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Merge pull request #15 from JaggedAppliance/master
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update 3676 patchnotes
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JaggedAppliance authored Mar 4, 2017
2 parents 3f90872 + 2b9bdec commit 29e06c0
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28 changes: 14 additions & 14 deletions 3676.html
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Expand Up @@ -24,7 +24,7 @@ <h1>Patch 3676</h1>

<h2>Air</h2>
<div id="janus" class="card">
<h3><img src="images/janus.png"> Janus:</h3>
<h3><img src="images/janus.png"> Janus</h3>
<p>Janus gets a slight buff again to improve it slightly vs units.</p>
<ul>
<li>Initial Damage: <strike>15</strike> → 20</li>
Expand All @@ -35,7 +35,7 @@ <h3><img src="images/janus.png"> Janus:</h3>

<h2>Structures</h2>
<div id="structures" class="card">
<h3><img src="images/Cybran_T3_Naval_Factory.png">T3 Naval Support Factories:</h3>
<h3><img src="images/Cybran_T3_Naval_Factory.png">T3 Naval Support Factories</h3>
T3 naval support facs were found to be too vulnerable considering the cost of the units being constructed within them so we have reduced their hp nerf.
<ul>
<li>UEF HP: <strike>13000</strike> → 17000</li>
Expand All @@ -45,15 +45,15 @@ <h3><img src="images/Cybran_T3_Naval_Factory.png">T3 Naval Support Factories:</h
<li>Cybran HP Regeneration: <strike>15</strike> → 30</li>
</ul>

<h3><img src="images/UEF_T2_Naval_Factory.png">T2 UEF Naval Support Factory:</h3>
<h3><img src="images/UEF_T2_Naval_Factory.png">T2 UEF Naval Support Factory</h3>
This is a correction of the UEF T2 naval support factory which was missed in testing before the previous balance patch.
<ul>
<li>HP: <strike>6000</strike> → 6500</li>

</ul>


<h3><img src="images/UEF_T1_Mass_Storage.png">Mass Storages:</h3>
<h3><img src="images/UEF_T1_Mass_Storage.png">Mass Storages</h3>
Mass storage hp has been given some hp back, so that it is more in line with their cost.
<ul>
<li>UEF HP: <strike>760</strike> → 1200</li>
Expand All @@ -66,10 +66,10 @@ <h3><img src="images/UEF_T1_Mass_Storage.png">Mass Storages:</h3>
</div>

<div id="serastructures" class="card">
<h3>Seraphim Structures:</h3>
<h3>Seraphim Structures</h3>
In the HP nerf patch Seraphim were given the same HP as Aeon. However we now decided to buff their HP so that they have more than Aeon, but still less than UEF. Seraphim have less unit choices and are not one of the stongest factions so some buffs are warranted and this also increases faction diversity.

<h3><img src="images/serafacto.png">Seraphim T1 Buildings:</h3>
<h3><img src="images/serafacto.png">Seraphim T1 Buildings</h3>
<ul><li>Air/Land/Naval Factory HP: <strike>3100</strike> → 3500</li><p></p>

<li>Power Generator HP: <strike>600</strike> → 650</li>
Expand All @@ -79,7 +79,7 @@ <h3><img src="images/serafacto.png">Seraphim T1 Buildings:</h3>
<li>Wall Segment HP: <strike>2000</strike> → 2500</li>
</ul>

<h3><img src="images/Sera_T2_Land_Factory_HQ.png">Seraphim T2 Buildings:</h3>
<h3><img src="images/Sera_T2_Land_Factory_HQ.png">Seraphim T2 Buildings</h3>
<ul>
<li>Air/Land Factory HQ HP: <strike>6200</strike> → 7000 </li>
<li>Naval Factory HQ HP: <strike>10000</strike> → 11000</li><p></p>
Expand All @@ -90,7 +90,7 @@ <h3><img src="images/Sera_T2_Land_Factory_HQ.png">Seraphim T2 Buildings:</h3>
<li>Power Generator/Mass Extractor HP: <strike>1900</strike> → 2000</li><p></p>
</ul>

<h3><img src="images/Sera_T3_Land_Factory_HQ.png">Seraphim T3 Buildings:</h3>
<h3><img src="images/Sera_T3_Land_Factory_HQ.png">Seraphim T3 Buildings</h3>
<ul>
<li>Air/Land Factory HQ HP: <strike>12400</strike> → 14000</li>
<li>Naval Factory HQ HP: <strike>20000</strike> → 22000</li><p></p>
Expand All @@ -107,7 +107,7 @@ <h3><img src="images/Sera_T3_Land_Factory_HQ.png">Seraphim T3 Buildings:</h3>
<h3>Cybran Structure Regeneration</h3>
The initial Cybran regen values were found to be too low to be a relevant feature, so we have increased Cybran regen across the board.

<h3><img src="images/cybranfacto.png">Cybran T1 Buildings:</h3>
<h3><img src="images/cybranfacto.png">Cybran T1 Buildings</h3>
<ul><li>Air/Land/Naval Factory: <strike>3</strike> → 6</li><p></p>

<li>Power Generator/Mass Extractor: <strike>1</strike> → 2</li>
Expand All @@ -116,7 +116,7 @@ <h3><img src="images/cybranfacto.png">Cybran T1 Buildings:</h3>
<li>Wall Segment: <strike>3</strike> → 6</li>
</ul>

<h3><img src="images/Cybran_T2_Land_Factory_HQ.png">Cybran T2 Buildings:</h3>
<h3><img src="images/Cybran_T2_Land_Factory_HQ.png">Cybran T2 Buildings</h3>
<ul>
<li>Air/Land Factory HQ Regen: <strike>10</strike> → 20 </li>
<li>Naval Factory HQ Regen: <strike>15</strike> → 30</li><p></p>
Expand All @@ -127,7 +127,7 @@ <h3><img src="images/Cybran_T2_Land_Factory_HQ.png">Cybran T2 Buildings:</h3>
<li>Power Generator/Mass Extractor Regen: <strike>3</strike> → 6</li><p></p>
</ul>

<h3><img src="images/Cybran_T3_Land_Factory_HQ.png">Cybran T3 Buildings:</h3>
<h3><img src="images/Cybran_T3_Land_Factory_HQ.png">Cybran T3 Buildings</h3>
<ul>
<li>Land Factory HQ Regen: <strike>20</strike> → 40</li>
<li>Air Factory HQ Regen: <strike>20</strike> → 40</li>
Expand All @@ -144,11 +144,11 @@ <h3><img src="images/Cybran_T3_Land_Factory_HQ.png">Cybran T3 Buildings:</h3>
<div id="misc" class="card"><h3>Miscellaneous</h3>
<h3><img src="images/wall.png">Wall segments</h3>
<ul>
<li>Destroying Wall Segments will no longer grant any veterancy. Killing walls for vet was an abuse which became more prevalent since the wall hp nerf.</li>
<li>Destroying Wall Segments now grants 0.1 veterancy instead of 1. Killing walls for vet was an abuse which became more prevalent since the wall hp nerf.</li>
</ul>

<h3><img src="images/UEF_T2_Radar.png">T2 Radar:</h3>
T2 radar had quite a high energy drain and was hard to justify building for much of the game. We have reduced the maintenance cost to encourage this intel option.
<h3><img src="images/UEF_T2_Radar.png">T2 Radar</h3>
We have reduced the maintenance cost of T2 radars to encourage this intel option in the midgame.
<ul>
<li>T2 Radar energy Mainentance cost: <strike>250</strike> → 200</li>
</ul>
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