diff --git a/3718.html b/3718.html new file mode 100644 index 0000000..571eb30 --- /dev/null +++ b/3718.html @@ -0,0 +1,254 @@ + + + + + + Patch 3718 + + + + + + + + + + + + + +
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Patch 3718

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Welcome to the patchnotes for the 3718 patch.

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This patch aims to increase the power of early attacking options through buffs to tech 1 bombers and labs. It also aims to align the strength of tech one tanks more closely through adjustments to aurora and mantis.

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Tech two mobile shields and range bots get a slight nerf. Overcharge now operates at a fixed energy cost per damage witha ratio of 1:4 damage to energy. A minimum of 5k energy is required.

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We wish you good luck and much fun playing with the new patch!

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-- The Balance Team

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Land

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Aurora

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  • Mass Cost: 52 → 54
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  • Power Cost: 260 → 270
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  • Build Time: 260 → 270
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  • Health: 140 → 155
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  • Speed: 2.9 → 3
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  • RateOfFire: 0.66 → 0.6
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Mantis

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  • Mass Cost: 52 → 56
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  • Build Time: 260 → 270
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Flare

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  • Mass Cost: 35 → 42
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  • Power Cost: 140 → 165
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  • Build Time: 120 → 140
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  • Health: 70 → 115
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  • Speed: 4 → 3.8
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  • Damage: 7 → 9
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Hunter

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  • Health: 65 → 90
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Mech Marine

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  • Mass Cost: 35 → 30
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  • Power Cost: 120 → 100
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  • Build Time: 120 → 100
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  • Health: 75 → 60
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  • Speed: 4 → 4.2
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Selen

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  • Build Time: 80 → 90
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  • Speed: 4 → 3.8
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  • Range: 16 → 18
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  • Turret SlavedToBody: True → False
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  • TurretYawRange: 30 → 360
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  • TurretYawSpeed: 180 → 120
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Mongoose

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  • MaxSpeed: 3.2 → 2.8
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Hoplite

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  • MaxSpeed: 3.6 → 3.3
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Asylum

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  • Energy maintenance: 35 → 45
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Parashield

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  • Energy maintenance: 60 → 80
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  • MaxSpeed: 4 → 3.5
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Air

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Air scout

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  • Power Cost: 420 → 580
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  • Build Time: 145 → 200
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T1 bomber

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  • Mass cost: 105 → 90
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  • Energy cost: 2450 → 2050
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  • Build time: 700 → 500
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  • BreakOffDistance: 24 → 32
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  • RadarRadius: 0 → 42
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Jester

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  • Mass cost: 200 → 170
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  • Energy cost: 5000 → 4250
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  • Build time: 1000 → 850
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  • Health: 525 → 350
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  • MaxSpeed: 12 → 9
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  • Damage: 16 → 15
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Structures

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Flood XR

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  • Sonar Stealth: 90 → 70
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  • Radar Stealth: 45 → 70
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Yolona-Oss

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The Yolona-Oss has its animation reduced to increase the speed of its firing cycle. It also explodes like other strategic missile launchers when killed.

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    + Death Weapon +
  • Inner Ring Damage: 20000
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  • Inner Ring Radius: 15
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  • Outer Ring Damage: 5000
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  • Outer Ring Radius: 20
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  • WeaponRepackTimeout: 32.5 → 20
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Miscellaneous

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Overcharge

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Overcharge is changed from a variable system to a fixed damage per energy used. The ratio is 1:4 damage to energy and the minimum damage is 1250, maintaining the minimum energy required to Overcharge at 5k.

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Nukes

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    + Nuclear Missile +
  • Health: 25 → 25000
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    + Anti-nuke missile +
  • Damage: 30 → 30000
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Air Factory Rolloff

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Air factory rolloff times have been equalised between factions.

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T3 Air Crash Damage

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The crash damage of T3 air units has been increased and made more consistent.

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FAF Patchnotes

This is a list of past balance patchnotes