diff --git a/balance/3662.html b/balance/3662.html index 83fc4f6..4e2cbb1 100644 --- a/balance/3662.html +++ b/balance/3662.html @@ -131,7 +131,7 @@

RAS and ARAS

-

T2 & T3 Upgrade

+

T2 & T3 Upgrade

The tech upgrades get some of their regen back to give ACUs an easy way to regenerate health again, but without making it able to compete with the Nano upgrades. The HP nerf for the T2 ACU gets reduced slightly to reduce the negative effects of it, but is replaced with a small cost increase for the dominant upgrade.

T2 Upgrade: diff --git a/balance/3750.html b/balance/3750.html index 4c7aefc..9f7b78d 100644 --- a/balance/3750.html +++ b/balance/3750.html @@ -291,7 +291,7 @@

Structures

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Hives & Kennels

+

Hives & Kennels

Hives have been the dominant engineer station forever now, they have many advantages over Kennels and are extremely dominant in the super-late game. These changes are meant to bring the Hives more in line with the Kennels without making them a non-viable option if you quickly want some concentrated, albeit less efficient, bp in your base in the mid to early late-game.

Hives will now get less efficient the higher tech of the Hive you get, this is meant to reduce their strength as an insanely compact, high bp that is easy to shield. You will now have to pay more to have a more concentrated, higher HP, higher range BP.

We are also reducing the HP of engineering stations to make them a bit easier to snipe and to emphasize protecting your BP more.

@@ -420,7 +420,7 @@

Nuke Silos

Nuke Subs

-

Aeon & UEF

+

Aeon & UEF

  • Mass Cost: 9000 9500
  • Energy Cost: 80,000 152,000