+
+ Patch 3718
+ Welcome to the patchnotes for the 3718 patch.
+ This patch aims to increase the power of early attacking options through buffs to tech 1 bombers and labs. It also aims to align the strength of tech one tanks more closely through adjustments to aurora and mantis.
+ Tech two mobile shields and range bots get a slight nerf. Overcharge now operates at a fixed energy cost per damage witha ratio of 1:4 damage to energy. A minimum of 5k energy is required.
+ We wish you good luck and much fun playing with the new patch!
+ -- The Balance Team
+
+
+
+ Land
+
+ Aurora
+
+
+ - Mass Cost:
52 → 54
+ - Power Cost:
260 → 270
+ - Build Time:
260 → 270
+ - Health:
140 → 155
+ - Speed:
2.9 → 3
+ - RateOfFire:
0.66 → 0.6
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+
+
+
+ Mantis
+
+
+ - Mass Cost:
52 → 56
+ - Build Time:
260 → 270
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+
+
+
+ Flare
+
+
+ - Mass Cost:
35 → 42
+ - Power Cost:
140 → 165
+ - Build Time:
120 → 140
+ - Health:
70 → 115
+ - Speed:
4 → 3.8
+ - Damage:
7 → 9
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+
+
+
+ Hunter
+
+
+
+
+
+ Mech Marine
+
+
+ - Mass Cost:
35 → 30
+ - Power Cost:
120 → 100
+ - Build Time:
120 → 100
+ - Health:
75 → 60
+ - Speed:
4 → 4.2
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+
+
+
+ Selen
+
+
+ - Build Time:
80 → 90
+ - Speed:
4 → 3.8
+ - Range:
16 → 18
+ - Turret SlavedToBody:
True → False
+ - TurretYawRange:
30 → 360
+ - TurretYawSpeed:
180 → 120
+
+
+
+
+ Mongoose
+
+
+
+
+ Hoplite
+
+
+
+
+ Asylum
+
+ - Energy maintenance:
35 → 45
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+
+
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+ Parashield
+
+ - Energy maintenance:
60 → 80
+ - MaxSpeed:
4 → 3.5
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+
+
+ Air
+
+ Air scout
+
+
+ - Power Cost:
420 → 580
+ - Build Time:
145 → 200
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+
+
+
+ T1 bomber
+
+
+ - Mass cost:
105 → 90
+ - Energy cost:
2450 → 2050
+ - Build time:
700 → 500
+ - BreakOffDistance:
24 → 32
+ - RadarRadius:
0 → 42
+
+
+
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+ Jester
+
+
+ - Mass cost:
200 → 170
+ - Energy cost:
5000 → 4250
+ - Build time:
1000 → 850
+ - Health:
525 → 350
+ - MaxSpeed:
12 → 9
+ - Damage:
16 → 15
+
+
+
+ Structures
+
+ Flood XR
+
+
+ - Sonar Stealth:
90 → 70
+ - Radar Stealth:
45 → 70
+
+
+
+
+
+ Yolona-Oss
+ The Yolona-Oss has its animation reduced to increase the speed of its firing cycle. It also explodes like other strategic missile launchers when killed.
+
+ Death Weapon
+ - Inner Ring Damage: 20000
+ - Inner Ring Radius: 15
+ - Outer Ring Damage: 5000
+ - Outer Ring Radius: 20
+
+
+ - WeaponRepackTimeout:
32.5 → 20
+
+
+
+ Miscellaneous
+
+ Overcharge
+ Overcharge is changed from a variable system to a fixed damage per energy used. The ratio is 1:4 damage to energy and the minimum damage is 1250, maintaining the minimum energy required to Overcharge at 5k.
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+
+
+
+ Nukes
+
+
+ Nuclear Missile
+ - Health:
25 → 25000
+
+
+ Anti-nuke missile
+ - Damage:
30 → 30000
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+
+
+
+ Air Factory Rolloff
+ Air factory rolloff times have been equalised between factions.
+
+
+
+ T3 Air Crash Damage
+ The crash damage of T3 air units has been increased and made more consistent.
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+ |
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