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GuiUserProfile.py
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import pygame
from pygame import mixer
import Util
import Variables
from Database import Database
from GuiGameMenu import GuiGameMenu
from Renderer import Renderer
pygame.init()
clock = pygame.time.Clock()
# Sounds
MUSIC_BASE_DIR = "assets/sounds/"
mixer.music.load(MUSIC_BASE_DIR + "click.ogg")
mixer.music.set_volume(0.1)
# SCREEN
SCREEN = pygame.display.set_mode((Variables.SCREEN_WIDTH, Variables.SCREEN_HEIGHT))
pygame.display.set_caption(Variables.LAUNCHER_TITLE)
pygame.display.set_icon(pygame.image.load(Variables.DIR_IMAGES + "favicon.png"))
class GuiUserProfile:
def __init__(self, guiFrom):
self.running = True
self.db = Database.getInstance()
self.renderer = Renderer(SCREEN)
self.guiFrom = guiFrom
self.buttons = []
self.difficulty = 3
self.game_type = '-1'
self.username = Variables.getPlayerName()
self.player_id = Variables.getPlayerId()
def runUserProfile(self):
clock.tick(60) # set FPS
self.drawUserProfile()
while self.running:
for event in pygame.event.get():
# on Quit
if event.type == pygame.QUIT:
self.running = False
# On Click
elif event.type == pygame.MOUSEBUTTONDOWN:
# inside button bounds
for button in self.buttons:
# print(self.buttons)
# print(button)
if button['rect'].collidepoint(pygame.mouse.get_pos()):
self.onClick(button['name'])
pygame.quit()
def onClick(self, buttonName):
mixer.music.play()
if "difficulty_" in buttonName:
difficulty = int(buttonName.split("_")[1])
if difficulty == self.difficulty:
self.difficulty = -1
else:
self.difficulty = difficulty
self.drawUserProfile()
if buttonName == 'bauernschach_selected':
game_type = 'Bauernschach'
if game_type == self.game_type:
self.game_type = '-1'
else:
self.game_type = game_type
self.drawUserProfile()
print('bauernschach selected')
if buttonName == 'dame_selected':
game_type = 'Dame'
if game_type == self.game_type:
self.game_type = '-1'
else:
self.game_type = game_type
self.drawUserProfile()
print('dame selected')
if buttonName == "back":
self.guiFrom.run()
self.running = False
def drawUserProfile(self):
self.buttons.clear()
# Background
self.renderer.draw_background()
# background_screen = pygame.Surface.fill(SCREEN, (125, 125, 125), rect=(80, 80, 920, 560))
# Header
backBtn = self.renderer.draw_heading("Mein Profil", self.username, True, False)
self.buttons = Util.append_array_to_array(self.buttons, backBtn)
# Profile
user_image_rect = self.renderer.draw_user_profile_image_and_name(160, 120, self.username)
player_stats_rect = self.drawPlayerStats(user_image_rect)
difficulty_buttons = self.drawDifficultyButtons(player_stats_rect)
self.buttons = Util.append_array_to_array(self.buttons, difficulty_buttons)
self.drawGameSelection()
self.drawPlayerGameHistory()
# Game History
pygame.display.update()
def getGameHistory(self):
# if difficulty and game not selected
if self.difficulty == -1 and self.game_type == '-1':
# show all stats
games_summary_player = self.db.getGameHistoryForChosenPlayerFiltered(self.player_id)
# else get stats for game_type and difficulty
elif self.difficulty == -1:
games_summary_player = self.db.getGameHistoryForChosenPlayerFiltered(self.player_id, self.game_type)
elif self.game_type == '-1':
games_summary_player = self.db.getGameHistoryForChosenPlayerFiltered(self.player_id, None, self.difficulty + 1)
else:
games_summary_player = self.db.getGameHistoryForChosenPlayerFiltered(self.player_id, self.game_type, self.difficulty + 1)
return games_summary_player
def drawPlayerStats(self, user_image_rect):
games_summary_player = self.getGameHistory()
player_stats_rect = self.renderer.draw_player_stats(user_image_rect.right + 20, user_image_rect.bottom - 80, 80,
80, games_summary_player)
return player_stats_rect
def drawDifficultyButtons(self, player_stats_rect):
# stuff
difficulty_buttons = self.renderer.draw_difficulty_buttons(player_stats_rect.x, player_stats_rect.top - 10 - 40, width=40, height=40,
button_font_size=26, label_font_size=18, selected_difficulty=self.difficulty)
pygame.display.update()
return difficulty_buttons
def drawGameSelection(self):
bauernschach_selected = False
if self.game_type == 'Bauernschach':
bauernschach_selected = True
button_bauernschach = self.renderer.draw_quad_button(650, 150, 80, 80, 'Bauernschach', bauernschach_selected, 12)
self.buttons.append({'rect': button_bauernschach, 'name': 'bauernschach_selected'})
dame_selected = False
if self.game_type == 'Dame':
dame_selected = True
button_dame = self.renderer.draw_quad_button(button_bauernschach.right + 10, 150, 80, 80, 'Dame', dame_selected, 12)
self.buttons.append({'rect': button_dame, 'name': 'dame_selected'})
def drawPlayerGameHistory(self):
# stuff (160, 340, 760, 260)
games_summary_player = self.getGameHistory()
self.renderer.drawGameHistory(160, 340, 760, 260, games_summary_player)
pygame.display.update()