanks to Khoredran for reporting)
- fix flat-footed condition not having description due to hyphen issue
See previous release:
https://github.com/bmos/FG-PFRPG-Upgrade-NPC-Actions/releases/tag/v1.15
v1.15 - tooltip fixes and improvements
- Improves condition tooltips first introduced in v1.2. Hovering over preset conditions in the effects window will tell you what automation is included for this condition and show you the PFRPG condition description. A ruleset update prompted by upcoming vision changes had broken this feature.
- HOTFIX April 30: fix for error "'}' expected (to close '{' at line 7) near '=' "
See previous release:
https://github.com/bmos/FG-PFRPG-Upgrade-NPC-Actions/releases/tag/v1.14
v1.14 - improved detection of maladies
Spread the word: 60% support of suspending vaccine patents in the interest of global health
- Less precise detection of NPC names when searching for matching maladies. this is to support the latest additions to the Maladies Library.
- Fix detection of quickened spells and improve spell name detection efficiency.
See previous release:
https://github.com/bmos/FG-PFRPG-Upgrade-NPC-Actions/releases/tag/v1.13
v1.13 - a few important fixes and improvements
- Fix ruleset-specific NPC parsing because of a typo (things like Evasion, etc should be added automatically again).
- Better compatibility with Advanced Effects and other extensions.
- Better spell name parsing (mass, communal, lesser, greater)
- Remove Defensive Combat Training as this should be incorporated in statblock already
- Change effects for Power Attack (requires PF Player Effect Removal Extension).
- Auto-configure empowered or maximized spells (but not both)
See previous release:
https://github.com/bmos/FG-PFRPG-Upgrade-NPC-Actions/releases/tag/v1.12