diff --git a/36t3.html b/3696.html
similarity index 81%
rename from 36t3.html
rename to 3696.html
index c561f15..bcbd178 100644
--- a/36t3.html
+++ b/3696.html
@@ -2,7 +2,7 @@
- Patch 36t3 beta
- Welcome to the patchnotes for the 36t3 pre-pre-alpha.
- If you're reading this, you should probably not be reading this. This looks pretty ugly if the text is too short, how about some text?
+ Patch 3696 beta
+ Essay
ACUs
Aeon
- fancy words and stuff
UEF
- fancy words and stuff in capitalism
Nano-Repair System:
- NewHealth:
2000 → 1500
@@ -52,7 +49,6 @@ UEF
- BuildTime:
2800 → 3400
Seraphim
- fancy words and stuff in alien language
Refracting Chronotron Amplifier:
- AdditionalDamage:
750 → 620
@@ -76,22 +72,27 @@ Seraphim
T3 Land Combat
Harbinger:
- harb op -> time for the nerf
+ The Harbinger rebalance puts more focus on the shield. It is has proportionally more of the total hp
+ and will regen and recharge much more quickly than before. This emphasises the micro capabilities of the
+ Harb, allowing for more hit and run combat tactics.
- Health:
4600 → 3050
- Shield Health:
1300 → 1000
- Shield Regen Rate:
9 → 30
- Shield Recharge Time:
63 → 40
+ - ShieldRegenStartTime:
3 → 2
- Power Drain:
25 → 30
- BuildTime:
4500 → 3600
- Speed:
3 → 2.85
+ - Acceleration:
3 → 3.2
+ - Turn Rate:
120 → 130
- Damage:
300 → 320
- - Rate of Fire:
1.5 → 1
+ - Rate of Fire:
1.25 → 1
- Range:
28 → 26
- - DPS:
450 → 320
+ - DPS:
375 → 320
- Muzzle Velocity:
30 → 40
Othuum:
@@ -99,17 +100,15 @@ Othuum:
- Health:
6700 → 5000
- - MaxAcceleration:
2.8 → 3.5
- - SizeX:
0.7 → 0.8
- - SizeY:
1.4 → 0.65
+ - Acceleration:
2.6 → 3.5
+ - SizeY:
0.45 → 0.65
- SizeZ:
2.0 → 2.3
First 2 Guns:
- Damage:
75 → 39
- Muzzle Velocity:
35 → 40
- - Range:
25 → 25
- - DPS:
150 → 78
- Turret Yaw Speed:
90 → 120
+ - Combined DPS:
300 → 156
3rd Gun:
- Damage:
400 → 525
@@ -119,18 +118,24 @@ Othuum:
Torpedo Weapon:
- Range:
32 → 28
+ Target Priorities:
+ - Othuum now prioritises T3 over T2 over T1 instead of the reverse.
Percival:
fancy words and stuff
- Health:
9300 → 7200
-
- BuildTime:
6000 → 4800
+
- Speed:
2 2.1
+ - Acceleration:
→ 2.1
+ - TurnRate:
60 → 70
- Damage:
1600 → 1670
- Rate of Fire:
0.25 → 0.2
- Range:
35 → 34
+ - Muzzle Velocity:
35 → 38
+ - Turret Yaw Speed:
60 → 90
- DPS:
400 → 334
Titan:
@@ -142,23 +147,29 @@ Titan:
- Regen Rate:
9 → 20
- Speed:
4 → 3.8
+ - Acceleration:
4 → 4.2
- Muzzle Velocity:
30 → 35
- - Turret Yaw Speed:
150°/sec → 130°/sec
+ - Turn rate:
150 → 120
+ Target Priorities:
+ - Titan now prioritises T3 over T2 over T1 instead of the reverse.
