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Update all Balance Patches
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MrRowey committed Jul 24, 2024
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8 changes: 4 additions & 4 deletions pages/balance/2018/3696.html
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<h1 class="FlexGrow4">Patch 3696</h1>
<h4 class="FlexGrow1" id="date">Date:<i> May 26th 2018</i></h4>
</header>
<p>There are four main portions to this balance patch. First is the nerf to direct fire T3 Land units.
<p class="patchDescription">There are four main portions to this balance patch. First is the nerf to direct fire T3 Land units.
Second is the rebalance of ACU combat upgrades. Third is the increase in Experimental Unit build times and fourth is an
overcharge rework. A T3 land rebalance has been promised for a very long time so we are very happy to finally be at the beta stage
for this important development in Forged Alliance. The aim is to allow a larger window on a large number of maps
for the T2 land stage. It is potentially one of the most interesting stages of the game, with many different unit
compositions and matchups coming into play, but for a long time it has been a very short stage of gameplay
because of the effectiveness of T3 land and the effectiveness of commanders.
because of the effectiveness of T3 land and the effectiveness of commanders. <br>
The balance team found it necessary to introduce combat ACU upgrade changes, an overcharge rework and Experimental build time increases
with the T3 land rebalance. Combat ACU upgrades have been shown to be very strong recently, becoming a staple of teamgames. Some of these
upgrades are too dominant and with the T3 land changes, some nerfs are required to prevent the ACU from being too powerful. </p>
<p>With the delays this patch has faced, other smaller issues have been admitted into this patch as they were deemed important. The most
upgrades are too dominant and with the T3 land changes, some nerfs are required to prevent the ACU from being too powerful. <br>
With the delays this patch has faced, other smaller issues have been admitted into this patch as they were deemed important. The most
notable of these are the addition of a delay to teleport, a nerf of shield boats and several other changes listed below. </p>

<h3>- The Balance Team</h3>
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4 changes: 2 additions & 2 deletions pages/balance/2019/3704.html
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<h1 class="FlexGrow4">Patch 3704</h1>
<h4 class="FlexGrow1" id="date">Date:<i> June 18th 2019</i></h4>
</header>
<p>The aim of the patch is to allow more unit and upgrade options while also improving the factional balance. A brief explanation of each change is found below. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p class="patchDescription">The aim of the patch is to allow more unit and upgrade options while also improving the factional balance. A brief explanation of each change is found below. <br>
We wish you good luck and much fun playing with the new patch!</p>

<h3>-- The Balance Team</h3>
<hr>
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6 changes: 3 additions & 3 deletions pages/balance/2019/3709.html
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<h1 class="FlexGrow4">Patch 3709</h1>
<h4 class="FlexGrow1" id="date">Date:<i> December 16th 2019</i></h4>
</header>
<p>The aim of the patch is to make some necessary adjustments before the end of year tournament. In the past few months one of the main requests has been the removal or nerfing of "snipemode" which allowed units to specifically target the ACU. This turned out to be a mechanic that was too punishing and ultimately detrimental to gameplay. </p>
<p>During the LotS qualifiers it also became clear that the mongoose and parashield combo was very strong and so we are addressing that here. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p class="patchDescription">The aim of the patch is to make some necessary adjustments before the end of year tournament. In the past few months one of the main requests has been the removal or nerfing of "snipemode" which allowed units to specifically target the ACU. This turned out to be a mechanic that was too punishing and ultimately detrimental to gameplay. <br>
During the LotS qualifiers it also became clear that the mongoose and parashield combo was very strong and so we are addressing that here. <br>
We wish you good luck and much fun playing with the new patch!</p>

<h3>-- The Balance Team</h3>
<hr>
