-
Notifications
You must be signed in to change notification settings - Fork 9
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
add images, modify image, add 3718 patchnotes, update index
- Loading branch information
1 parent
4e0a04b
commit 0f2dc4f
Showing
11 changed files
with
255 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,254 @@ | ||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta http-equiv="content-type" content="text/html; charset=UTF-8"> | ||
<meta charset="UTF-8"> | ||
<title>Patch 3718</title> | ||
<link href="http://fonts.googleapis.com/css→family=Open+Sans" rel="stylesheet" type="text/css"> | ||
<link rel="stylesheet" href="patchnotes.css"> | ||
</head> | ||
|
||
<body> | ||
<table id="container"> | ||
<tbody> | ||
<tr> | ||
<td id="main"> | ||
<div id="intro"> | ||
<h1>Patch 3718</h1> | ||
<p>Welcome to the patchnotes for the 3718 patch.</p> | ||
<p>This patch aims to increase the power of early attacking options through buffs to tech 1 bombers and labs. It also aims to align the strength of tech one tanks more closely through adjustments to aurora and mantis.</p> | ||
<p>Tech two mobile shields and range bots get a slight nerf. Overcharge now operates at a fixed energy cost per damage witha ratio of 1:4 damage to energy. A minimum of 5k energy is required. </p> | ||
<p>We wish you good luck and much fun playing with the new patch!</p> | ||
<p>-- The Balance Team</p> | ||
</div> | ||
|
||
|
||
<h2>Land</h2> | ||
<div id="aurora" class="card"> | ||
<h3><img src="images/aurora.png"> Aurora</h3> | ||
<p> </p> | ||
<ul> | ||
<li>Mass Cost: <strike>52</strike> → 54</li> | ||
<li>Power Cost: <strike>260</strike> → 270</li> | ||
<li>Build Time: <strike>260</strike> → 270</li> | ||
<li>Health: <strike>140</strike> → 155</li> | ||
<li>Speed: <strike>2.9</strike> → 3</li> | ||
<li>RateOfFire: <strike>0.66</strike> → 0.6</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="mantis" class="card"> | ||
<h3><img src="images/mantis.png"> Mantis</h3> | ||
<p> </p> | ||
<ul> | ||
<li>Mass Cost: <strike>52</strike> → 56</li> | ||
<li>Build Time: <strike>260</strike> → 270</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="flare" class="card"> | ||
<h3><img src="images/flare.png"> Flare</h3> | ||
<p> </p> | ||
<ul> | ||
<li>Mass Cost: <strike>35</strike> → 42</li> | ||
<li>Power Cost: <strike>140</strike> → 165</li> | ||
<li>Build Time: <strike>120</strike> → 140</li> | ||
<li>Health: <strike>70</strike> → 115</li> | ||
<li>Speed: <strike>4</strike> → 3.8</li> | ||
<li>Damage: <strike>7</strike> → 9</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="hunter" class="card"> | ||
<h3><img src="images/lab.png"> Hunter</h3> | ||
<p> </p> | ||
<ul> | ||
<li>Health: <strike>65</strike> → 90</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="mech marine" class="card"> | ||
<h3><img src="images/mechmarine.png"> Mech Marine</h3> | ||
<p> </p> | ||
<ul> | ||
<li>Mass Cost: <strike>35</strike> → 30</li> | ||
<li>Power Cost: <strike>120</strike> → 100</li> | ||
<li>Build Time: <strike>120</strike> → 100</li> | ||
<li>Health: <strike>75</strike> → 60</li> | ||
<li>Speed: <strike>4</strike> → 4.2</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="selen" class="card"> | ||
<h3><img src="images/selen.png"> Selen</h3> | ||
<p> </p> | ||
<ul> | ||
<li>Build Time: <strike>80</strike> → 90</li> | ||
<li>Speed: <strike>4</strike> → 3.8</li> | ||
<li>Range: <strike>16</strike> → 18</li> | ||
<li>Turret SlavedToBody: <strike>True</strike> → False</li> | ||
<li>TurretYawRange: <strike>30</strike> → 360</li> | ||
<li>TurretYawSpeed: <strike>180</strike> → 120</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="mongoose" class="card"> | ||
<h3><img src="images/mongoose.png"> Mongoose</h3> | ||
<ul> | ||
<li>MaxSpeed: <strike>3.2</strike> → 2.8</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="hoplite" class="card"> | ||
<h3><img src="images/hoplite.png"> Hoplite</h3> | ||
<ul> | ||
<li>MaxSpeed: <strike>3.6</strike> → 3.3</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="asylum" class="card"> | ||
<h3><img src="images/asylum.png"> Asylum</h3> | ||
<ul> | ||
<li>Energy maintenance: <strike>35</strike> → 45</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="parashield" class="card"> | ||
<h3><img src="images/parashield.png"> Parashield</h3> | ||
<ul> | ||
<li>Energy maintenance: <strike>60</strike> → 80</li> | ||
<li>MaxSpeed: <strike>4</strike> → 3.5</li> | ||
</ul> | ||
</div> | ||
|
||
<h2>Air</h2> | ||