Brick:
fancy words and stuff
- Health:
9000 → 7500
-
- BuildTime:
6000 → 4800
+
- Speed:
2 → 2.3
+ - Acceleration:
2 → 2.3
+ - TurnRate:
60 → 65
Main Weapon:
- Damage:
150 → 125
- Range:
35 → 32
- MuzzleVelocity:
35 → 42
- - Turret Yaw Speed:
60°/sec → 90°/sec
+ - Turret Yaw Speed:
60 → 90
+ - DPS:
375 → 312.5
Loyalist:
@@ -166,19 +177,23 @@ Loyalist:
- Health:
3100 → 2800
- Speed:
4 → 3.8
+ - Acceleration:
4 → 4.2
EMP explosion on death:
- - Duration:
2 → 1.4
+ - Duration:
2s → 1.4s
- Affected by Stun:
Mobile Units → Mobile Units - except for T4 and ACUs
1st Weapon (Disintegrator Pulse Laser):
- Damage:
175 → 150
- Range:
25 → 20
+ - DPS:
→
2nd Weapon (Heavy Electron Bolter):
- Damage:
12 → 14
- Range:
25 → 22
- Muzzle Velocity:
40 → 35
+ - TurretYawSpeed:
90 → 120
+ - DPS:
→
@@ -191,7 +206,7 @@ Aeon Sniper Bot:
- Build Time:
3600 → 4000
- Health:
450 → 500
- - Speed:
3 → 2.8
+ - Speed:
3 → 2.85
- Sizex:
0.8 → 0.95
- SizeY:
1.15 → 1.35
- SizeZ:
0.6 → 0.8
@@ -199,26 +214,33 @@ Aeon Sniper Bot:
- Firing Randomness while moving:
0.5 → 0.3
- Rate of Fire:
0.142 → 0.15
- MuzzleVelocity:
120 → 90
+ - TurretYawSpeed:
90 → 110
Seraphim Sniper Bot:
fancy words and stuff
- - Mass Cost:
640 → 720
- - Build Time:
3600 → 4000
+ - Mass Cost:
640 → 800
+ - Energy Cost:
8000 → 8800
+ - Build Time:
3600 → 4300
- Health:
500 → 700
- Speed:
3 → 2.5
- - Sizex:
0.35 → 0.45
+ - Acceleration:
3 → 2.5
+ - UniformScale:
0.08 → 0.095
+ - SizeX:
0.35 → 0.45
- SizeY:
1.2 → 1.55
- SizeZ:
0.7 → 0.9
- default fire mode:
+ Default Fire Mode:
- Firing Randomness while moving:
0.5 → 0.25
+ - Firing Tolerance:
0.5 → 3
- Muzzle Velocity:
120 → 80
+ - TurretYawSpeed:
90 → 70
- ranged fire mode
+ Ranged Fire Mode:
- Firing Randomness while moving:
0.5 → 0.2
- Rate of Fire:
0.07 → 0.066
+ - TurretYawSpeed:
90 → 50
T3 Mobile Artillery:
@@ -247,9 +269,9 @@ UEF:
Fatboy:
- Build Time:
21 000 → 52 500
- - Shield Recharge Time:
161 → 120
- - Shild Regen Rate:
64 → 100
- - Power Upkeep cost:
500 → 650
+ - Shield Recharge Time:
160 → 120
+ - Shield Regen Rate:
64 → 100
+ - Power Upkeep cost:
500 → 600
- Atlantis Build Time:
14 400 → 20 500
@@ -257,10 +279,12 @@ UEF:
Aeon:
Veterancy
- explanation why vet is different
+ The vet gained from buildings was too high, leading to problems especially with ACU TML.
- - something something -50% from non combat buildings
- - something something hard cap/kill
+ - Vet gained from damaging non-combat buildings is reduced by 50%
+ - Only a single vet level can be gained for any one kill.
diff --git a/index.html b/index.html
index 8871545..cd40031 100644
--- a/index.html
+++ b/index.html
@@ -13,6 +13,7 @@
FAF Patchnotes
This is a list of past balance patchnotes
+ - 3696 Beta - released 23/1/2018
- 3688 - released September 24, 2017
- 3684 - released May 27, 2017
- 3676 - released March 4, 2017
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