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4 changes: 2 additions & 2 deletions pages/balance/2020/3714.html
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<h1 class="FlexGrow4">Patch 3714</h1>
<h4 class="FlexGrow1" id="date">Date:<i> May 3rd 2020</i></h4>
</header>
<p>This patch primarily aims to improve the land balance between factions and between different unit choices at the T2 and T3 stages. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p class="patchDescription">This patch primarily aims to improve the land balance between factions and between different unit choices at the T2 and T3 stages. <br>
We wish you good luck and much fun playing with the new patch!</p>

<h3>-- The Balance Team</h3>
<hr>
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6 changes: 3 additions & 3 deletions pages/balance/2020/3718.html
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<h1 class="FlexGrow4">Patch 3718</h1>
<h4 class="FlexGrow1" id="date">Date:<i> November 29th 2020</i></h4>
</header>
<p>This patch aims to increase the power of early attacking options through buffs to tech 1 bombers and labs. It also aims to align the strength of tech one tanks more closely through adjustments to aurora and mantis.</p>
<p>Tech two mobile shields and range bots get a slight nerf. Overcharge now operates at a fixed energy cost per damage with a ratio of 1:4 damage to energy. A minimum of 5k energy is required. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p class="patchDescription">This patch aims to increase the power of early attacking options through buffs to tech 1 bombers and labs. It also aims to align the strength of tech one tanks more closely through adjustments to aurora and mantis. <br>
Tech two mobile shields and range bots get a slight nerf. Overcharge now operates at a fixed energy cost per damage with a ratio of 1:4 damage to energy. A minimum of 5k energy is required. <br>
We wish you good luck and much fun playing with the new patch!</p>
<h3>-- The Balance Team</h3>
<hr>
</div>
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6 changes: 3 additions & 3 deletions pages/balance/2021/3720.html
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<h1 class="FlexGrow4">Patch 3720</h1>
<h4 class="FlexGrow1" id="date">Date:<i> May 15th 2021</i></h4>
</header>
<p>This patch is a combination of small fine-tuning and changes to game mechanics. It's a relatively small patch stabilizing the balance and getting things out of the way so that the focus can (hopefully) be shifted towards SCUs going forward.</p>
<p>Selen, Jester and Bombers are all getting small buffs as a follow-up to previous patch. Mantis icon is changed from a LAB icon to a tank icon as this became an apparent issue with the resurgence of LAB usage after their buff. Shard will now actually hit stuff. Mex build time and build power are reverted to pre-engymod values, making them more efficient to assist and making the choice between using engineers for reclaim and assist more meaningful. Target priorities have been fine-tuned from the last change. Overcharge now kills a mobile shield generator if it depletes its shield.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p class="patchDescription">This patch is a combination of small fine-tuning and changes to game mechanics. It's a relatively small patch stabilizing the balance and getting things out of the way so that the focus can (hopefully) be shifted towards SCUs going forward. <br>
Selen, Jester and Bombers are all getting small buffs as a follow-up to previous patch. Mantis icon is changed from a LAB icon to a tank icon as this became an apparent issue with the resurgence of LAB usage after their buff. Shard will now actually hit stuff. Mex build time and build power are reverted to pre-engymod values, making them more efficient to assist and making the choice between using engineers for reclaim and assist more meaningful. Target priorities have been fine-tuned from the last change. Overcharge now kills a mobile shield generator if it depletes its shield. <br>
We wish you good luck and much fun playing with the new patch!</p>

<h3>-- The Balance Team</h3>
<hr>
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2 changes: 1 addition & 1 deletion pages/balance/2021/3725.html
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<h1 class="FlexGrow4">Patch 3725</h1>
<h4 class="FlexGrow1" id="date">Date:<i> November 26th 2021</i></h4>
</header>
