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socket_windows.zig
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const std = @import("std");
const pike = @import("pike.zig");
const windows = @import("os/windows.zig");
const ws2_32 = @import("os/windows/ws2_32.zig");
const io = std.io;
const os = std.os;
const net = std.net;
const mem = std.mem;
const meta = std.meta;
var OVERLAPPED = windows.OVERLAPPED{ .Internal = 0, .InternalHigh = 0, .Offset = 0, .OffsetHigh = 0, .hEvent = null };
var OVERLAPPED_PARAM = &OVERLAPPED;
pub const SocketOptionType = enum(u32) {
debug = os.SO_DEBUG,
listen = os.SO_ACCEPTCONN,
reuse_address = os.SO_REUSEADDR,
keep_alive = os.SO_KEEPALIVE,
dont_route = os.SO_DONTROUTE,
broadcast = os.SO_BROADCAST,
linger = os.SO_LINGER,
oob_inline = os.SO_OOBINLINE,
send_buffer_max_size = os.SO_SNDBUF,
recv_buffer_max_size = os.SO_RCVBUF,
send_buffer_min_size = os.SO_SNDLOWAT,
recv_buffer_min_size = os.SO_RCVLOWAT,
send_timeout = os.SO_SNDTIMEO,
recv_timeout = os.SO_RCVTIMEO,
socket_error = os.SO_ERROR,
socket_type = os.SO_TYPE,
protocol_info_a = ws2_32.SO_PROTOCOL_INFOA,
protocol_info_w = ws2_32.SO_PROTOCOL_INFOW,
update_connect_context = ws2_32.SO_UPDATE_CONNECT_CONTEXT,
update_accept_context = ws2_32.SO_UPDATE_ACCEPT_CONTEXT,
};
pub const SocketOption = union(SocketOptionType) {
debug: bool,
listen: bool,
reuse_address: bool,
keep_alive: bool,
dont_route: bool,
broadcast: bool,
linger: ws2_32.LINGER,
oob_inline: bool,
send_buffer_max_size: u32,
recv_buffer_max_size: u32,
send_buffer_min_size: u32,
recv_buffer_min_size: u32,
send_timeout: u32, // Timeout specified in milliseconds.
recv_timeout: u32, // Timeout specified in milliseconds.
socket_error: void,
socket_type: u32,
protocol_info_a: ws2_32.WSAPROTOCOL_INFOA,
protocol_info_w: ws2_32.WSAPROTOCOL_INFOW,
update_connect_context: ?ws2_32.SOCKET,
update_accept_context: ?ws2_32.SOCKET,
};
pub const Connection = struct {
socket: Socket,
address: net.Address,
};
pub const Socket = struct {
pub const Reader = io.Reader(*Self, anyerror, read);
pub const Writer = io.Writer(*Self, anyerror, write);
const Self = @This();
handle: pike.Handle,
pub fn init(domain: i32, socket_type: i32, protocol: i32, flags: windows.DWORD) !Self {
return Self{
.handle = .{
.inner = try windows.WSASocketW(
domain,
socket_type,
protocol,
null,
0,
flags | ws2_32.WSA_FLAG_OVERLAPPED | ws2_32.WSA_FLAG_NO_HANDLE_INHERIT,
),
},
};
}
pub fn deinit(self: *const Self) void {
self.shutdown(ws2_32.SD_BOTH) catch {};
windows.closesocket(@ptrCast(ws2_32.SOCKET, self.handle.inner)) catch {};
}
pub fn registerTo(self: *const Self, notifier: *const pike.Notifier) !void {
try notifier.register(&self.handle, .{ .read = true, .write = true });
}
fn ErrorUnionOf(comptime func: anytype) std.builtin.TypeInfo.ErrorUnion {
return @typeInfo(@typeInfo(@TypeOf(func)).Fn.return_type.?).ErrorUnion;
}
fn call(_: *Self, comptime function: anytype, raw_args: anytype, comptime _: pike.CallOptions) callconv(.Async) (ErrorUnionOf(function).error_set || error{OperationCancelled})!pike.Overlapped {
var overlapped = pike.Overlapped.init(pike.Task.init(@frame()));
var args = raw_args;
comptime var i = 0;
inline while (i < args.len) : (i += 1) {
if (comptime @TypeOf(args[i]) == *windows.OVERLAPPED) {
args[i] = &overlapped.inner;
}
}
var err: ?ErrorUnionOf(function).error_set = null;
suspend {
var would_block = false;
if (@call(.{ .modifier = .always_inline }, function, args)) |_| {} else |call_err| switch (call_err) {
