diff --git a/3750.html b/3750.html index 6f5f87d..83c940d 100644 --- a/3750.html +++ b/3750.html @@ -25,10 +25,10 @@
Zthuees are more efficient BP-wise for their strength compared to other T1 arties which allows for powerful arty spam with a rather small investment in factories. This brings them more in line with other factions.
-T2 land is much slower than T1 and T3 which doesn't allow it to adequately cover the map, raid, and defend against attacks, especially on bigger maps. The meta in team games is to generally either completely skip T2 or go all in. These changes hope to make T2 more viable in team games and 1vs1. Another advantage in increasing the MS of T2 land is how they will interact with Rambo ACUs, especially in 1vs1. Currently, Rambo ACUs are extremely strong and even if you have more army value it's very difficult to press your advantage since if you are the one engaging the enemy gets at least 2-3 OCs for free. With the MS changes it should allow the player with more army to more easily punish the opponent for miss positioning their ACU or being overly aggressive/borderline suicidal.
+Increase of 0.1 Movement Speed to all Flaks, MMLs, Range Bots, and Main battle tanks.
+Rhino gets a buff of 0.2 (and so does Cybran flak) as it's currently comparatively weak to its T2 counterparts and Cybran needs a buff during its T2 stage.
+Hover tanks don't get a movement speed increase as they are already very fast and we don't feel like this change is necessary for them. Perhaps they will get some other small tweaks next patch.
The decrease in hp is slightly larger than the decrease in DPS meaning the SR will be a bit less tanky but will pack a bigger punch relative to its cost.