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Update patchnotes+index
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JaggedAppliance authored Jan 22, 2018
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95 changes: 61 additions & 34 deletions 36t3.html → 3696.html
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<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<meta charset="UTF-8">
<title>Patch 36t3</title>
<title>Patch 3696 Beta</title>
<link href="http://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet" type="text/css">
<link rel="stylesheet" href="patchnotes.css">
</head>
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<tr>
<td id="main">
<div id="intro">
<h1>Patch 36t3 beta</h1>
<p>Welcome to the patchnotes for the 36t3 pre-pre-alpha.</p>
<p>If you're reading this, you should probably not be reading this. This looks pretty ugly if the text is too short, how about some text?</p>
<h1>Patch 3696 beta</h1>
<p>Essay</p>
</div>

<h2>ACUs</h2>
<div id="ACU" class="card">
<h3><img src="images/aeoncom.png"> Aeon</h3>
<p>fancy words and stuff</p>
<ul>
<p>Personal Shield Generator:</p>
<li>BuildCostMass: <strike>1000</strike> → 1300</li>
Expand All @@ -35,7 +33,6 @@ <h3><img src="images/aeoncom.png"> Aeon</h3>
<li>ShieldRegenRate: <strike>37</strike> → 32</li>
</ul>
<h3><img src="images/uefcom.png"> UEF</h3>
<p>fancy words and stuff in capitalism</p>
<ul>
<p>Nano-Repair System:</p>
<li>NewHealth: <strike>2000</strike> → 1500</li>
Expand All @@ -52,7 +49,6 @@ <h3><img src="images/uefcom.png"> UEF</h3>
<li>BuildTime: <strike>2800</strike> → 3400</li>
</ul>
<h3><img src="images/seracom.png"> Seraphim</h3>
<p>fancy words and stuff in alien language</p>
<ul>
<p>Refracting Chronotron Amplifier:</p>
<li>AdditionalDamage: <strike>750</strike> → 620</li>
Expand All @@ -76,40 +72,43 @@ <h3><img src="images/seracom.png"> Seraphim</h3>
<h2>T3 Land Combat</h2>
<div id="T3" class="card">
<h3><img src="images/harb.png"> Harbinger:</h3>
<p>harb op -> time for the nerf</p>
<p>The Harbinger rebalance puts more focus on the shield. It is has proportionally more of the total hp
and will regen and recharge much more quickly than before. This emphasises the micro capabilities of the
Harb, allowing for more hit and run combat tactics.</p>
<ul>
<li>Health: <strike>4600</strike> → 3050</li>
<li>Shield Health: <strike>1300</strike> → 1000</li>
<li>Shield Regen Rate: <strike>9</strike> → 30</li>
<li>Shield Recharge Time: <strike>63</strike> → 40</li>
<li>ShieldRegenStartTime: <strike>3</strike> → 2</li>
<li>Power Drain: <strike>25</strike> → 30</li>
<br>
<li>BuildTime: <strike>4500</strike> → 3600</li>
<br>
<li>Speed: <strike>3</strike> → 2.85</li>
<li>Acceleration: <strike>3</strike> → 3.2</li>
<li>Turn Rate: <strike>120</strike> → 130</li>
<br>
<li>Damage: <strike>300</strike> → 320</li>
<li>Rate of Fire: <strike>1.5</strike> → 1</li>
<li>Rate of Fire: <strike>1.25</strike> → 1</li>
<li>Range: <strike>28</strike> → 26</li>
<li>DPS: <strike>450</strike> → 320</li>
<li>DPS: <strike>375</strike> → 320</li>
<li>Muzzle Velocity: <strike>30</strike> → 40</li>
</ul>
<h3><img src="images/othuum.png"> Othuum:</h3>
<p>nice words for desperate sera main players (all 3 of them)</p>
<ul>
<li>Health: <strike>6700</strike> → 5000</li>
<br>
<li>MaxAcceleration: <strike>2.8</strike> → 3.5</li>
<li>SizeX: <strike>0.7</strike> → 0.8</li>
<li>SizeY: <strike>1.4</strike> → 0.65</li>
<li>Acceleration: <strike>2.6</strike> → 3.5</li>
<li>SizeY: <strike>0.45</strike> → 0.65</li>
<li>SizeZ: <strike>2.0</strike> → 2.3</li>
<br>
<p>First 2 Guns:</p>
<li>Damage: <strike>75</strike> → 39</li>
<li>Muzzle Velocity: <strike>35</strike> → 40</li>
<li>Range: <strike>25</strike> → 25</li>
<li>DPS: <strike>150</strike> → 78</li>
<li>Turret Yaw Speed: <strike>90</strike> → 120</li>
<li>Combined DPS: <strike>300</strike> → 156</li>
<br>
<p>3rd Gun:</p>
<li>Damage: <strike>400</strike> → 525</li>
Expand All @@ -119,18 +118,24 @@ <h3><img src="images/othuum.png"> Othuum:</h3>
<br>
<p>Torpedo Weapon:</p>
<li>Range: <strike>32</strike> → 28</li>
<p>Target Priorities:</p>
<li>Othuum now prioritises T3 over T2 over T1 instead of the reverse.</li>
</ul>
<h3><img src="images/UEF_T3_Armored_Assault_Bot.png"> Percival:</h3>
<ul>
<p>fancy words and stuff</p>
<li>Health: <strike>9300</strike> → 7200</li>
<br>
<li>BuildTime: <strike>6000</strike> → 4800</li>
<br>
<li>Speed: <strike>2</strike> 2.1</li>
<li>Acceleration: <strike></strike> → 2.1</li>
<li>TurnRate: <strike>60</strike> → 70</li>
<br>
<li>Damage: <strike>1600</strike> → 1670</li>
<li>Rate of Fire: <strike>0.25</strike> → 0.2</li>
<li>Range: <strike>35</strike> → 34</li>
<li>Muzzle Velocity: <strike>35</strike> → 38</li>
<li>Turret Yaw Speed: <strike>60</strike> → 90</li>
<li>DPS: <strike>400</strike> → 334</li>
</ul>
<h3><img src="images/UEF_T3_Heavy_Assault_Bot.png"> Titan:</h3>
Expand All @@ -142,43 +147,53 @@ <h3><img src="images/UEF_T3_Heavy_Assault_Bot.png"> Titan:</h3>
<li>Regen Rate: <strike>9</strike> → 20</li>
<br>
<li>Speed: <strike>4</strike> → 3.8</li>
<li>Acceleration: <strike>4</strike> → 4.2</li>
<br>
<li>Muzzle Velocity: <strike>30</strike> → 35</li>
<li>Turret Yaw Speed: <strike>150°/sec</strike> → 130°/sec</li>
<li>Turn rate: <strike>150</strike> → 120</li>
<p>Target Priorities:</p>
<li>Titan now prioritises T3 over T2 over T1 instead of the reverse.</li>
</ul>
<h3><img src="images/Cybran_T3_Armored_Assault_Bot.png"> Brick:</h3>
<ul>
<p>fancy words and stuff</p>
<li>Health: <strike>9000</strike> → 7500</li>
<br>
<li>BuildTime: <strike>6000</strike> → 4800</li>
<br>
<li>Speed: <strike>2</strike> → 2.3</li>
<li>Acceleration: <strike>2</strike> → 2.3</li>
<li>TurnRate: <strike>60</strike> → 65</li>
<br>
Main Weapon:
<li>Damage: <strike>150</strike> → 125</li>
<li>Range: <strike>35</strike> → 32</li>
<li>MuzzleVelocity: <strike>35</strike> → 42</li>
<li>Turret Yaw Speed: <strike>60°/sec</strike> → 90°/sec</li>
<li>Turret Yaw Speed: <strike>60</strike> → 90</li>
<li>DPS: <strike>375</strike> → 312.5</li>
</ul>
<h3><img src="images/loya.png"> Loyalist:</h3>
<ul>
<p>fancy words and stuff</p>
<li>Health: <strike>3100</strike> → 2800</li>
<br>
<li>Speed: <strike>4</strike> → 3.8</li>
<li>Acceleration: <strike>4</strike> → 4.2</li>
<br>
EMP explosion on death:
<li>Duration: <strike>2</strike> → 1.4</li>
<li>Duration: <strike>2s</strike> → 1.4s</li>
<li>Affected by Stun: <strike>Mobile Units</strike> → Mobile Units - except for T4 and ACUs</li>
<br>
1st Weapon (Disintegrator Pulse Laser):
<li>Damage: <strike>175</strike> → 150</li>
<li>Range: <strike>25</strike> → 20</li>
<li>DPS: <strike></strike></li>
<br>
2nd Weapon (Heavy Electron Bolter):
<li>Damage: <strike>12</strike> → 14</li>
<li>Range: <strike>25</strike> → 22</li>
<li>Muzzle Velocity: <strike>40</strike> → 35</li>
<li>TurretYawSpeed: <strike>90</strike> → 120</li>
<li>DPS: <strike></strike></li>
</ul>
</div>