error.WouldBlock => would_block = true,
else => err = call_err,
}
if (!would_block) pike.dispatch(&overlapped.task, .{ .use_lifo = true });
}
if (err) |call_err| return call_err;
return overlapped;
}
pub fn shutdown(self: *const Self, how: c_int) !void {
try windows.shutdown(@ptrCast(ws2_32.SOCKET, self.handle.inner), how);
}
pub fn get(self: *const Self, comptime opt: SocketOptionType) !meta.TagPayload(SocketOption, opt) {
if (opt == .socket_error) {
const errno = try windows.getsockopt(u32, @ptrCast(ws2_32.SOCKET, self.handle.inner), os.SOL.SOCKET, @enumToInt(opt));
if (errno != 0) {
return switch (@intToEnum(ws2_32.WinsockError, @truncate(u16, errno))) {
.WSAEACCES => error.PermissionDenied,
.WSAEADDRINUSE => error.AddressInUse,
.WSAEADDRNOTAVAIL => error.AddressNotAvailable,
.WSAEAFNOSUPPORT => error.AddressFamilyNotSupported,
.WSAEALREADY => error.AlreadyConnecting,
.WSAEBADF => error.BadFileDescriptor,
.WSAECONNREFUSED => error.ConnectionRefused,
.WSAEFAULT => error.InvalidParameter,
.WSAEISCONN => error.AlreadyConnected,
.WSAENETUNREACH => error.NetworkUnreachable,
.WSAENOTSOCK => error.NotASocket,
.WSAEPROTOTYPE => error.UnsupportedProtocol,
.WSAETIMEDOUT => error.ConnectionTimedOut,
.WSAESHUTDOWN => error.AlreadyShutdown,
else => |err| windows.unexpectedWSAError(err),
};
}
} else {
return windows.getsockopt(
meta.TagPayload(SocketOption, opt),
@ptrCast(ws2_32.SOCKET, self.handle.inner),
os.SOL.SOCKET,
@enumToInt(opt),
);
}
}
pub fn set(self: *const Self, comptime opt: SocketOptionType, val: meta.TagPayload(SocketOption, opt)) !void {
try windows.setsockopt(
@ptrCast(ws2_32.SOCKET, self.handle.inner),
os.SOL.SOCKET,
@enumToInt(opt),
blk: {
if (comptime @typeInfo(@TypeOf(val)) == .Optional) {
break :blk if (val) |v| @as([]const u8, std.mem.asBytes(&v)[0..@sizeOf(@TypeOf(val))]) else null;
} else {
break :blk @as([]const u8, std.mem.asBytes(&val)[0..@sizeOf(@TypeOf(val))]);
}
},
);
}
pub fn getBindAddress(self: *const Self) !net.Address {
var addr: os.sockaddr = undefined;
var addr_len: os.socklen_t = @sizeOf(@TypeOf(addr));
try os.getsockname(@ptrCast(ws2_32.SOCKET, self.handle.inner), &addr, &addr_len);
return net.Address.initPosix(@alignCast(4, &addr));
}
pub fn bind(self: *const Self, address: net.Address) !void {
try windows.bind_(@ptrCast(ws2_32.SOCKET, self.handle.inner), &address.any, address.getOsSockLen());
}
pub fn listen(self: *const Self, backlog: usize) !void {
try windows.listen_(@ptrCast(ws2_32.SOCKET, self.handle.inner), backlog);
}
pub fn accept(self: *Self) callconv(.Async) !Connection {
const info = try self.get(.protocol_info_w);
var incoming = try Self.init(
info.iAddressFamily,
info.iSocketType,
info.iProtocol,
0,
);
errdefer incoming.deinit();
var buf: [2 * @sizeOf(ws2_32.sockaddr_storage) + 32]u8 = undefined;
var num_bytes: windows.DWORD = undefined;
_ = try self.call(windows.AcceptEx, .{
@ptrCast(ws2_32.SOCKET, self.handle.inner),
@ptrCast(ws2_32.SOCKET, incoming.handle.inner),
&buf,
@sizeOf(ws2_32.sockaddr_storage),
@sizeOf(ws2_32.sockaddr_storage),
&num_bytes,
OVERLAPPED_PARAM,
}, .{});
var local_addr: *ws2_32.sockaddr = undefined;
var remote_addr: *ws2_32.sockaddr = undefined;
windows.GetAcceptExSockaddrs(
@ptrCast(ws2_32.SOCKET, self.handle.inner),
&buf,
@as(c_int, @sizeOf(ws2_32.sockaddr_storage)),
@as(c_int, @sizeOf(ws2_32.sockaddr_storage)),
&local_addr,
&remote_addr,
) catch |err| switch (err) {
error.FileDescriptorNotASocket => return error.SocketNotListening,