<p>This patch touches various land, naval and air units as well as reworks a couple of ACU upgrades. Notably seraphim are receiving significant nerfs to Selen cloak and Zthuee build time efficiency while cybran are getting some buffs that will make their mid-game a lot more robust. Plus various QoL improvements and fixes to inconsistent unit behavior.</p>
<p class="patchDescription">This patch touches various land, naval and air units as well as reworks a couple of ACU upgrades. Notably seraphim are receiving significant nerfs to Selen cloak and Zthuee build time efficiency while cybran are getting some buffs that will make their mid-game a lot more robust. Plus various QoL improvements and fixes to inconsistent unit behavior.</p>
<h3>-- The Balance Team</h3>
<hr>
</div>
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8 changes: 4 additions & 4 deletions pages/balance/2023/3750.html
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<h1 class="FlexGrow4">Patch 3750</h1>
<h4 class="FlexGrow1" id="date">Date:<i> January 28th 2023</i></h4>
</header>
<p>This patch aims to alleviate the most pressing imbalances that have arouse over the past 2 years.</p>
<p> Notably the dominance of Sniper bots and Titans/Loyalists during the T3 stage, Nukes being extremely oppressive, air T4s and T3 artilleries being rushed without any energy infrastructure and the power distribution in naval warfare being very asymmetric tech wise between factions.</p>
<p>It also includes 2 mini-reworks, Soul Ripper and Bulwark which hopefully will help those units function better at their intended roles.</p>
<p>We hope you enjoy this new patch</p>
<p class="patchDescription">This patch aims to alleviate the most pressing imbalances that have arouse over the past 2 years. <br>
Notably the dominance of Sniper bots and Titans/Loyalists during the T3 stage, Nukes being extremely oppressive, air T4s and T3 artilleries being rushed without any energy infrastructure and the power distribution in naval warfare being very asymmetric tech wise between factions. <br>
It also includes 2 mini-reworks, Soul Ripper and Bulwark which hopefully will help those units function better at their intended roles. <br>
We hope you enjoy this new patch</p>
<h3>-- The Balance Team</h3>
<hr>
</div>
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4 changes: 2 additions & 2 deletions pages/balance/2023/3757.html
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<h1 class="FlexGrow4">Patch 3757</h1>
<h4 class="FlexGrow1" id="date">Date:<i> May 20th 2023</i></h4>
</header>
<p>A balance patch has been released with a few important changes that have been planned for a while, but were delayed. </p>
<p>We hope you enjoy this new patch</p>
<p class="patchDescription">A balance patch has been released with a few important changes that have been planned for a while, but were delayed. <br>
We hope you enjoy this new patch</p>
<h3>-- The Balance Team</h3>
<hr>
</div>
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2 changes: 1 addition & 1 deletion pages/balance/2023/3761.html
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<h1 class="FlexGrow4">Patch 3761</h1>
<h4 class="FlexGrow1" id="date">Date:<i> July 15th 2023</i></h4>
</header>
<p>The main objective of this patch is to enhance the viability of a diverse range of strategies by boosting raiding capabilities, balancing overpowered units, and introducing novel ways to utilize existing units.</p>
<p class="patchDescription">The main objective of this patch is to enhance the viability of a diverse range of strategies by boosting raiding capabilities, balancing overpowered units, and introducing novel ways to utilize existing units.</p>
<h3>-- The Balance Team</h3>
<hr/>
</div>
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4 changes: 2 additions & 2 deletions pages/balance/2023/3774.html
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<h1 class="FlexGrow4">Patch 3774</h1>
<h4 class="FlexGrow1" id="date">Date:<i> November 15th 2023</i></h4>
</header>
<p>This patch contains the HP changes that have been in testing and discussion for a long time, and some Ythotha buffs on top. As always, you can post your feedback and opinion on the forums.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p class="patchDescription">This patch contains the HP changes that have been in testing and discussion for a long time, and some Ythotha buffs on top. As always, you can post your feedback and opinion on the forums. <br>
We wish you good luck and much fun playing with the new patch!</p>
<h3>-- Balance Team</h3>
<hr>
</div>
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4 changes: 2 additions & 2 deletions pages/balance/2023/3775.html
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<h1 class="FlexGrow4">Patch 3775</h1>
<h4 class="FlexGrow1" id="date">Date:<i> November 19th 2023</i></h4>
</header>
<p>This patch aims at tackling the main issues of competitive team games: snipers, Ahwassa, ASAF spam, and T2 Arty. We're also re-balancing the walls to go hand in hand with the changes made to the engine.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p class="patchDescription">This patch aims at tackling the main issues of competitive team games: snipers, Ahwassa, ASAF spam, and T2 Arty. We're also re-balancing the walls to go hand in hand with the changes made to the engine. <br>
We wish you good luck and much fun playing with the new patch!</p>
<h3>-- Balance Team</h3>
<hr>
</div>
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4 changes: 2 additions & 2 deletions pages/balance/2023/3776.html
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<h1 class="FlexGrow4">Patch 3776</h1>
<h4 class="FlexGrow1" id="date">Date:<i> December 1st 2023</i></h4>
</header>
<p>The focus of this patch is working on improving the implementation of the previous patch. Cybran regen is improved, Seraphim get a buff to their hps, as well as some smaller changes and fixes.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p class="patchDescription">The focus of this patch is working on improving the implementation of the previous patch. Cybran regen is improved, Seraphim get a buff to their hps, as well as some smaller changes and fixes. <br>
We wish you good luck and much fun playing with the new patch!</p>
<h3>-- Balance Team</h3>
<hr>
</div>
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4 changes: 2 additions & 2 deletions pages/balance/2023/3777.html
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<h1 class="FlexGrow4">Patch 3777</h1>
<h4 class="FlexGrow1" id="date">Date:<i> December 24th 2023</i></h4>
</header>
<p>This is a Small patch that aims at fixes a few minor units and added the new Torrent Change as well as the ability to use billy nuke &amp; teleport.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p class="patchDescription">This is a Small patch that aims at fixes a few minor units and added the new Torrent Change as well as the ability to use billy nuke &amp; teleport. <br>
We wish you good luck and much fun playing with the new patch!</p>
<h3>-- Balance Team</h3>
<hr>
</div>
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2 changes: 1 addition & 1 deletion pages/balance/2023/3778.html
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<h1 class="FlexGrow4">Patch 3778</h1>
<h4 class="FlexGrow1" id="date">Date:<i> December 31st 2023</i></h4>
</header>
<p>Minor Changes with the revert of the UEF Teleport and Cybran TML Interaction with Aeon TMD.</p>
<p class="patchDescription">Minor Changes with the revert of the UEF Teleport and Cybran TML Interaction with Aeon TMD.</p>
<h3>-- Balance Team</h3>
<hr>
</div>
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4 changes: 2 additions & 2 deletions pages/balance/2023/3779.html
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<h1 class="FlexGrow4">Patch 3779</h1>
<h4 class="FlexGrow1" id="date">Date:<i> January 22nd 2024</i></h4>
</header>
<p>This Patch The Loyalists can now redirect missiles and the ownership is switched to TMD can Intercept it as well as a handful of Mechanic changes.</p>
<p>Seraphim SCU also gets a Slight Eco Bonus </p>
<p class="patchDescription">This Patch The Loyalists can now redirect missiles and the ownership is switched to TMD can Intercept it as well as a handful of Mechanic changes. <br>
Seraphim SCU also gets a Slight Eco Bonus </p>
<h3>-- Balance Team</h3>
<hr>
</div>
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2 changes: 1 addition & 1 deletion pages/balance/2024/3801.html
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<h1 class="FlexGrow4">Patch 3801</h1>
<h4 class="FlexGrow1 Date">Date:<i> March 15 2024</i></h4>
</header>
<p>This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerfs.</p>
<p class="patchDescription">This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerfs.</p>
<h3> Balance Team</h3>
<hr>
</div>
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2 changes: 1 addition & 1 deletion pages/balance/2024/3809.html
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<h1 class="FlexGrow4">Patch 3809</h1>
<h4 class="FlexGrow1" id="date">Date:<i> April 20th 2024</i></h4>
</header>
<p>Small Balance Change to Cybran TML.</p>
<p class="patchDescription">Small Balance Change to Cybran TML.</p>
<h3> Balance Team</h3>
<hr>
</div>
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