Expand All @@ -191,34 +206,41 @@ <h3><img src="images/serasniper.png.png"> Aeon Sniper Bot:</h3>
<li>Build Time: <strike>3600</strike> → 4000</li>
<li>Health: <strike>450</strike> → 500</li>
<br>
<li>Speed: <strike>3</strike> → 2.8</li>
<li>Speed: <strike>3</strike> → 2.85</li>
<li>Sizex: <strike>0.8</strike> → 0.95</li>
<li>SizeY: <strike>1.15</strike> → 1.35</li>
<li>SizeZ: <strike>0.6</strike> → 0.8</li>
<br>
<li>Firing Randomness while moving: <strike>0.5</strike> → 0.3</li>
<li>Rate of Fire: <strike>0.142</strike> → 0.15</li>
<li>MuzzleVelocity: <strike>120</strike> → 90</li>
<li>TurretYawSpeed: <strike>90</strike> → 110</li>
</ul>
<h3><img src="images/serasniper.png"> Seraphim Sniper Bot:</h3>
<ul>
<p>fancy words and stuff</p>
<li>Mass Cost: <strike>640</strike> → 720</li>
<li>Build Time: <strike>3600</strike> → 4000</li>
<li>Mass Cost: <strike>640</strike> → 800</li>
<li>Energy Cost: <strike>8000</strike> → 8800</li>
<li>Build Time: <strike>3600</strike> → 4300</li>
<li>Health: <strike>500</strike> → 700</li>
<br>
<li>Speed: <strike>3</strike> → 2.5</li>
<li>Sizex: <strike>0.35</strike> → 0.45</li>
<li>Acceleration: <strike>3</strike> → 2.5</li>
<li>UniformScale: <strike>0.08</strike> → 0.095</li>
<li>SizeX: <strike>0.35</strike> → 0.45</li>
<li>SizeY: <strike>1.2</strike> → 1.55</li>
<li>SizeZ: <strike>0.7</strike> → 0.9</li>
<br>
default fire mode:
Default Fire Mode:
<li>Firing Randomness while moving: <strike>0.5</strike> → 0.25</li>
<li>Firing Tolerance: <strike>0.5</strike> → 3</li>
<li>Muzzle Velocity: <strike>120</strike> → 80</li>
<li>TurretYawSpeed: <strike>90</strike> → 70</li>
<br>
ranged fire mode
Ranged Fire Mode:
<li>Firing Randomness while moving: <strike>0.5</strike> → 0.2</li>
<li>Rate of Fire: <strike>0.07</strike> → 0.066</li>
<li>TurretYawSpeed: <strike>90</strike> → 50</li>
</ul>

<h3><img src="images/UEF_T3_Mobile_Arty.png"> T3 Mobile Artillery:</h3>
Expand Down Expand Up @@ -247,20 +269,22 @@ <h4><img src="images/fatboy.png">UEF:</h4>
<ul>
Fatboy:
<li>Build Time: <strike>21 000</strike> → 52 500</li>
<li>Shield Recharge Time: <strike>161</strike> → 120</li>
<li>Shild Regen Rate: <strike>64</strike> → 100</li>
<li>Power Upkeep cost: <strike>500</strike>650</li>
<li>Shield Recharge Time: <strike>160</strike> → 120</li>
<li>Shield Regen Rate: <strike>64</strike> → 100</li>
<li>Power Upkeep cost: <strike>500</strike>600</li>
<br>
<li>Atlantis Build Time: <strike>14 400</strike> → 20 500</li>
<br>
<li>Novax Center Build Time: <strike>25 000</strike> → 30 000</li>
</ul>
<h4><img src="images/galacticcolossus.png">Aeon:</h4>
<ul>
Galactic Collossus:
Galactic Colossus:
<li>Power Cost: <strike>343 750</strike> → 330 000</li>
<li>Build Time: <strike>20 625</strike> → 41 250</li>
<li>Build Time: <strike>20 625</strike> → 51500</li>
Claws:
<li>Fixed a bug with the claws by adding random EQ code.</li>
<li>Rate of Fire: <strike>1</strike> → 0.15</li>
<br>
<li>Czar Build Time: <strike>33 750</strike> → 63 250</li>
<br>
Expand Down Expand Up @@ -327,6 +351,9 @@ <h3><img src="images/duke.png"> T3 Static Artillery:</h3>
<ul>
<li>UEF/Cybran Range: <strike>750/700</strike> → 775</li>
<li>Aeon/Seraphim Range: <strike>900/825</strike> → 825</li>
Cybran:
<li>Damage: <strike>4600</strike> → 3200</li>
<li>Rate of Fire: <strike>0.1</strike> → 0.13</li>
</ul>
<h3><img src="images/UEF_T3_Mass_Fabricator.png"> T3 Mass Fabricator:</h3>
<p>The adjacency bonus was too good so we nerfed it.</p>
Expand All @@ -345,10 +372,10 @@ <h3><img src="images/overcharge.png"> Overcharge</h3>
</ul>

<h3><img src="images/Upgrade_Icon.png"> Veterancy</h3>
<p>explanation why vet is different</p>
<p>The vet gained from buildings was too high, leading to problems especially with ACU TML.</p>
<ul>
<li>something something -50% from non combat buildings</li>
<li>something something hard cap/kill</li>
<li>Vet gained from damaging non-combat buildings is reduced by 50%</li>
<li>Only a single vet level can be gained for any one kill.</li>
</ul>

</div>
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1 change: 1 addition & 0 deletions index.html
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Expand Up @@ -13,6 +13,7 @@
<h1>FAF Patchnotes</h1>
<p>This is a list of past balance patchnotes</p>
<ul>
<li><a href="3696.html">3696 Beta</a> - released 23/1/2018</li>
<li><a href="3688.html">3688</a> - released September 24, 2017</li>
<li><a href="3684.html">3684</a> - released May 27, 2017</li>
<li><a href="3676.html">3676</a> - released March 4, 2017</li>
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