<div id="air scout" class="card"> | ||
<h3><img src="images/airscout.png"> Air scout</h3> | ||
<p> </p> | ||
<ul> | ||
<li>Power Cost: <strike>420</strike> → 580</li> | ||
<li>Build Time: <strike>145</strike> → 200</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="t1 bomber" class="card"> | ||
<h3><img src="images/t1bomber.png"> T1 bomber</h3> | ||
<p> </p> | ||
<ul> | ||
<li>Mass cost: <strike>105</strike> → 90</li> | ||
<li>Energy cost: <strike>2450</strike> → 2050</li> | ||
<li>Build time: <strike>700</strike> → 500</li> | ||
<li>BreakOffDistance: <strike>24</strike> → 32</li> | ||
<li>RadarRadius: <strike>0</strike> → 42</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="jester" class="card"> | ||
<h3><img src="images/jester.png"> Jester</h3> | ||
<p> </p> | ||
<ul> | ||
<li>Mass cost: <strike>200</strike> → 170</li> | ||
<li>Energy cost: <strike>5000</strike> → 4250</li> | ||
<li>Build time: <strike>1000</strike> → 850</li> | ||
<li>Health: <strike>525</strike> → 350</li> | ||
<li>MaxSpeed: <strike>12</strike> → 9</li> | ||
<li>Damage: <strike>16</strike> → 15</li> | ||
</ul> | ||
</div> | ||
|
||
<h2>Structures</h2> | ||
<div id="flood xr" class="card"> | ||
<h3><img src="images/cybsonar.png"> Flood XR</h3> | ||
<p></p> | ||
<ul> | ||
<li>Sonar Stealth: <strike>90</strike> → 70</li> | ||
<li>Radar Stealth: <strike>45</strike> → 70</li> | ||
</ul> | ||
</div> | ||
|
||
|
||
<div id="yolo" class="card"> | ||
<h3><img src="images/t4nuke.png">Yolona-Oss</h3> | ||
<p>The Yolona-Oss has its animation reduced to increase the speed of its firing cycle. It also explodes like other strategic missile launchers when killed. </p> | ||
<ul> | ||
Death Weapon | ||
<li>Inner Ring Damage: 20000</li> | ||
<li>Inner Ring Radius: 15</li> | ||
<li>Outer Ring Damage: 5000</li> | ||
<li>Outer Ring Radius: 20</li> | ||
</ul> | ||
<ul> | ||
<li>WeaponRepackTimeout: <strike>32.5</strike> → 20</li> | ||
</ul> | ||
</div> | ||
|
||
<h2>Miscellaneous</h2> | ||
<div id="oc" class="card"> | ||
<h3><img src="images/overcharge.png">Overcharge</h3> | ||
<p>Overcharge is changed from a variable system to a fixed damage per energy used. The ratio is 1:4 damage to energy and the minimum damage is 1250, maintaining the minimum energy required to Overcharge at 5k.</p> | ||
|
||
</div> | ||
|
||
<div id="nuke" class="card"> | ||
<h3><img src="images/sml.png">Nukes</h3> | ||
<p></p> | ||
<ul> | ||
Nuclear Missile | ||
<li>Health: <strike>25</strike> → 25000</li> | ||
</ul> | ||
<ul> | ||
Anti-nuke missile | ||
<li>Damage: <strike>30</strike> → 30000</li> | ||
</ul> | ||
</div> | ||
|
||
<div id="airfac" class="card"> | ||
<h3><img src="images/t2airhq.png">Air Factory Rolloff</h3> | ||
<p>Air factory rolloff times have been equalised between factions.</p> | ||
</div> | ||
|
||
<div id="aircrash" class="card"> | ||
<h3><img src="images/uefstrat.png">T3 Air Crash Damage</h3> | ||
<p>The crash damage of T3 air units has been increased and made more consistent.</p> | ||
</div> | ||
|
||
<p style="height: 1000px"></p> | ||
</td> | ||
|
||
<td id="sidebar"> | ||
<div id="icongrid"> | ||
<h2><a href="#container">Contents</a></h2> | ||
|
||
</p><p>Land<br> | ||
<a href="#aurora"><img src="images/aurora.png"></a> | ||
<a href="#mantis"><img src="images/mantis.png"></a> | ||
<a href="#flare"><img src="images/flare.png"></a> | ||
<a href="#hunter"><img src="images/lab.png"></a> | ||
<a href="#mech marine"><img src="images/mechmarine.png"></a> | ||
<a href="#selen"><img src="images/selen.png"></a> | ||
<a href="#mongoose"><img src="images/mongoose.png"></a> | ||
<a href="#hoplite"><img src="images/hoplite.png"></a> | ||
<a href="#asylum"><img src="images/asylum.png"></a> | ||
<a href="#parashield"><img src="images/parashield.png"></a> | ||
|
||
</p><p>Air<br> | ||
<a href="#air scout"><img src="images/airscout.png"></a> | ||
<a href="#t1 bomber"><img src="images/t1bomber.png"></a> | ||
<a href="#jester"><img src="images/jester.png"></a> | ||
|
||
</p><p>Structures<br> | ||
<a href="#flood xr"><img src="images/cybsonar.png"></a> | ||
<a href="#yolo"><img src="images/t4nuke.png"></a> | ||
|
||
</p><p>Miscellaneous<br> | ||
<a href="#oc"><img src="images/overcharge.png"></a> | ||
<a href="#nuke"><img src="images/Reclaim_icon.png"></a> | ||
<a href="#airfac"><img src="images/t2airhq.png"></a> | ||
<a href="#aircrash"><img src="images/uefstrat.png"></a> | ||
</div> | ||
</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
</body> | ||
</html> |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters