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add images, modify image, add 3718 patchnotes, update index
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JaggedAppliance committed Nov 24, 2020
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<meta charset="UTF-8">
<title>Patch 3718</title>
<link href="http://fonts.googleapis.com/css→family=Open+Sans" rel="stylesheet" type="text/css">
<link rel="stylesheet" href="patchnotes.css">
</head>

<body>
<table id="container">
<tbody>
<tr>
<td id="main">
<div id="intro">
<h1>Patch 3718</h1>
<p>Welcome to the patchnotes for the 3718 patch.</p>
<p>This patch aims to increase the power of early attacking options through buffs to tech 1 bombers and labs. It also aims to align the strength of tech one tanks more closely through adjustments to aurora and mantis.</p>
<p>Tech two mobile shields and range bots get a slight nerf. Overcharge now operates at a fixed energy cost per damage witha ratio of 1:4 damage to energy. A minimum of 5k energy is required. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p>-- The Balance Team</p>
</div>


<h2>Land</h2>
<div id="aurora" class="card">
<h3><img src="images/aurora.png"> Aurora</h3>
<p> </p>
<ul>
<li>Mass Cost: <strike>52</strike> → 54</li>
<li>Power Cost: <strike>260</strike> → 270</li>
<li>Build Time: <strike>260</strike> → 270</li>
<li>Health: <strike>140</strike> → 155</li>
<li>Speed: <strike>2.9</strike> → 3</li>
<li>RateOfFire: <strike>0.66</strike> → 0.6</li>
</ul>
</div>

<div id="mantis" class="card">
<h3><img src="images/mantis.png"> Mantis</h3>
<p> </p>
<ul>
<li>Mass Cost: <strike>52</strike> → 56</li>
<li>Build Time: <strike>260</strike> → 270</li>
</ul>
</div>

<div id="flare" class="card">
<h3><img src="images/flare.png"> Flare</h3>
<p> </p>
<ul>
<li>Mass Cost: <strike>35</strike> → 42</li>
<li>Power Cost: <strike>140</strike> → 165</li>
<li>Build Time: <strike>120</strike> → 140</li>
<li>Health: <strike>70</strike> → 115</li>
<li>Speed: <strike>4</strike> → 3.8</li>
<li>Damage: <strike>7</strike> → 9</li>
</ul>
</div>

<div id="hunter" class="card">
<h3><img src="images/lab.png"> Hunter</h3>
<p> </p>
<ul>
<li>Health: <strike>65</strike> → 90</li>
</ul>
</div>

<div id="mech marine" class="card">
<h3><img src="images/mechmarine.png"> Mech Marine</h3>
<p> </p>
<ul>
<li>Mass Cost: <strike>35</strike> → 30</li>
<li>Power Cost: <strike>120</strike> → 100</li>
<li>Build Time: <strike>120</strike> → 100</li>
<li>Health: <strike>75</strike> → 60</li>
<li>Speed: <strike>4</strike> → 4.2</li>
</ul>
</div>

<div id="selen" class="card">
<h3><img src="images/selen.png"> Selen</h3>
<p> </p>
<ul>
<li>Build Time: <strike>80</strike> → 90</li>
<li>Speed: <strike>4</strike> → 3.8</li>
<li>Range: <strike>16</strike> → 18</li>
<li>Turret SlavedToBody: <strike>True</strike> → False</li>
<li>TurretYawRange: <strike>30</strike> → 360</li>
<li>TurretYawSpeed: <strike>180</strike> → 120</li>
</ul>
</div>

<div id="mongoose" class="card">
<h3><img src="images/mongoose.png"> Mongoose</h3>
<ul>
<li>MaxSpeed: <strike>3.2</strike> → 2.8</li>
</ul>
</div>

<div id="hoplite" class="card">
<h3><img src="images/hoplite.png"> Hoplite</h3>
<ul>
<li>MaxSpeed: <strike>3.6</strike> → 3.3</li>
</ul>
</div>

<div id="asylum" class="card">
<h3><img src="images/asylum.png"> Asylum</h3>
<ul>
<li>Energy maintenance: <strike>35</strike> → 45</li>
</ul>
</div>

<div id="parashield" class="card">
<h3><img src="images/parashield.png"> Parashield</h3>
<ul>
<li>Energy maintenance: <strike>60</strike> → 80</li>
<li>MaxSpeed: <strike>4</strike> → 3.5</li>
</ul>
</div>

<h2>Air</h2>
<div id="air scout" class="card">
<h3><img src="images/airscout.png"> Air scout</h3>
<p> </p>
<ul>
<li>Power Cost: <strike>420</strike> → 580</li>
<li>Build Time: <strike>145</strike> → 200</li>
</ul>
</div>

<div id="t1 bomber" class="card">
<h3><img src="images/t1bomber.png"> T1 bomber</h3>
<p> </p>
<ul>
<li>Mass cost: <strike>105</strike> → 90</li>
<li>Energy cost: <strike>2450</strike> → 2050</li>
<li>Build time: <strike>700</strike> → 500</li>
<li>BreakOffDistance: <strike>24</strike> → 32</li>
<li>RadarRadius: <strike>0</strike> → 42</li>
</ul>
</div>

<div id="jester" class="card">
<h3><img src="images/jester.png"> Jester</h3>
<p> </p>
<ul>
<li>Mass cost: <strike>200</strike> → 170</li>
<li>Energy cost: <strike>5000</strike> → 4250</li>
<li>Build time: <strike>1000</strike> → 850</li>
<li>Health: <strike>525</strike> → 350</li>
<li>MaxSpeed: <strike>12</strike> → 9</li>
<li>Damage: <strike>16</strike> → 15</li>
</ul>
</div>

<h2>Structures</h2>
<div id="flood xr" class="card">
<h3><img src="images/cybsonar.png"> Flood XR</h3>
<p></p>
<ul>
<li>Sonar Stealth: <strike>90</strike> → 70</li>
<li>Radar Stealth: <strike>45</strike> → 70</li>
</ul>
</div>


<div id="yolo" class="card">
<h3><img src="images/t4nuke.png">Yolona-Oss</h3>
<p>The Yolona-Oss has its animation reduced to increase the speed of its firing cycle. It also explodes like other strategic missile launchers when killed. </p>
<ul>
Death Weapon
<li>Inner Ring Damage: 20000</li>
<li>Inner Ring Radius: 15</li>
<li>Outer Ring Damage: 5000</li>
<li>Outer Ring Radius: 20</li>
</ul>
<ul>
<li>WeaponRepackTimeout: <strike>32.5</strike> → 20</li>
</ul>
</div>

<h2>Miscellaneous</h2>
<div id="oc" class="card">
<h3><img src="images/overcharge.png">Overcharge</h3>
<p>Overcharge is changed from a variable system to a fixed damage per energy used. The ratio is 1:4 damage to energy and the minimum damage is 1250, maintaining the minimum energy required to Overcharge at 5k.</p>

</div>

<div id="nuke" class="card">
<h3><img src="images/sml.png">Nukes</h3>
<p></p>
<ul>
Nuclear Missile
<li>Health: <strike>25</strike> → 25000</li>
</ul>
<ul>
Anti-nuke missile
<li>Damage: <strike>30</strike> → 30000</li>
</ul>
</div>

<div id="airfac" class="card">
<h3><img src="images/t2airhq.png">Air Factory Rolloff</h3>
<p>Air factory rolloff times have been equalised between factions.</p>
</div>

<div id="aircrash" class="card">
<h3><img src="images/uefstrat.png">T3 Air Crash Damage</h3>
<p>The crash damage of T3 air units has been increased and made more consistent.</p>
</div>

<p style="height: 1000px"></p>
</td>

<td id="sidebar">
<div id="icongrid">
<h2><a href="#container">Contents</a></h2>

</p><p>Land<br>
<a href="#aurora"><img src="images/aurora.png"></a>
<a href="#mantis"><img src="images/mantis.png"></a>
<a href="#flare"><img src="images/flare.png"></a>
<a href="#hunter"><img src="images/lab.png"></a>
<a href="#mech marine"><img src="images/mechmarine.png"></a>
<a href="#selen"><img src="images/selen.png"></a>
<a href="#mongoose"><img src="images/mongoose.png"></a>
<a href="#hoplite"><img src="images/hoplite.png"></a>
<a href="#asylum"><img src="images/asylum.png"></a>
<a href="#parashield"><img src="images/parashield.png"></a>

</p><p>Air<br>
<a href="#air scout"><img src="images/airscout.png"></a>
<a href="#t1 bomber"><img src="images/t1bomber.png"></a>
<a href="#jester"><img src="images/jester.png"></a>

</p><p>Structures<br>
<a href="#flood xr"><img src="images/cybsonar.png"></a>
<a href="#yolo"><img src="images/t4nuke.png"></a>

</p><p>Miscellaneous<br>
<a href="#oc"><img src="images/overcharge.png"></a>
<a href="#nuke"><img src="images/Reclaim_icon.png"></a>
<a href="#airfac"><img src="images/t2airhq.png"></a>
<a href="#aircrash"><img src="images/uefstrat.png"></a>
</div>
</td>
</tr>
</tbody>
</table>
</body>
</html>
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1 change: 1 addition & 0 deletions index.html
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<h1>FAF Patchnotes</h1>
<p>This is a list of past balance patchnotes</p>
<ul>
<li><a href="3718.html">3718</a> - release TBA</li>
<li><a href="3714.html">3714</a> - released May 3 2020</li>
<li><a href="3709.html">3709</a> - released December 16 2019</li>
<li><a href="3704.html">3704</a> - released June 18 2019</li>
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