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-Welcome to the patchnotes for the 3712 BETA patch.
-Intro Text
+Welcome to the patchnotes for the 3714 BETA patch.
+This patch primarily aims to improve the land balance between factions and between different unit choices at the T2 and T3 stages.
We wish you good luck and much fun playing with the new patch!
-- The Balance Team
WText
+The blaze gets a small buff to its health and range to differentiate from other hover tanks.
+
The Yenzyne is given greater health and a faster fire rate with a decrease in speed to improve its effectiveness on land without overbuffing it in the naval arena.
+
Firebeetles are now cheaper, faster to build and have less health. Firebeetles are permanently cloaked, meaning they must be spotted using radar and cannot be spotted using a units vision.
The Aurora will now use the firing solution instead of its aim bone when targeting units. This should decrease the number of initial shots that miss.
+
Harbingers get a significant buff, gaining a small amount of range to allow for more micro possibilities while also gaining some health and a fast shield recharge speed. Their fire cycle is also adjusted.
Titans get a buff in range, and small health and shield buffs. Damage is reduced slightly to prevent overbuffing.
The Percival has its fire cycle adjusted to be less frontloaded and its shots are slightly more dodgeable.
The Brick's shots are more dodgeable.
The Othuum is buffed with greater speed and damage. Health is reduced. The thau cannon has area of effect damage so that it can easily deal with tech 1 point defense.
+
Snipers have reduced speed and higher cost as they were too often chosen over the main T3 battle tanks.
+
Snipers have reduced speed and higher cost as they were too often chosen over the main T3 battle tanks.
+
Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily beeing used against massed tech 3 and tech 2. They will have a harder time retreating from armies.
+
Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily beeing used against massed tech 3 and tech 2. They will have a harder time retreating from armies.
+
Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily beeing used against massed tech 3 and tech 2. They will have a harder time retreating from armies.
+
Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily beeing used against massed tech 3 and tech 2. They will have a harder time retreating from armies.
+
Higher tech engineers have greater build range to reduce pathfinding conflicts during base building.
+
Higher tech engineers have greater build range to reduce pathfinding conflicts during base building.
The weapons on these gunships have a greater range of motion to bring them in line with other gunships.
The Spectre now has a cannon akin to the oblivion turret or the exodus class destroyer although much weaker. This differentiates the gunship from those of the other factions and gives Aeon extra options at the T2 air stage.
The Notha is nerfed to bring it back to a similar effectiveness as before. The buffing in previous patches was unintended and severe.
ASF
+
The Czar has been due a serious buff for a while and it is finally here. The flying fortress is now equipped with a shield to allow for incursions into and retreats from enemy territory. The AA capabilities are also greatly increased.