From a3f5dce827ec9961ca66b54ffb04960619fb6afe Mon Sep 17 00:00:00 2001 From: AceWindu Date: Fri, 10 Apr 2020 10:01:40 +0100 Subject: [PATCH] add images and update 3714 --- 3714.html | 71 ++++++++++++++++-------------------------- images/demolisher.png | Bin 0 -> 6045 bytes images/jester.png | Bin 0 -> 5184 bytes images/mermaid.png | Bin 0 -> 5872 bytes images/obsidian.png | Bin 0 -> 5501 bytes images/pillar.png | Bin 0 -> 5948 bytes images/rhino.png | Bin 0 -> 5549 bytes images/specter.png | Bin 0 -> 7511 bytes images/wasp.png | Bin 0 -> 4908 bytes 9 files changed, 27 insertions(+), 44 deletions(-) create mode 100644 images/demolisher.png create mode 100644 images/jester.png create mode 100644 images/mermaid.png create mode 100644 images/obsidian.png create mode 100644 images/pillar.png create mode 100644 images/rhino.png create mode 100644 images/specter.png create mode 100644 images/wasp.png diff --git a/3714.html b/3714.html index 03f296e..126d64b 100644 --- a/3714.html +++ b/3714.html @@ -24,14 +24,14 @@

Patch 3714 BETA

Land

-

Obsidian

+

Obsidian

The obsidian's damage and rate of fire are adjusted. This is a general improvement aimed at increasing their efficiency versus T1 units and reducing the downside of a missed shot.

-

Pillar

+

Pillar

The pillar gets a slight range reduction to allow for more micro and kiting in some matchups, notably versus the rhino.

-

Rhino

+

Rhino

The rhino gets a range increase of one to differentiate the ranges of the main T2 tanks more greatly, allowing for more micro and kiting.

-

Serenity

-

Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily beeing used against massed tech 3 and tech 2. They will have a harder time retreating from armies.

+

T3 Mobile Artillery

+

Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily being used against massed tech 3 and tech 2. They will have a harder time retreating from armies.

- -

Demolisher

-

Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily beeing used against massed tech 3 and tech 2. They will have a harder time retreating from armies.

- - -

Trebuchet

-

Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily beeing used against massed tech 3 and tech 2. They will have a harder time retreating from armies.

- - -

Suthanas

-

Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily beeing used against massed tech 3 and tech 2. They will have a harder time retreating from armies.

-

T2 Engineer

@@ -276,10 +262,10 @@

Swiftwind

  • Build Time: 1600 → 1800
  • -

    Jester and Stinger

    +

    Jester and Stinger

    The weapons on these gunships have a greater range of motion to bring them in line with other gunships.

    -

    Spectre

    +

    Specter

    The Spectre now has a cannon akin to the oblivion turret or the exodus class destroyer although much weaker. This differentiates the gunship from those of the other factions and gives Aeon extra options at the T2 air stage.

    -

    Air Superiority Fighters

    +

    Air Superiority Fighters

    ASF are nerfed to allow for more agressive air usage in the T3 stage. They will have a harder time catching threats presented across the map.