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correct typos in 3714
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JaggedAppliance committed Apr 9, 2020
1 parent e9e3306 commit 477521f
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions 3714.html
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Expand Up @@ -97,7 +97,7 @@ <h3><img src="images/harb.png"> Harbinger</h3>
<ul>
<li>Health: <strike>3050</strike> → 3600</li>
<li>Range: <strike>26</strike> → 27</li>
<li>Damage: <strike>320</strike>260</li>
<li>Damage: <strike>320</strike>160</li>
<li>RateOfFire: <strike>1</strike> → 1.85</li>
<li>ShieldRechargeTime: <strike>40</strike> → 30</li>
</ul>
Expand Down Expand Up @@ -233,7 +233,7 @@ <h3><img src="images/galacticcolossus.png"> Galactic Colossus</h3>
<h3><img src="images/ythotha.png"> Ythotha</h3>
<p>Death Weapons for some experimentals are adjusted to better match the size of the units. </p>
<ul>
<li>Death Weapon Damage: <strike>10000</strike>70000</li>
<li>Death Weapon Damage: <strike>10000</strike>7000</li>
<li>Death Weapon Radius: <strike>8</strike> → 6</li>
</ul>

Expand Down Expand Up @@ -309,7 +309,7 @@ <h3><img src="images/aeontmd.png"> Air Superiority Fighters</h3>
<h3><img src="images/czar.png"> Czar</h3>
<p>The Czar has been due a serious buff for a while and it is finally here. The flying fortress is now equipped with a shield to allow for incursions into and retreats from enemy territory. The AA capabilities are also greatly increased. </p>
<ul>
<li>Health: <strike>58000</strike>4000</li>
<li>Health: <strike>58000</strike>40000</li>
<li>Personal shield: <strike>0</strike> → 30000</li>
<li>Shield reacharge time: 120</li>
<li>Shield regen rate: 180</li>
Expand Down Expand Up @@ -411,7 +411,7 @@ <h3><img src="images/RAS.png"> Seraphim ACU Resource Allocation System</h3>
<h2>Game Mechanics</h2>
<div id="mechanics" class="card">
<h3><img src="images/Upgrade_Icon.png">Veterancy</h3>
<p>Since the change to a mass-based veterancy system where you gain veterancy points based on the mass value of damage done, several special rules or exceptions have been introduced in attempts to balance the veterancy system. In this patch we are trying to remove as amny exceptions as possible to make the system more transparent, understandable and predictable. </p>
<p>Since the change to a mass-based veterancy system where you gain veterancy points based on the mass value of damage done, several special rules or exceptions have been introduced in attempts to balance the veterancy system. In this patch we are trying to remove as many exceptions as possible to make the system more transparent, understandable and predictable. </p>

ACU Veterancy gained from damaging units:
<ul>
Expand Down Expand Up @@ -448,7 +448,7 @@ <h3><img src="images/Reclaim_icon.png">Trees</h3>
</ul>

<h3><img src="images/sml.png">Nuke projectile</h3>
<p>A nuclear missile will now kills and passes through any air units it comes into contact with.</p>
<p>A nuclear missile now kills and passes through any air unit it comes into contact with excepting air experimentals.</p>

</div>

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