else => return err,
};
try incoming.set(.update_accept_context, @ptrCast(ws2_32.SOCKET, self.handle.inner));
return Connection{
.socket = incoming,
.address = net.Address.initPosix(@alignCast(4, remote_addr)),
};
}
pub fn connect(self: *Self, address: net.Address) callconv(.Async) !void {
try self.bind(net.Address.initIp4(.{ 0, 0, 0, 0 }, 0));
_ = try self.call(windows.ConnectEx, .{
@ptrCast(ws2_32.SOCKET, self.handle.inner),
&address.any,
address.getOsSockLen(),
OVERLAPPED_PARAM,
}, .{});
try self.get(.socket_error);
try self.set(.update_connect_context, null);
}
pub inline fn reader(self: *Self) Reader {
return Reader{ .context = self };
}
pub inline fn writer(self: *Self) Writer {
return Writer{ .context = self };
}
pub fn read(self: *Self, buf: []u8) !usize {
const overlapped = self.call(windows.ReadFile_, .{
self.handle.inner, buf, OVERLAPPED_PARAM,
}, .{}) catch |err| switch (err) {
error.EndOfFile => return 0,
else => return err,
};
return overlapped.inner.InternalHigh;
}
pub fn recv(self: *Self, buf: []u8, flags: u32) callconv(.Async) !usize {
const overlapped = self.call(windows.WSARecv, .{
@ptrCast(ws2_32.SOCKET, self.handle.inner), buf, flags, OVERLAPPED_PARAM,
}, .{}) catch |err| switch (err) {
error.ConnectionAborted,
error.ConnectionResetByPeer,
error.ConnectionClosedByPeer,
error.NetworkSubsystemFailed,
error.NetworkReset,
=> return 0,
else => return err,
};
return overlapped.inner.InternalHigh;
}
pub fn recvFrom(self: *Self, buf: []u8, flags: u32, address: ?*net.Address) callconv(.Async) !usize {
var src_addr: ws2_32.sockaddr = undefined;
var src_addr_len: ws2_32.socklen_t = undefined;
const overlapped = self.call(windows.WSARecvFrom, .{
@ptrCast(ws2_32.SOCKET, self.handle.inner),
buf,
flags,
@as(?*ws2_32.sockaddr, if (address != null) &src_addr else null),
@as(?*ws2_32.socklen_t, if (address != null) &src_addr_len else null),
OVERLAPPED_PARAM,
}, .{}) catch |err| switch (err) {
error.ConnectionAborted,
error.ConnectionResetByPeer,
error.ConnectionClosedByPeer,
error.NetworkSubsystemFailed,
error.NetworkReset,
=> return 0,
else => return err,
};
if (address) |a| {
a.* = net.Address{ .any = src_addr };
}
return overlapped.inner.InternalHigh;
}
pub fn write(self: *Self, buf: []const u8) !usize {
const overlapped = self.call(windows.WriteFile_, .{
self.handle.inner, buf, OVERLAPPED_PARAM,
}, .{}) catch |err| switch (err) {
error.EndOfFile => return 0,
else => return err,
};
return overlapped.inner.InternalHigh;
}
pub fn send(self: *Self, buf: []const u8, flags: u32) callconv(.Async) !usize {
const overlapped = self.call(windows.WSASend, .{
@ptrCast(ws2_32.SOCKET, self.handle.inner), buf, flags, OVERLAPPED_PARAM,
}, .{}) catch |err| switch (err) {
error.ConnectionAborted,
error.ConnectionResetByPeer,
error.NetworkSubsystemFailed,
error.NetworkReset,
=> return 0,
else => return err,
};
return overlapped.inner.InternalHigh;
}
pub fn sendTo(self: *Self, buf: []const u8, flags: u32, address: ?net.Address) callconv(.Async) !usize {
const overlapped = self.call(windows.WSASendTo, .{
@ptrCast(ws2_32.SOCKET, self.handle.inner),
buf,
flags,
@as(?*const ws2_32.sockaddr, if (address) |a| &a.any else null),
if (address) |a| a.getOsSockLen() else 0,
OVERLAPPED_PARAM,
}, .{}) catch |err| switch (err) {
error.ConnectionAborted,
error.ConnectionResetByPeer,
error.ConnectionClosedByPeer,
error.NetworkSubsystemFailed,
error.NetworkReset,
=> return 0,
else => return err,
};
return overlapped.inner.InternalHigh;
}
};